-
Posts
155 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by JK_Kerbineer
-
Kommunity Space Station 1.4.1
JK_Kerbineer replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@53miner53 KSP 1.3.1 broke, just skip me -
What's the weirdest thing that happened to you while playing
JK_Kerbineer replied to GreenLight's topic in KSP1 Discussion
All the kerbals on an LKO space station with 30 kerbals were renamed Jebediah Kerman for some reason. Funny enough, Jebediah wasn't on board. Or even alive. , -
Reviving the Easter Egg questline
JK_Kerbineer replied to MinimalMinmus's topic in KSP1 Suggestions & Development Discussion
I meant that we keep the Grand Tour thing, but when you come upon a monolith, there is a notification that pops up. -
Reviving the Easter Egg questline
JK_Kerbineer replied to MinimalMinmus's topic in KSP1 Suggestions & Development Discussion
Maybe a set of notifications with clues could be put in the mod, so you could do it with the forum or not. -
Reviving the Easter Egg questline
JK_Kerbineer replied to MinimalMinmus's topic in KSP1 Suggestions & Development Discussion
@linuxgurugamer and @Bottle Rocketeer 500AND @MinimalMinmus I am quite the puzzle nerd, and I was thinking about how for the original KSP narrative, the orbital parameters for a distant planet were given in pieces. Do you think we could do that with the green monoliths? I'm thinking like forum-wide hunt with SSTV signals, Vigenere ciphers, etc. ? Could that be made into a mod? -
Reviving the Easter Egg questline
JK_Kerbineer replied to MinimalMinmus's topic in KSP1 Suggestions & Development Discussion
I would love for this to be a mod -
Communications relays- basic setup
JK_Kerbineer replied to FlyingPete's topic in KSP1 Gameplay Questions and Tutorials
@FlyingPete The satellite constellation I use is a satellite in a highly eccentrical equatorial, another in an eccentric 45-degree orbit, and a eccentric polar orbit. -
KSP 2 Would Have Microtransactions
JK_Kerbineer replied to llanthas's topic in KSP1 Suggestions & Development Discussion
First off, there will be no KSP2 Name one thing that can't be added to normal KSP or can't be added with mods. Even if there are some things, they would not be enough to make KSP2 its own game. Second, they can't really adapt microtransactions to KSP. Anything that can be bought in-game could just be added by editing the persistent file or Hyperedit. The worst they could do is make KSP merchandise, which I would strongly support. -
Kommunity Space Station 1.4.1
JK_Kerbineer replied to 53miner53's topic in KSP1 Challenges & Mission ideas
'Um, I am up? Because the list says Katieop3 is up, and there is a post that says it isn't her turn.? -
Mining and KerbalFoundries Tracks.
JK_Kerbineer replied to LN400's topic in KSP1 Gameplay Questions and Tutorials
Perhaps the USI cargo containers and rovers could be useful too? -
SSTO Tylo No Refueling Or Docking
JK_Kerbineer replied to DAL59's topic in KSP1 Challenges & Mission ideas
Sure you can make a computer breaking, "plane" that is really just a cockpit with a bunch of engines on it that will do the job. But where is the fun in that? -
SSTO Tylo No Refueling Or Docking
JK_Kerbineer replied to DAL59's topic in KSP1 Challenges & Mission ideas
This is probably not possible, while still being reasonable. -
The Saga of Emiko Station - Complete
JK_Kerbineer replied to Just Jim's topic in KSP1 Mission Reports
Kinda -
The Saga of Emiko Station - Complete
JK_Kerbineer replied to Just Jim's topic in KSP1 Mission Reports
Hm. Funny. -
@Earthlinger Kerman walked begrudgingly into his new cell "Where's the bathroom", he asked?" "Right there," replied the guard, pointing to the rusty airlock.
- 38 replies
-
- 1
-
-
- prison break
- cooperation
-
(and 2 more)
Tagged with:
-
Nope DAL59
-
@Boorang furby! lie inky people work mop
-
From a Childhood Dream (Latest chapter: Part Six)
JK_Kerbineer replied to Tw1's topic in KSP Fan Works
Heh. 5 chapters in three years.- 48 replies
-
- 1
-
-
- origins
- illustrated
-
(and 1 more)
Tagged with:
-
Is there any way to remove a part from staging in 1.2.2?
JK_Kerbineer replied to Legopilot's topic in KSP1 Discussion
I think he means removing a part from the staging stack. -
Yeah but fast food is cheaper
-
Cool!