-
Posts
883 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by flart
-
Add solar pannels. or make a nuclear oven, like mine https://steamcommunity.com/sharedfiles/filedetails/?id=1434436374
-
[1.12] CommNet Antennas Extension / Info / Consumptor (2022-03-12)
flart replied to flart's topic in KSP1 Mod Releases
@TaxiService RemoteTech-Antennas into RemoteTech folder? But RemoteTech-Anntennas is not for working with RemoteTech... And this can fail "conflicts": [ { "name": "RemoteTech" } ], "depends": [ { "name": "RemoteTech-Antennas" } ] Maybe better GameData\RemoteTech2\RemoteTech-Antennas\ or GameData\RemoteTech-Antennas\ ? -
stock way of launching sea ships: https://bugs.kerbalspaceprogram.com/issues/19482
-
[1.12] CommNet Antennas Extension / Info / Consumptor (2022-03-12)
flart replied to flart's topic in KSP1 Mod Releases
Yes, it is. Then I can make it a dependency -
[1.12] CommNet Antennas Extension / Info / Consumptor (2022-03-12)
flart replied to flart's topic in KSP1 Mod Releases
can I include these assets to the mod? Or did you mean to add a second download link for the RT Redev parts, and to convert my mod to MM-patches + VenAntenna + Plugin? Then I can't load it to ckan or Spacedock... -
[1.12] CommNet Antennas Extension / Info / Consumptor (2022-03-12)
flart replied to flart's topic in KSP1 Mod Releases
@Mecripp, looks like I am ok there: https://kerbal.curseforge.com/projects/aies use is free to all users to Kerbal Space Program — I am doing that it <AIES-mod> is not allowed for commercial use and distribution through other unknown links — I am not distribute AIES-mod through other unknown links. @carmics did I understand you correctly? @TaxiService can you say there, what this is part of RemoteTech and I maintain it? Or even separate RTparts from RTmod on ckan? Then I can make RTparts hard dependency. -
[1.12] CommNet Antennas Extension / Info / Consumptor (2022-03-12)
flart replied to flart's topic in KSP1 Mod Releases
@Stone Blue ok, added about the personal permission -
CommNet Antennas Extension Add 6 new antennas for CommNet: Class 2 direct (5M) — direct comrade for the High Gain Antenna HG-5 Class 2+ relay (32M) — exactly what you need for the innerSOI communication Class 3+ relay (7G) and Class 4+ relay (25G) — more powerful relays for more interesting interplanetary constellations Class 5+ direct and relay (500G) — massive antennas for larger system or for a communication with less powerful antennas, the combinability exponent equals 1.0 the 32M relay assets are taken from the Ven's Stock Revamp (assets are included) the RemoteTech-redev-antennas (spacedock) it is a dependency, a link in the download section Download: https://github.com/yalov/CommNetAntennasExtension/releases Dependency: https://github.com/RemoteTechnologiesGroup/RemoteTech-Antennas/releases Languages: English, Русский, Français. If anyone is interested in translating — github Recommended mod: Community Parts Titles Donation: Patreon CommNet Antennas Info A plugin improves Data Transmitter info panel in the VAB/SPH: shows a combinability exponent (it's different even among the stock antennas) shows modified ratings (if you have changed antennas or DSN power modifiers in the settings) shows all DSN levels (Custom Barn Kit supported, and isn't dependency) shows DSN ratings, hightlights active DSN level, shows range to Built-in antenna for relays shows "Consumption" as EC/Mit compact version for internal antennas Also the plugin add PAW group, and a button to the Internal Antennas (probes, pods) for showing Vessel Antenna Rating Download: https://github.com/yalov/CommNetAntennasInfo/releases Languages: English, Русский, Français. If anyone is interested in translating — github Similar VAB's info panel improvement mods: Science Lab Info , Science Situation Info Donation: Patreon CommNet Antennas Consumptor adds ModuleGeneratorAntenna, which makes antennas consume EC for supporting CommNet. Deployable Antennas consume EC when they are extended Un-deployable Antennas support new enable/disable action, so they work and consume EC when they are enabled Default rates depend on Antenna rating and type (changeable in the config): Relays rates is exponential and relative to 100G: (Rating / 100E9)^0.4: so 100G Relay is 1 EC/s, and 5M Relay is (5E6/100E9)^0.4 = 0.019 EC/s Direct antennas rates 2 times lower: (Rating / 100E9)^0.4 / 2 Supports DmagicOrbitalScience, NearFutureExploration. Download: https://github.com/yalov/CommNetAntennasConsumptor/releases Languages: English, Русский, Français. If anyone is interested in translating — github Donation: Patreon Commnet Antennas Info was excluded from CommNet Antennas Extension on v2.0.0 (KSP 1.6.0) Commnet Antennas Consumptor was excluded from Commnet Antennas Info on v3.0.0 (KSP 1.9.1)
- 99 replies
-
- 16
-
found, there it is
- 1 reply
-
- 1
-
I have seen it somewhere, but can't find now.
-
тысячи кораблей и десятки миссий, созданные игроками, можно скачивать прямо в игре. Соответственно и свои корабли и миссии можно загружать для публичного доступа. Работает и через игру, и через сайт стима в разделе ksp workshop
-
А что за прецедент? Должно обновляться, но все самые сочные функции могут быть выделены в DLC'ы Чтобы работал стим-воркшоп с миссиями и аппаратами нужно запускать через стим, иначе будет всё то же самое, но без воркшопа
-
Why do these two and not any other high-bypass turbofans: Engine Alliance GP7000, Aviadvigatel PS-90, etc?
-
I believe mostly every KSP engine has some counterpart from real world — model or name or stats or all of them. Where I can find a table: KSP Engines — Real Engines ? UPD. From comments below, the table:
-
then why there is KSP with achievements on TrueAchievements? (KSP Enhanced Edition on a different page on TrueAchievements)
-
Steam Workshop - No Option To Update?
flart replied to Superfluous J's topic in Making History Support
local version -
Steam Workshop - No Option To Update?
flart replied to Superfluous J's topic in Making History Support
Looks like I was doing the same thing for KFC mission, but it is loaded to steam as update. -
There are https://www.trueachievements.com/game/Kerbal-Space-Program/achievements, how to make it work on Win10 KSP Steam version? Should a Win10-XBox-app layout be summoned by Win+G on KSP?
-
Should there be achievements in ksp?
flart replied to KerbalChamp2006's topic in KSP1 Suggestions & Development Discussion
Can I use this for Win10 Steam KSP or it is pure XBox service? -
More realistic KSC
flart replied to KerbalChamp2006's topic in KSP1 Suggestions & Development Discussion
in my taste more preferable and easier is 1. a seaport facility on the beach for ship and submarines or, at least, underwater launchpad 2. Many new "anomalies", let's say 50 on Kerbin: some building, cities, fan stuff, etc. 3. A main global narrative in the contract system with visiting every "anomaly" and body. -
"Colonel Kanders", I think, was born there: https://www.reddit.com/r/KerbalSpaceProgram/comments/34nr6w/i_was_bored_so_i_made_this/ some years ago so your appreciation going to reddit chistian95 user UPD. added note to first post
-
What about another launchpad on KSC beach (in water) for submarines and ships?
-
if you put mission on steam, you still need to put it somewhere Dropbox-alike for non-steam user can download — so why not load it on kerbalX, where everyone can download?
-
One sunny day, Valentina got a letter from Bob and decided to honor Jebediah's memory and to start her adventure. She going to get a chicken and fry it up near the Sun. Bob's colleague, scientist Eleanor Margaret Kerman make some request, will Valentina help her? Will Valentina also try to expand our knowledge of the origin and evolution of the solar wind? Bob's Letter: Gold score: 5,000 Max score: 5,500 (impossible?) Difficulty: Intermediate The Colonel logo originates from the reddit post. Downloads: https://kerbalx.com/missions/81 https://steamcommunity.com/sharedfiles/filedetails/?id=1433757347
-
[Google Sheets] [WIP] [1.2.x] KSP EC calculator
flart replied to VaPaL's topic in KSP1 Tools and Applications
very helpful and Does stats change since 1.2?