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VoltronAWK

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Everything posted by VoltronAWK

  1. When downloading I see "VertexMitchellNetravaliHeightMap.dll" bundled in but I believe what I was missing was "VertexHeightOblateAdvanced.dll" so unless the version that is included with the mod is a different file with the same name as what I have then it seems I don't have it. I tested the packages version and it seems to work (which vexes me bc I am pretty sure my version was new but I guess not). No clue what went wrong but it was probably my fault; apologies for wasted time.
  2. It was dependency issue; something was missing that I don't see in the post. I think it was VertexHeightOblateAdvanced but I may be misremembering. Edit: I dont use CKAN
  3. I'm having same trouble; not really sure what is causing it. Removing them fixes. [LOG 22:17:15]: [Kopernicus]: Configuration.Loader: Failed to load Body: I3-Egin: Value cannot be null. Parameter name: type [LOG 22:17:15]: Parsing Target name in (Kopernicus.Configuration.ModLoader.VertexColorMap) as (System.String) [LOG 22:17:15]: Exception Was Recorded: Value cannot be null. Parameter name: type at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Kopernicus.ConfigParser.Parser.LoadCollectionMemberFromConfigurationNode (Kopernicus.ConfigParser.Parser+ParsedCollectionMemberInfo parsedMember, System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x00756] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x000b0] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.ConfigParser.Parser.LoadObjectMemberFromConfigurationNode (Kopernicus.ConfigParser.Parser+ParsedMemberInfo parsedMember, System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x00328] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x000bd] in <b81c7e09ce34479e9d3831f2ed50b754>:0 at Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000d7] in <3e0c2b46f2fa42b09f157c3be1e22299>:0
  4. I made a "fix" cfg file; I have no clue what I'm doing but it stopped the flickering lol
  5. Hello, I love the pack but I think I've found a small bug! The plateaus for Pras have "Name = value" instead of "name = value". This results in the biome being unknown in game; there seems to be a built in error catch so no crashes or anything but it might have some weirdness with the science tracking/completion if you run experiments in that biome. I went into my "Pras.cfg" and edited it myself so if anyone can't fix it lmk. PrasBiomeFix.PNG - Google Drive Also, I made me Corelian yellow and added some moons YellowCorelian.PNG - Google Drive I'll make another post if I find anything else incase the creator isn't around anymore. Also, sorry for sorta necroing
  6. Did you ever find a solution? I'm noticing this on Tylo and some other planets from packs as well.
  7. I tried doing this to Gert and Erto and it unfortunately it didn't fix the flicker for me. I tested some OPM and GPP planets and they didn't have the problem. Just wanted to leave this comment for clerical purposes if anyone is still around here.
  8. The surface of Slate appears to be... moving. Known bug or just me? Edit: Also the mountains are black. Are the mountains supposed to be black?
  9. I don't know if this is a known bug or not but while in map view or the tracking station sometimes random orbit lines start generating and disappearing. It only happens at angles close to the orbital plane but when you are very zoomed in to the body they go away. I've been able to replicate it without any other mods installed and I can send a screenshot if you would like.
  10. Do you see any problems with the code or does anyone know what language / pseudo language it is. I understand JavaScript and C but this isn't either of them. Is Kopernicus based of any language?
  11. 8gb of ram should be enough right? Does ksp have an allocate Ram setting? (Fixed the spoiler thing) + (I'm new to this whole 'Forum' Thing)
  12. I've tried to fix it in all kinds of ways but I can't get this to work. The game starts loading and then the menu music starts but doesn't pull up the menu... Mabey someone here can try it. Also can someone explain what Vertex Height Noise is? Thanks! Code:
  13. Hey, Great mod (and this is my first post) but a Probe I landed on Gilly is getting moved to Vin and I remember seeing somewhere that I would have to insert a line of code into my save to keep my stuff from moving. Can anyone tell me how to keep my lander from getting hurled across the universe?
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