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Everything posted by Mecripp
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[quote name='Gora511']Hello, I'm looking for a mod to install EVA Rails on a station/vessel/satellite. Thanks[/QUOTE] You might look at this mod NEBULA EVA handrails [url]http://forum.kerbalspaceprogram.com/threads/100531-0-25-NEBULA-space-engineering-EVA-handrails-pack/page9[/url] and this post on #77 [url]http://forum.kerbalspaceprogram.com/threads/100531-0-25-NEBULA-space-engineering-EVA-handrails-pack?p=2029039&viewfull=1#post2029039[/url]
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You might play around with this and see if you can come up with something KSPBlender importing craft [url]http://forum.kerbalspaceprogram.com/threads/111483-KSPBlender-Blender-Addon-for-importing-craft-files-%28now-with-complete-mod-support!%29[/url]
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This is sad news :(
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Need Help With Custom Audio
Mecripp replied to sciencepanda's topic in KSP1 Modelling and Texturing Discussion
Glad you got it :) -
Need Help With Custom Audio
Mecripp replied to sciencepanda's topic in KSP1 Modelling and Texturing Discussion
what your cfg look like ? EDIT- And have you seen this plugin DynamicSFX Dynamic Sound Effects [url]http://forum.kerbalspaceprogram.com/threads/138647-DynamicSFX-Dynamic-Sound-Effects-PartModules-%28Development%29[/url] -
What kind of help you need ?
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I did some rough ones here http://forum.kerbalspaceprogram.com/threads/131275-Lifter-Test-Weights?p=2149180#post2149180 here is one
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Trying to create a parts pack of "cubesat" parts
Mecripp replied to MAFman's topic in KSP1 Mod Development
Whats the problem ? -
You might check Coffee Industries it had some parts like that but it does need updated http://forum.kerbalspaceprogram.com/threads/60837-0-23-x-Coffee-Industries-Release-Thread
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You might want to fix SZ_OrbitingModule in that folder you have all the textures twice ? And all the cfg's are missing bulkheadProfiles = **** ? EDIT- And the engines are missing MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = * fxMax = ** maxDistance = ** falloff = ** thrustTransformName = thrustTransform }
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If you don't mind having both, I write the cfg to a set path https://www.dropbox.com/s/lbon9s8i8vrnwrm/nothke-2015_SLS_CDR_textures.zip?dl=0 Just unzip The install path should be KSP/GameData/nothke-2015_SLS_CDR_textures Credits: Original textures by Squad Repaint by Nothke Licence: http://creativecommons.org/licenses/by-nc-sa/4.0/ EDIT- And you will need ModuleManager *.*.* installed
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Thanks for the update
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How can i extract the defualt ksp textures to .png and .jpeg
Mecripp replied to DCWarHound's topic in KSP1 Mod Development
You can also use Gimp with a DDS plugin and there are a good handful of things to use you might check this thread http://forum.kerbalspaceprogram.com/threads/119873 -
Why didn't just edit the old KAS boxes to be new boxes ? EDIT- And you might check out Vanguard Astrodynamics VX Series - Stockalike Engine Pack http://forum.kerbalspaceprogram.com/threads/127803 looks like it has a couple.
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LOL too funny
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Yes and it would be nice if some one would ask Bobcat if they could pick up these mods so they can be updated has most are just can't be posted unless there just MM patch’s but then they just get lost in the thread.
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Made my own part, keeps coming with fuel switch
Mecripp replied to Jimbodiah's topic in KSP1 Mod Development
Well if it's not in your cfg then you have a plugin or a cfg somewhere that is adding it to all of what ever you copied you will have to found what it is. EDIT- Guess you could look at your log and see what it is EDIT- you might post you cfg that might help also to know just what you copied and what you might be looking for ?