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Everything posted by JK_Kerbineer
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I agree with @Snark. Without updates or user feedback, despite the original quality of the game, it can never really improve. I think the best analogy I can make is a movie. First, an original movie is made. If there is negative feedback to a movie they would not make more. If say, The Emoji Movie, did poorly in the box office, they would be reluctant to make 6 sequels. Or, as a popular saying in economics, Know your audience.
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The Saga of Emiko Station - Complete
JK_Kerbineer replied to Just Jim's topic in KSP1 Mission Reports
Thanks! I was also wondering what mod those crates of gold came from. -
The Saga of Emiko Station - Complete
JK_Kerbineer replied to Just Jim's topic in KSP1 Mission Reports
Hey @Just Jim, what mod is the Annabel Lee blimp from? -
The Saga of Emiko Station - Complete
JK_Kerbineer replied to Just Jim's topic in KSP1 Mission Reports
Cool! -
*looks out window at 3ft. of snow* *clears icicles off nose* *draws some more negative numbers on bottom of thermometer* Yeah, seems about right. Oh no! One of my plants has been outside since September. Gonna go check on it
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Onw htat sairtsmch si vero, taSan bJe teh SKP oiutmycmn a nuwfreldo tpresne. oSvle teh sulce dna ouy lilw eb dredwear! Good Luck!
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@Boorang
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PΛLΞR BLUΞ DΘT - A KSP Story of First Contact (Prologue)
JK_Kerbineer replied to Kerbiter's topic in KSP Fan Works
Cool! -
What is the most HORRIBLE way one of your kerbals died
JK_Kerbineer replied to 322997am's topic in KSP1 Discussion
As the story goes, I had not once successfully landed on Duna and returned. "So", I thought. "I'll do a round-trip with an SSTO, no reverts or quicksaves". It was simple enough. I would just slap a FL-T800 on my Minmus SSTO(Which I had succesfully flown to Minmus twice) and be good to go. I spend hours mostly playing with maneuver( Yes, that's how I spell it) nodes, but I had finally got to an aerobraking trajectory around Duna. I aerobrake until I reach about 20km. Then, as my nose tips down I realized my fatal mistake. I hadn't tested the aerodynamics of the craft for Duna. Or, you know, AT ALL. My nose was at a 35 degree angle and dropping, and I couldn't pull up. And I was going 800 m/s at 15km above the ground. The plane was about as aerodynamic as a brick, mind you. No matter what I did I couldn't slow down or pull up. Then, I remembered I had one tiny drogue chute. On the back engine. Only on one side. In a maneuver I learned from War Thunder, I rotated 90 degrees to the left, spammed the S key, went into a spiral, hit the drouge chute, and I managed to get down to 100 m/s and keep the nose at a 45 degree angle. I was going to make it! 6km. 5km. Misestimated and was actually 500m above the ground. BOOM! After 10 seconds I opened my eyes and saw the plane fully intact rolling down the hill! ... except for the cockpit. The ENTIRE rest of the plane was intact. The painful irony was the worst death possible. -
USI would be preferable, as it is simple yet still adds the challenge of having life support to your game. TAC is good if you want completely realistic life support. Don't get me wrong, TAC is really good, but it is a little difficult is all.
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When you know binary better than Spanish, which you are supposed to be learning.
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Well, ............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ The airspeed of a space station is the negative reciprocal cubed of how many pounds snacks were shoved into the engines. What is your name? What is your quest? Where do mailmen get their mail from?
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Well, now I'm definitely moving.
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Welcome to the forum! What sorcery is this?
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What's the weirdest thing that happened to you while playing
JK_Kerbineer replied to GreenLight's topic in KSP1 Discussion
Well I don't think Valentina would get a buzzcut on purpose, much less in honor of Jeb. -
KSP 2 Would Have Microtransactions
JK_Kerbineer replied to llanthas's topic in KSP1 Suggestions & Development Discussion
I never knew Reddit posts could get so many downvotes. I thought there would be a limit or something for the sake of the poster's sanity. -
Making a Dollar or Two- BOOK THREE
JK_Kerbineer replied to Confused Scientist's topic in KSP Fan Works
I wouldn't be surprised if green space potatoes were the kerbals greatest invention. -
I'm fine with both playstyles, but I get really angry when someone who hasn't even tried to get to orbit without MechJeb or HyperEdit, calls the game boring because they don't get to do anything.
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KSP 2 Would Have Microtransactions
JK_Kerbineer replied to llanthas's topic in KSP1 Suggestions & Development Discussion
Well, no one is talking about it at all now. -
KSP 2 Would Have Microtransactions
JK_Kerbineer replied to llanthas's topic in KSP1 Suggestions & Development Discussion
https://github.com/RA3236/HardrSolarSystem-updated-/releases/tag/1.3.0 Mod download -
KSP 2 Would Have Microtransactions
JK_Kerbineer replied to llanthas's topic in KSP1 Suggestions & Development Discussion
Either way , that can and has been done with mods. -
KSP 2 Would Have Microtransactions
JK_Kerbineer replied to llanthas's topic in KSP1 Suggestions & Development Discussion
@John FX