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Mecripp

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Everything posted by Mecripp

  1. [quote name='Gora511']Hello, I'm looking for a mod to install EVA Rails on a station/vessel/satellite. Thanks[/QUOTE] You might look at this mod NEBULA EVA handrails [url]http://forum.kerbalspaceprogram.com/threads/100531-0-25-NEBULA-space-engineering-EVA-handrails-pack/page9[/url] and this post on #77 [url]http://forum.kerbalspaceprogram.com/threads/100531-0-25-NEBULA-space-engineering-EVA-handrails-pack?p=2029039&viewfull=1#post2029039[/url]
  2. You might play around with this and see if you can come up with something KSPBlender importing craft [url]http://forum.kerbalspaceprogram.com/threads/111483-KSPBlender-Blender-Addon-for-importing-craft-files-%28now-with-complete-mod-support!%29[/url]
  3. what your cfg look like ? EDIT- And have you seen this plugin DynamicSFX Dynamic Sound Effects [url]http://forum.kerbalspaceprogram.com/threads/138647-DynamicSFX-Dynamic-Sound-Effects-PartModules-%28Development%29[/url]
  4. What kind of help you need ?
  5. I did some rough ones here http://forum.kerbalspaceprogram.com/threads/131275-Lifter-Test-Weights?p=2149180#post2149180 here is one
  6. You might check Coffee Industries it had some parts like that but it does need updated http://forum.kerbalspaceprogram.com/threads/60837-0-23-x-Coffee-Industries-Release-Thread
  7. That might do it EDIT- And forgot ya'll are RO guys lol thats funny anyway which isn't life size IMO but that's anther story
  8. My patch was closer of being 1.05 then this not to be rude and the bulkhead is anther way of finding parts by size.
  9. You might want to fix SZ_OrbitingModule in that folder you have all the textures twice ? And all the cfg's are missing bulkheadProfiles = **** ? EDIT- And the engines are missing MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = * fxMax = ** maxDistance = ** falloff = ** thrustTransformName = thrustTransform }
  10. If you don't mind having both, I write the cfg to a set path https://www.dropbox.com/s/lbon9s8i8vrnwrm/nothke-2015_SLS_CDR_textures.zip?dl=0 Just unzip The install path should be KSP/GameData/nothke-2015_SLS_CDR_textures Credits: Original textures by Squad Repaint by Nothke Licence: http://creativecommons.org/licenses/by-nc-sa/4.0/ EDIT- And you will need ModuleManager *.*.* installed
  11. Can we get one for changing ModuleDecouple sounds and maybe launch clamps ?
  12. You can also use Gimp with a DDS plugin and there are a good handful of things to use you might check this thread http://forum.kerbalspaceprogram.com/threads/119873
  13. Have you seen ALCOR,"Advanced Landing Capsule for Orbital Rendezvous" by ASET http://forum.kerbalspaceprogram.com/threads/54925 Spin around in the pod and look at the hatch in it you can open it and think if you want you could even use his prop maybe.
  14. Why didn't just edit the old KAS boxes to be new boxes ? EDIT- And you might check out Vanguard Astrodynamics VX Series - Stockalike Engine Pack http://forum.kerbalspaceprogram.com/threads/127803 looks like it has a couple.
  15. Yes and it would be nice if some one would ask Bobcat if they could pick up these mods so they can be updated has most are just can't be posted unless there just MM patch’s but then they just get lost in the thread.
  16. Well if it's not in your cfg then you have a plugin or a cfg somewhere that is adding it to all of what ever you copied you will have to found what it is. EDIT- Guess you could look at your log and see what it is EDIT- you might post you cfg that might help also to know just what you copied and what you might be looking for ?
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