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Everything posted by flart
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Русскоязычный Каталог Модов КСП + перевод // (mod translation)
flart replied to Kerbal101's topic in Russian (Русский)
@Sooll3 Потому что все относительно забили на локализацию и на подфорумы посвященные ей. То что на ажиотаже во времена ksp1.3 было локализировано — то в основном и осталось. Ещё мододелы на родной язык свои моды переводят, но не более. -
@Shizen Yes, it is 1.6.0 compatible, just change KSP_VERSION and KSP_VERSION_MAX in the ScienceLabInfo.version I will recompile it, but later.
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
flart replied to _Zee's topic in KSP1 Mod Releases
because you modified science experiments, you can add ScienceSituationInfo as recommended mod, and there is a large boom to the requested mods list, aka mods supported by CPT: -
"dontstayputnik" has more sense than the "stayputnik", hasn't it?
flart replied to flart's topic in KSP1 Discussion
Indeed. Wikipedia: -
I like what the SXT's dontstayputnik name has more sense than the stayputnik. "Sputnik" is, you know, a satellite, and not only the space-y one, but also the loved one — "sputnik of a life" is a popular Russian idiom about a life partner. And the most casual and usual meaning of "Sputnik" is "fellow traveller". Even more, "s-" is a prefix, meaning something like "with-". Sputnik = With-putnik = fellow traveller. Yes, "putnik" is a traveller, or maybe more accurately a wanderer, a pilgrim — an archaic kind of a traveller from a fairytale and with a hobo stick. Finally: dontstayputnik = "don't stay, Putnik" = don't stay there, traveller, go and live a full life, take adventures somewhere in the space stayputnik = "stay, Putnik" — what? stay where? why? I am a PUTNIK, I don't want to stay.
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[1.12.x] MissingHistory v1.9.3: Handy parts to complement Making History.
flart replied to Snark's topic in KSP1 Mod Releases
Needed by me for making a Community Parts Titles support you have quoted only a second part of the sentence, the pattern is in the Community Parts Titles, that why I put a colon before. It is the pretty wordy arguments why Community Parts Titles is so cool I am talking about a new name for the part, because MH makes the new part, despite it has the same model. Beside my problem, somewhere in the universe can be a patch, what assume, what the stock structural part adapterSmallMiniTall hasn't any resources. If the new part has the new unique @name, I can make the CPT compatibility MM patch UPD. Getting rid of the stock name also will not work... new localization tags is the best solution. I can find stock titles for all languages for that part and post .cfg there. -
[1.12.x] MissingHistory v1.9.3: Handy parts to complement Making History.
flart replied to Snark's topic in KSP1 Mod Releases
Another compatibility change is needed , this time for the Community Parts Titles: "Tanks" have a different title pattern than "Structural" (the 06-12 adapter belong between FL-S40 Oscar-B Fuel Tank and FL-T100 Fuel Tank) Could you make a separate localization tag for the fueled adapter (ex #MissingHistory_adapterSmallMiniTall_title)? Another possibility is changing the @name of the modified part to something new, then I could make changes in the spoiler on my side UPD. Was you considering Ven's atomic small engine (Shiba) before integrate Porkjet's one? Just curious. -
It's my settings.cfg for the plugin (it is used alongside with the difficulty section settings, which doesn't support needed input strings): USKAM { Regex = "^.?[Tt]est" Regex = "^.?[Ss]imulation" } I load the settings.cfg with ConfigNode[] configs = GameDatabase.Instance.GetConfigNodes("USKAM"); It loads ok If I placed the .cfg to the GameData/USKAM/, but the same file doesn't load from the GameData/USKAM/PluginData/ Why is that?
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[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
CommNet Antennas Extension v2.0.0 The plugin was exluded from the CommNet Antennas Extension Salute the CommNet Antennas Info either of the two 500Gm antennas cannot be a base part now, as any other mod's and stock antennas update MM 3.1.2 CommNet Antennas Info v2.0.0: recompiled for ksp 1.6.0 Updated OP. -
@root the link and an explanation how it is different has been in the OP. I made them bold for you there.
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
flart replied to theJesuit's topic in KSP1 Mod Releases
Hi, haven't found a github link, you don't have one? It is convenient even for the clearly .cfg mods. For example, I just wanted to find out what is using github I could just view a last commit and see all changes I was trying to make quick look to the files, haven't found the name changes, but have found what you added new rescaled parts, I think they should be at the separate file. Also you could make CommunityPartsTitles recommendation there, if you are caring about names. And, you now, the larger rescaled truss belong after the original truss, nf-construction is supported by CPT ===== And about the TechTree, I like the Idea, I am also think what HistoricalProgressionTechTree is pretty cool but too "linear", and I very Like UnmannedFirst possibilily. Suggesting to make further 2-3 high-level merge (3 node) with one final 10000 science node for Warp-engine etc. Also you could find somewhere on the forum some joke-toy-part, or ask someone to make "winner cup" , include to mod, and place it on the last node. ===== You could check out the list of supported by CPT mods -
Version 0.3.5 ksp 1.3.0 - ksp 1.6.9, compatibility is back! old s2-s3 adapter is "Adapter 25-37 Kerbodyne Brand" (whatever you have the old ksp 1.3-1.5 or you have enabled the old part on the ksp1.6) new s2-s3 tank is "Kerbodyne S2-S3 Adapter Tank" new: Mk1PrototypeCockpit
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[1.12.x] MissingHistory v1.9.3: Handy parts to complement Making History.
flart replied to Snark's topic in KSP1 Mod Releases
Do I remember correctly what your terrier was with fuel? Then you could just make it LV-990 "Termeleon" or something UPD. also we need LV-999 "Terrizard" with 2 nozzles, what can roll -
In the start, the mod intended to be clearly localization, and patches was an exception for FTP&SpaceY This way it could be localizable to other languages, but now third of the mod are patches... so yea, I will do that
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"Uncompatible" in the quotes, because how mod with just localization and patches can be incompatible? but still, if I will make the last version 0.3.4 as ksp1.3-1.6, then people with ksp1.3-1.5 will get wrong name for the part. if someone want to unhide old part in 1.6, then they will get wrong name in one case, tank or structural, whatever version they used, 0.3.3 or 0.3.4, because parts share the same #autoloc
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Version 0.3.3 new: BetterSRBs Kerbonov Kn-2 updates: NF-Spacecraft v1 Missing History tanks engines MM v3.1.2 Version 0.3.4 update for the ksp 1.6 uncompatible with ksp 1.3-1.5, because the Adapter 25-37 Kerbodyne Brand is in the tanks now, so it should have a new title — Kerbodyne S2-S3 Adapter Tank but it share the same #autoloc with the previous version.
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These mods already 2 years old, but I saw it just now, cool mods. It is very desired feature, another possibility is switch to straight-forward experience points, one click is +1 experience for a kerbal. L0 to L5 is 64 EXP — 64 clicks. Many clicks, but not too many. I checked this out, how do you planning to make this happen? An experience is added only by adding unique entries in the CareerLog, and not-breaking-progress entries is only Training1-5. Now I'm making compatibility for science-lab-info-and-6-crew-lab (just x2 faster, x2 EC, same science conversion). What is TimeFactor in the TrainingLabModule ? Does it override TimeFactor in the FieldTrainingFacilityModule ? Do they need to be the same? Also I'd like to see modules info panels for parts in the VAB. Another feature is depending on stupidity value. A not stupid kerbal studied faster in the "school" Are you against adding your mods to the scan? otherwise I could do it. UPD. Oh, I see And add please poll there: "Do you use both mods or only one of them? -Both; -TL; -FTF"
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This version of the KAX was convention-azed few months ago in the CommunityPartsTitles/en-us_kax.cfg , so you can merge it back if you are interested. Anyway I felt what I need to notice you there.
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Твой imgur немного того, HD imgur.com
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A plugin part of the mods trying quietly infiltrate to the editor part's info panel, so a localization will make it better. Science Lab Info — 17 lines github — looking for [Spanish] [Chinese] [Japanese] [German] [French] [Italian] [Portuguese] CommNet Antennas Extension — 10 lines github — looking for [Spanish] [Chinese] [Japanese] [German] [French] [Italian] [Portuguese] CommNet Antennas Info — 6 parts on github — looking for [Spanish] [Chinese] [Japanese] [German] [French] [Italian] [Portuguese]
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This kind of bugtracker is not for players voting up for the stuff and looking on the every bug, it's for players submitting the bugs, and your staff solving or not solving them. Real-time user-developer relationship with voting and user somehow influencing to the developing process in the convenient for a developer way is services like trello or favro. examples: https://trello.com/b/yxoJrFgP/subnautica-development https://favro.com/organization/35200a08dbbad85b26102638/0d9378db42299691bb14c708
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After a burntime isn't part of the betterburntime mod you have no reason not to going crazy, but extended SRB-info feature makes changes in the different place than other features of the mod. It is more like ScienceLabInfo mod what extend info panels for ScienceLabs. Do you have some other idea in mind about extending Engine info panels? You could separate the feature.
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Both described versions are already there as mods the third one also recalculate AGL as the distance from the bottom of your vessel to the ground below you. [dramatic drum roll] which approach do you want in the stock? And I personally still find landing with eyes' lurking on the top-bottom-top-bottom of the screen not really convenient, so My "AGL" also show Above Bottom Level when you under -20, including "landed on a bottom of an ocean" case. (even KER doesn't get it, until they merge my PR)