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Everything posted by Kernel Kraken
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Any programs for Mac that have the paintbucket tool?
Kernel Kraken replied to DAL59's topic in The Lounge
Is there a way for me to drag and drop circles and junk in Photoshop, MSPaint style? It's the o ly thing I don't like about Photoshop as a design tool. -
I know its logical that other countries have different emergency services numbers, but it's so weird seeing people say something other than 911. It must seem insane to other people too, right?
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Banned for shaming someone who shamed someone for spending stupid amounts of money.
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First iteration: So, I contacted @Aanker about a month ago to see if it was fine if I rebooted it, and as of yet have gotten no reply. So, here we go: (I just copy-pasted the origional challenge) If there's a problem with the rules of rebooting, please let me know. KAF Strategic Bomber Challenge Air force officials began to suspect that their old fleet of KB-68 'Vanquishers' was long past the expiration date when museums began to hire thieves to steal entire engines and other essential components from the magnificent, but sadly antiquated aircraft. The military, of course, performed several raids against many of the involved museums, where they retrieved the lost equipment so that it - along with the planes - could be scrapped for good. However, this left the air force without any form of strategic bombing capability. An untenable situation indeed. As such, a procurement process has been initiated wherein various different aircraft manufacturers will be allowed to compete over a single strategic bomber contract. Runner-ups may be allowed to further study their concepts. As long as they look awesome. The selection process works as follows: entrants have to comply with the basic requirements set forth by air force officials. However, entrants may score points on top of these depending on a multitude of different testable factors. These may range from top speed, to number of engines, to a specific challenge, etc. The basic goal is to construct a reliable, functional bomber. Basic Requirements Spirit of the challenge: build a modestly realistic design which could serve as a reliable and functional strategic bombing platform A bomb is herein defined as a single anythinng, within limits: bomb part count cannot exceed 10 parts. The full payload is the payload the entrant declares to be the maximum amount of bombs (the base requirement included), and this is also used to calculate the 'more BOOM' score. The number of bombs may not be reduced from this maximum loadout in any of the sub-challenges where a 'full payload' is required. Stock parts only, FAR may be allowed but such entrants will be listed as FAR users. Part clipping per se is allowed, so long as its usage does not constitute an obvious attempt to exploit physics. Think in terms of the spirit of the challenge. No other attempts to circumvent or exploit KSP physics are allowed. I may have missed some exact point but then refer to the spirit of the challenge. - The Bomber must be able to take off and land, both with and without payload, on the conventional KSP runway without the assistance of rockets. - The Bomber must at least carry six (6) bombs per the definition provided above. - The Bomber must carry these six bombs internally, shielded from the airflow. A cargo bay is preferable. However, any bombs beyond the required six may be attached to outside hardpoints (see bonus objectives). - The Bomber must be able to drop this payload safely, without any damage being inflicted on the airframe. Collisions between bombs, such that parts of the payload are destroyed during drop, should be avoided, but not all bombs have to drop successfully. - The Bomber must be able to perform a simulated attack mission (takeoff, cruise, drop payload, return to KSP, land) against the peninsular landmass far to the east of KSP, see image: Clock the mission if you want to win the fastest bomber award. - The Bomber must have a crew of at least two (2) Kerbals. This crew must be able to enter and exit the bomber. Bonus Objectives Math Is Not Fun: +100pts for not making me do the math. More BOOM: +14pts per every ton of payload stored internally, +6pts per ton stored externally. One hundred convincing arguments: +20pts extra for carrying at least 100 bombs (this time, the x6 required bombs are included in the count) Swift payback: +2 pts per m/s top speed at an altitude of 3 km (for instance, if aforementioned KB-68 Vanquisher top speed at 3 km is 200 m/s, total points for this: 400 pts). The speed test is to be performed with the full payload and fuel, so perform it as soon after takeoff as possible. Engine maintenance: -1pts per Juno, -2pts per Wheasley, -3pts per Panther/Goliath, -4pts per Whiplash, -10pts per RAPIER engine. Rockets carry no penalty but, remember, they may not be used for takeoff and certainly are a bad idea. Nuclear maintenance: -20pts per LV-N (nuclear) rocket engine (relevant for some of the challenges listed below) Part maintenance: -0.02pts per part (bombs included) (calculate at end of construction for simplicity, example bomber has 400 parts which thus equals -8pts). Fastest bomber award: an entrant may be awarded +10pts if it is the fastest bomber (as measured in time to complete the simulated attack mission, see above) amongst its competitors in the same category scoreboard. Note that the arrival of faster entrants or new time trials for previous entries may result in the award and its points being transferred to someone else. The currently fastest plane is denoted with a cool bolded F. Airshow maneuverability: +10pts if the Bomber can execute a horizontal turn, with or without payload, with a peak force of 10Gs or more at an altitude between 100-300m. Gentle giant: +20pts if the Bomber with full payload, at cruising speed and an altitude of 3 km, can maintain a prograde velocity vector within 5° of its level indicator. Flashy technology: +30pts if the Bomber has VTOL capability, with payload. You feeling lucky, VAB?/Dynamic Demonstration of Force: +10pts if the Bomber can successfully destroy the VAB, using a part or the entirety of its payload (but not by crashing into it). For this subchallenge only, the bomber may use another loadout than Small Holding Tanks. Where Eagles Dare: +30pts if the Bomber can land on top of the VAB Career switch: +20pts if the Bomber can be used to launch a simple one-Kerbal crewed SSTO from underneath one or both of its wings (akin to the use of the B-52 for the X-15), no payload except the SSTO(s) is necessary. +40pts If the SSTO is in an internal cargo hold. Worldwide coverage +20pts if the Bomber can perform a full circumnavigation around Kerbin's equator, without refueling, full payload required (for the whole trip). The circumnavigation must be performed at an altitude of no more than 25km SPACE bomber: +20pts if the Bomber itself functions as an SSTO, with payload. That's no moon... Not anymore: +80pts if the Bomber can enter and survive the battlefield of the Space Age and deliver the minimum x6 Small Holding Tanks onto the surface of the Mun. Refueling in Kerbin orbit is allowed. The bombs must be dropped from an altitude no lower than 10km (so achieving orbit is not necessary) Service ceiling: +15pts if the Bomber can sustain level flight at an altitude of 12 km. Field refueling: +10pts if the Bomber can be refueled on the runway. Field rearming: +20pts if the Bomber can be rearmed (only the required six bombs have to be successfully rearmable for this objective to be fulfilled) on the runway. Operational ability: +5pts for completing both 'Field refueling' and 'Field rearming'. Battleduck: +20pts if the Bomber can safely land on and take off from water, with full payload Such stealth, very sneak: +2pts if it can be argued that the shape of the aircraft resembles that of a flying wing. Inspired shape: +2pts if the Bomber has a swept wing layout, similar to that of the B-52. Plane 'The Rock' Johnson: +30pts if it can still fly after being served a taste of its own medicine. F/A Still Has A In It: +20pts if you can manage to repurpose a fighter to be a bomber, then magic it into completing the mission. Mothership: +150pts if it can carry, launch, dock, and refuel one or more other plane, that can carry a payload of one bomb of its own. +50pts for every plane after the first one. Each plane must have a minimum of ten parts not including the bomb and a pilot. If you come up with any interesting side objectives on top of these, do let me know! Good luck and let's build some awesome-looking aircraft! MODS ALLOWED: FAR, Tweakscale, Take Command, any visual mods, Hangar Extender, and FullAutoStrut. Building massive bombers isn't easy. SCOREBOARDS The scoreboard is divided into severall different categories. First, vanilla entries are separated from those using mods (for now, only FAR has its own scoreboard, with extra modifications listed with the entrant name). Secondly, different classes of bombers are recognized to encourage the construction of a wide range of different vehicles. The classes are heavy (40+ tons), medium (20-40 tons) and light (~10-20 tons). For now, the same scoring system and modifiers apply to all classes SCOREBOARD! Heavy: 1: @qzgy's Goliath- 3080- something points. Jeez. 2: My Benchmark Bomber (just an example): 1452pts Light: 1: @Gaarst's B22- 1094.56pts. 2: @panzerknoef's CL-A2- 468.38pts 3: F @Laie's KISS Bomber- 244pts! Example Entry: https://m.youtube.com/watch?v=cipjKOOnCFM&t=2s More Boom: 1440 pts 100 convincing arguments: 20 pts Swift Payback: 35 pts Engine maintenance: -36pts Part Maintenance: (estimated ~350 parts): -7 points Total: 1452pts! Yeah, the bomb score is really easy to take advantage of.
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Should we start a petition thread?
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I was wondering because I checked the spacedock and it only listed the 1.1.3 version. I think I can mess with something and make it work, though.
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Aww... ...? I'll try it and see if it works.
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Would this work for 1.3.1 if I changed the version file? EDIT: triple posted, oops.
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This is amazing! Just a tip, I would have used the square intakes offset a bit into the fuselage for the intakes (I'm working on my own F-4 at the moment). This looks better than anything I could have done, still!
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7/10 2 real 4 me
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Be a ultimate F9 pilot
Kernel Kraken replied to Eaten by Black Hole's topic in KSP1 Challenges & Mission ideas
So, we build out own F9? Do you have any perimeters for design? It would be good if there was a standard so people couldn't use hidden part clipping or stuff to their advantage. Also: there's already a (quite active) challenge for this- the How to Land an Orbital Booster. Try reading the challenge submission guide, it might make it better. -
Switching over to Linux (Ubuntu)?
Kernel Kraken replied to Provisional Name 12's topic in KSP1 Discussion
I'm pretty sure that OS dosent affect mods. If you're planning to play with that many mods and want to load in the next decade, try to get a lot of ram. 8-16 should be good but expensive. I haven't switched to Linux yet (been planning on it) because of procastination, so tell me how it turns out! -
Banned for banning.
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Nye the science guy. I want wifi.
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Is there a way to insert images withouta an imgur account? I have some ideas and stuff that I want to put here.
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By that logic, Minnesota can be almost anyone.
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Gosh dangit I was about to post this...
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My tamed wolf is more afraid of everything than I am, sadly. It's actually pretty funny, but sad at the same time. Just pain.
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I'd rather not. Though, instrestingly, the venom in it's bite is not what causes the necrosis, but an infection that is common with puncture wounds.
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No, but I have a slight adversity to them. TUBM is not human.
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How to avoid BFR in writing (somewhat hard) Sci-Fi
Kernel Kraken replied to NSEP's topic in The Lounge
Elon Musk is assassinated by Jeff Bezoz to remove competition then Amazon is broken up and whatever Jeff's rocket company is called is destroyed. Boom, no more SpaceX! -
Well, we found a massive pregnant brown recluse in our garage. I won't be sleeping for a while.
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I'm sticking with 1.3.1, unless I can keep my old SRB models.
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I would if I liked cereal. TUBM had an unhealthy addiction to pizza.