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KSP2 Release Notes
Everything posted by flart
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WhiteCat's Orbital Decay for max KSP 1.1.3? What KSP version do you have? Orbital Decay is not working in the KSP 1.4.3 Looks like Orbital Decay doesn't change text on navball panel, so it is unlikely incompatible with Speed Unit Annex. Also I don't think Speed Unit Annex can interfere with other navball elements, like maneuver dV bar. It just change navball panel text at LateUpdate() time.
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Welcome aboard, @Yanchen you can fork repo on github, add translation, and pull-request changes back or just place translation there: Also you can test your translation in game by putting your zh-cn.cfg into GameData\SpeedUnitAnnex\localization folder. (testing mostly about fit inside navball panel) Calculate IAS is possible, @ThirdOfSeven's SpeedUnitDisplay mod is exactly about it. Do you want to see it in the SpeedUnitAnnex as mach or knots or IAS or you want to see mach or knots and IAS ? There is not much space... Can you guys explain why IAS is so helpful in the KSP ?
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Beta-2 Convention names for Planetary Base Inc Station Parts Expansion Redux Fuel Tank Plus (MM) SpaceY (MM) KAS (MM) TAC LS OpenCockpit
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Please move this to Add-on Releases https://forum.kerbalspaceprogram.com/index.php?/topic/174189-*
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@Shadowmage There is no 'texturedefault' field, only MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #000000 baseDisplayName = #autoLOC_8007122 baseThemeName = BlackAndWhite VARIANT { name = Orange displayName = #autoLOC_8007123 themeName = Orange primaryColor = #f49841 secondaryColor = #4c4f47 TEXTURE { mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/rockomax_16 [AlbedoM] O _BumpMap = Squad/Parts/FuelTank/RockomaxTanks/rockomax_16 [Normal]O } } } So default color/texture is root of ModulePartVariants, all other color/texture is VARIANT in ModulePartVariants. Target variant can be switched with root of ModulePartVariants, but it very unconvient. Somewhere in there should be internal ksp values which it used after reopen VAB. saving and loading the values in a mod can solve this...
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Oscar-C is Oscar-B x2, but volume is just 56 (Oscar-B is 40) All other Oscars need new values too Oscar-C = Oscar-B x2 = 80 Oscar-D = Oscar-C x2 = 160 Oscar-E = Oscar-D + Oscar-B + Oscar-A = 220 Oscar-Cap < Oscar-B = 40
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Does it support save files? Does it support all files in folder? KSPPartRemover.exe -remove-part -i saves\default\Ships\VAB\ -p launchclamp
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Alpha-3 Convention names for Kerbal Atomic Cryo Engine Cryo Tanks Heat Control NF Solar NF Electrical Also was trying a patch for mods without localization... something like this can be used for few parts... // Little Brother Surveillance Camera @PART[dmReconSmall]:NEEDS[DMagicOrbitalScience] { @title = Surveillance Camera "Little Brother" } // Big Brother Stereo Surveillance Camera @PART[dmReconLarge]:NEEDS[DMagicOrbitalScience] { @title = Surveillance Stereo-Camera "Big Brother"} Alpha-4 Convention names for KIS Mk2-Expansion (engines) NF Launch Vehicles NF Propulsion NF Spacecraft Surface Experiment Pack Tarsier Space Technology
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KSP Future DLC Ideas
flart replied to Dedpewlio's topic in KSP1 Suggestions & Development Discussion
It is free. They need to sell something, right? They can't sell parts, there are plenty of them, they can't make something monstrous, let say multiplayer, it would be KSP2, not DLC. I think people would buy cool mission-stories, 5 of them in the package for 1$. And then again. And then again, etc. -
KSP Future DLC Ideas
flart replied to Dedpewlio's topic in KSP1 Suggestions & Development Discussion
They can hire writer(s), and sell cool historical or fictional missions. Really cool missions, you know, Shyamalan twist, etc. -
I like idea of Contract Pack: Historical Progression more than Contract Pack: Historic Missions. Do you have plan for resurrecting Historical Progression? (aka History of Spaceflight - Lite)
- 116 replies
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- realism overhaul
- stock
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(and 3 more)
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Русскоязычный Каталог Модов КСП + перевод // (mod translation)
flart replied to Kerbal101's topic in Russian (Русский)
не ставил Contares, слишком большой. Что за анекдоты? -
@NecroBones Could you run LocalizationTool for your mods (FTP, SpaceY, etc) ? Then I will include titles here, using Parts [Re]Name Convention (see OP) After that you can send people wishing to translate your mods to Community Parts Titles mod. Their translations will be welcomed. P. S. Although it is not but something similar. (the localization needs to satisfy the Convention)
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for hard-moded 150+ mod game it still impossible to sort them all and no-one can do that, but add some order to stock + few popular mods — it can be done. Alpha is already ready to use, and I need some feedback for moving to Beta
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@sarbian @blowfish Is it possible to use something like this in MM? [Localization]:NEEDS[FuelTanksPlus] // prepend zero only if it necessary (because FL-T1200) { en-us { #autoLOC_500526 = FL-T0100 Fuel Tank // FL-T100 Fuel Tank #autoLOC_500529 = FL-T0200 Fuel Tank // FL-T200 Fuel Tank #autoLOC_500532 = FL-T0400 Fuel Tank // FL-T400 Fuel Tank #autoLOC_500535 = FL-T0800 Fuel Tank // FL-T800 Fuel Tank } }
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What if all parts were named with useful grouping and sorting, just like TD-Decouplers? TD-06, TD-12, TD-25, TD-37 aren't just placed together in the list, but also sorted from the smallest to the largest. This is what the mod is trying to do. The mod is intended and has been tested for the English version of the game. Q: How this mod works? A: It is a localization .cfg-files and MM-patches (for mods without localization support). Q: Does it support mods parts? I use <mod> and want rename some parts. A: Yes, PR for other mods are welcomed Q: What changes to other parts (stock or mods) considered appropriate in this mod? A: ↓ Original [Re]Name Convention All in-universe part nicknames (ex. Jumbo, Thumper, R.A.P.I.E.R.) should not be changed. Part names should be changed as small as possible. Parts from same group should be placed together. Parts from the similar groups should be placed nearby. Parts should be sorted from small to large within their group Some additional part information can be placed in the name. Introduced by Squad, 2-digits sizes should be used: 03, 06, 12, 18, 25, 37=S3, 50=S4, 75=S5, A0=S6 (10.0m), Mk0, Mk1, Mk2, Mk3 Parts can create their own parts groups, but still need to be sorted properly Current Naming Spec: link Examples Prepending zeros and numbers for sorting and group placing (placing 2.5m Tanks between 1.8m tanks and 3.75 Tanks, sorting 8 → 16 → 32 → Jumbo): FX-08 Rockomax Fuel Tank // Rockomax X200-8 Fuel Tank FX-32 Rockomax Fuel Tank // Rockomax X200-32 Fuel Tank FX-64 Rockomax "Jumbo" Fuel Tank // Rockomax Jumbo-64 Fuel Tank Using 2-digits sizes for Adapters or other parts FL-R06-20 RCS Fuel Tank // FL-R10 RCS Fuel Tank FV-06-18-160 Adapter // FL-A150 Fuel Tank Adapter RC-25 Remote Guidance Unit // RC-L01 Remote Guidance Unit More complex Adapters (AAxM+BBxN-CCxK+DDxL) (AA-BB|CC) Adapter 12-12x3 (Tri-Coupler) // TVR-1180C Mk1 Stack Tri-Coupler Adapter 25-12x4 (Quad-Adapter) // TVR-400L Stack Quad-Adapter Mk2-12+06x2 (Tri-Coupler) // Mk2 Tricoupler // Mk2 Expansion mod Adapter 37-12|25 Adaptive (SpaceY) // SpaceY A3-12 Adaptive Structure // SpaceY mod Some part info for sorting (Solid Fuel amount for SRB): SRB-12-140 "Flea" Solid Fuel Booster // RT-5 "Flea" Solid Fuel Booster SRB-12-k03 "Kickback" Solid Fuel Booster // S1 SRB-KD25k "Kickback" Solid Fuel Booster SRB-25-k21 SpaceY Super Heavy (29m) // SpaceY S229 Super Heavy Lift SRB Adjectives modificators in the end, sorting and grouping with the prefix number if necessary UH-15 Holding Tank (Large) // Large Holding Tank UH-03 Holding Tank (Small) // Small Holding Tank Scanning Arm 'CRSY' (Light) // CRSY Scanning Arm Scanning Arm 'K-SPRT' (Medium) // SPRT Medium Scanning Arm Scanning Arm 'OP-E' (Large) // OP-E Scanning Arm For sorting: A - shorter, B - short, C - normal, D -long, E - longer Mk3 Liquid Fuel Fuselage-B (Short) // Mk3 Liquid Fuel Fuselage Short Mk3 Liquid Fuel Fuselage-C // Mk3 Liquid Fuel Fuselage Mk3 Liquid Fuel Fuselage-D (Long) // Mk3 Liquid Fuel Fuselage Long Jr. < Mr. < Sr. < XL < XXL < ... Clamp-O-Tron Docking Port Jr. // Clamp-O-Tron Docking Port Jr. Clamp-O-Tron Docking Port Mr. // Clamp-O-Tron Docking Port Clamp-O-Tron Docking Port (Mr, Shielded) // Clamp-O-Tron Shielded Docking Port Wings Restructured Wing Connector Type B (2x1) // Wing Connector Type B Wing Structural Type D (2x0.5) // Structural Wing Type C Wing Structural Type E (0.5x2) // Wing Strake Wing's Elevon Type 2 // Elevon 2 XL Big-S Spaceplane Tail Fin // Big-S Spaceplane Tail Fin XL FAT-455 Aeroplane Control Surface // FAT-455 Aeroplane Control Surface Comm Level to antennas C1 Communotron 16-S // Communotron 16-S C5 Communotron 88-88 // Communotron 88-88 Supported mods: Stock (+2DLC) Near Future (all 8) + Cryo Engine/Tanks, Kerbal Atomic, Heat Control ReStock+ 1.3.1, Station Parts Expansion Redux, FFT 0.2.x KIS, KAS, KAX, kOS 1.2.1, TAC LS Airplane Plus 25.0, Mk2Expansion 1.9, OpenCockpit 1.3.0 SpaceY, Fuel Tank Plus, Planetary Base Inc, Kerbal Foundries Missing History 1.9.2, Surface Experiment Pack, Tarsier Space Technology JX2Antenna, MSP3000, UnmannedBeforeManned, DecouplerShroud 0.3.x Universal Storage II 1.8.1.11, RLA Reborn, SCANsat 20.1, Mandatory RCS Part Pack BetterSRBs, Dock Rotate, PicoPort, GlassThings, PWB Fuel Balancer Restored Kerbonov Kn-2, Mk1PrototypeCockpit 0.4.x Snacks, Recycled Parts: Atomic Age 0.1.7, Dmagic Orbital Science, Interkosmos, Solid Fuel Cell, Internal RCS, UnKerballed Start, ProbesBeforeCrew 0.5.x TransparentPods 1.2.3.3, SmartParts 1.9.16 0.6.x Missing Robotics 1.0, KSP Secondary Motion 0.1.1, Wyvern 5 Capsule 0.5, Kiwi Tech Tree 1.4.0 0.7.x FarFutureTechnologies 1.0.1, SystemHeat 0.3.7, Kerbal Reusability Expansion 2.9.1 0.8.x RationalResources 1.15.0, StockalikeMiningExtension 1.1.6, StockishProjectOrion 1.8.2, Mk3Expansion 1.6 0.9.x Indicator Lights 1.8.1, JX2Antenna 2.0.5, Remote Tech 1.9.12, Sounding Rockets 1.4.0, SSR Microsat Revived 0.1.4, KSP WarpDrive 0.9.4.1, FTLDriveContinued 0.2.3.2, AlcubierreStandalone 1.4.0, JxFabUtilitySystems v0, MoreServos 1.2.0, SLOTH 1.1.1, KerbalMotorbikes 1.1.0, PhotonSailor 1.7.3, ExtraPlanetaryLaunchpads 6.99.0.0, Sandcastle 1.0.1 0.10.x Tantares, Simple Cargo Solutions, LanderTek, Buffalo2, USI Kolonization, CactEye support, USI Exploration Pack, LET, Recycled Parts Mk2 Essentials, Recycled Parts Mk2 Solar Batteries Extras Also, in the archive (github or spacedock), there is Extras/ with patches, what go further than parts renaming — it can place part to an other category. Now there are 5 patches (works if there is CommunityCategoryKit): KAS&KIS into one cck-eva category, filling cck-light new cck-universal-storage (if there is UniversalStorage2) hiding NFLV CCK-category in simple view hiding all cck-parts from the stock categories (they already in the cck-categories) Hiding cck-parts clears categories, but has a flaw — it makes cck-parts unsearchable. Active users of the search panel could fix that by removing category_hide_cck_parts.cfg patch. CKAN On СKAN you can find 3 items. Extras is highly recommended. Reinstall CPT, for getting a window with the supported mods Community Parts Titles — the mod itself without the Extra/ folder Community Parts Titles Extras: Category — all patches except the last one from the Extras/ folder Community Parts Titles Extras: CCK - No Duplicates — the last patch from the Extras/ folder Depends: Module Manager Recommends: Community Category Kit Download: Releases page: https://github.com/yalov/CommunityPartsTitles/releases
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Was a support for other games (Starbound, Stardew Valley, No Man's Sky, Factorio, Stellaris) created as proof-of-concept but didn't fly and still there?
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there is a thing ... http://www.flagsarenotlanguages.com/blog/why-flags-do-not-represent-language/ I like that. Although color choosing are flag-based and I am not fan of flags, but it looks fresh and a little crazy. All other can be multicolorized too [English] [Russian] [Spanish] [Chinese] [Japanese] [German] [French] [Italian] [Portuguese] UPD. [English] [Русский] [Español] [中文] [日本語] [Deutsch] [Français] [Italiano] [Português]