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Everything posted by Mecripp
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[1.1.x] CoolRockets! Cryo and Launch Particle FX
Mecripp replied to sarbian's topic in KSP1 Mod Development
Front page ( Module Configuration (the module are actually in SmokeScreen now ) -
[WIP] Capsule Corp. Exploration (Mars BaseCamp Endeavour)
Mecripp replied to Gabu's topic in KSP1 Mod Development
Will send you a PM Here is a thread that you can look at -
I found this funny we all want real life rockets but the N1 is one that has far has I have seen never ever made it to space didn't make it that far off the launch pad if it made it off just saying I wouldn't really call this a real life launcher for that is one thing it couldn't do but all in all it would easy to just rescale
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[0.90] Stack Inline Lights 0.7 [update 07/04/2015]]
Mecripp replied to alexustas's topic in KSP1 Mod Development
He is still around but it's https://creativecommons.org/licenses/by-nc-sa/3.0/ so it's really free to share must give credit -
[WIP] Capsule Corp. Exploration (Mars BaseCamp Endeavour)
Mecripp replied to Gabu's topic in KSP1 Mod Development
Here some samples of you parts with TU -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Mecripp replied to sirkut's topic in KSP1 Mod Releases
Here is the https://www.dropbox.com/s/9e1memtpaxk2xth/IR_StationParts.zip?dl=0 @Jiraiyah -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Mecripp replied to sirkut's topic in KSP1 Mod Releases
What happened to -
And if you are having trouble with the cfgs the way they look use Notepad ++ I know if some one writes a cfg with Linux Os there hard to read unless you open with notepad ++ I have one Linux PC and one Windows 10 Os now sure how they would look with Mac Os
- 9 replies
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- procedural
- fairings
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(and 1 more)
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https://forum.kerbalspaceprogram.com/index.php?/topic/93524-mainsailors-textures-for-procedural-parts-version-2-now-with-more-history-5th-of-april-2016/& https://forum.kerbalspaceprogram.com/index.php?/topic/114189-11x-procedural-fairings-for-everything-v020-july-4/& https://forum.kerbalspaceprogram.com/index.php?/topic/62533-10x-procedural-parts-textures-procedural-kw-june-8/ One was for inter stage think its called now and one was fairing
- 9 replies
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- procedural
- fairings
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[1.0.5] Gryphon textures for Procedural Fairings v1.4
Mecripp replied to Ravenchant's topic in KSP1 Mod Releases
@Ravenchant Do you still have these and if so can you fix download link ? -
All the old one should still work as long as you have a updated Firespitter plugin
- 9 replies
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- procedural
- fairings
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(and 1 more)
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Rareden's Real 8k Skybox for Texture Replacer
Mecripp replied to Kunschner's topic in KSP1 Mod Releases
This says 4K but the pictures are 1536x1536 a 4K should be like 3840 × 2160 ? EDIT- My bad these should be 8K pictures think your alittle shy 8K 7680×4320 -
Give this a try https://github.com/Mecripp/Aerobatic-Smoke/releases https://imgur.com/a/XdKDH
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[1.3.1] LonesomeRobots Aerospace: Altair Lander & AresV
Mecripp replied to silentvelcro's topic in KSP1 Mod Releases
Your work is great is there any chance on a https://www.nasa.gov/pdf/284669main_LER_FactSheet_web.pdf -
Will test that out have tried but no change MODEL_MULTI_PARTICLE { modelName = Squad/FX/hydroLOXFlame transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 localOffset = 0, 10, 0 } @sebi.zzr HEHE that did the trick thanks
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[Old Thread] KRE - Kerbal Reusability Expansion
Mecripp replied to EmbersArc's topic in KSP1 Mod Releases
Better check again I just put in 1.2.2 install I still have after zipping up the dll that comes with it all loads fine can you take a screenshot on your gamedata folder ? -
Aero FX Rendering bugs [1.3.1]
Mecripp replied to Adelaar's topic in KSP1 Technical Support (PC, unmodded installs)
Only time I seen something like that is you must have a part that has drag there in the last case it was a strut that they had on the wings -
[Old Thread] KRE - Kerbal Reusability Expansion
Mecripp replied to EmbersArc's topic in KSP1 Mod Releases
Sounds like a bad install the path should KSP/GameData/KerbalReusabilityExpansion -
Looking Great
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Help needed with TextureReplacerReplaced
Mecripp replied to ViralCatPictures's topic in KSP1 Mods Discussions
By looking at a custom skybox from TextureReplacerReplaced { Folders { Default = TRR_*******/Default/ // the **** is your mod name EnvMap = TRR_*******/EnvMap/ Heads = TRR_********/Heads/ Suits = TRR_**********/Suits/ } } TRR you should have a cfg with the textures all the folders are empty but the Default there you should have your 6 textures for the skybox *****Tex_PositiveZ *****Tex_PositiveY *****Tex_PositiveX *****Tex_NegativeZ *****Tex_NegativeY *****Tex_NegativeX -
Doesn't look like localOffset = ***** is doing anything