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Mecripp

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Everything posted by Mecripp

  1. To do with MM +PART[stackSeparatorBig] { @name = stackSeparatorBig2 // Or what ever you want @rescaleFactor = 1 // Only need this line if you want to rescale it @title = TR-XL Stack Separator2 // What ever you want here also @manufacturer = O.M.B.2 Demolition Enterprises // This line if you want to change any of this @description = The TR-XL2 // This line if you want to change any of this @MODULE[ModuleDecouple] { %explosiveNodeID = top // you can change this to top or bottom node -isOmniDecoupler = DELETE ejectionForce = 600 // if you want to change this ( @ejectionForce = *** ) what ever you want } }
  2. Dishes that have lights on them blink when you transmit Science.
  3. HEHE clean that trash out man it is old mail lol.
  4. You can make any part a decoupler if you wanted to cut down on parts and you look the looks of one better.
  5. Can you edit a cfg ? you just open them with a text editor like note pad if your using windows. EDIT- give me a couple of minutes see if can make a patch and you can test it lol. EDIT- For the Over Heat you can try this patch should help https://dl.dropboxusercontent.com/u/72893034/help/BoxSat_OverHeat_Patch.cfg.zip EDIT- Just unzip and put anywhere in KSP/GameData folder and you should already have ModuleManager *.*.* installed so your good to go.
  6. Just a rough look at the CFG you need to edit out thermalMassModifier = 0.025 emissiveConstant = 0.03 //heatConductivity = 0.04 On just about all the parts don't know why he has added that to them.
  7. It really still works just needs alittle tweaking here and there and this was the small one EDIT- @ sumghai That mean we can't even write patches for them ?
  8. Have most of it done but my nodes won't stay they keep moving if you don't mind will send you a PM.
  9. Nice you should see about adding Gryphon Corp. textures for Procedural Fairings http://forum.kerbalspaceprogram.com/threads/123951-1-0-2-Gryphon-Corp-textures-for-Procedural-Fairings-v1-2 and MainSailor's Gamma Textures http://forum.kerbalspaceprogram.com/threads/103761-MainSailor-s-Gamma-Textures-%28for-Procedural-Parts%29-DDS-Edition!-UPDATED-19-May!-%28v1-11%29 And maybe you can help me been fighting with adding PF to the mod LongMarch_3B_V1.0_eng_simonArtisan ?
  10. Is there a reason why you didn't use DDS ? and just asking have them if you want ? EDIT- And parts look good EDIT- Whoops PM sent
  11. Just alittle boo boo in your files your tanks don't show up you have MODEL { model = [COLOR="#FF0000"]StockalikeVasimr[/COLOR]/Parts/argonTanks/Ar1-4R texture = tanks_AR, [COLOR="#FF0000"]StockalikeVasimr[/COLOR]/Parts/argonTanks/tanks_AR texture = tanks_NRM, [COLOR="#FF0000"]StockalikeVasimr[/COLOR]/argonTanks/tanks_NRM } Shouldn't it be MODEL { model = [COLOR="#0000FF"]SmallFatTechnology[/COLOR]/Parts/argonTanks/Ar1-4R texture = tanks_AR, [COLOR="#0000FF"]SmallFatTechnology[/COLOR]/Parts/argonTanks/tanks_AR texture = tanks_NRM, [COLOR="#0000FF"]SmallFatTechnology[/COLOR]/argonTanks/tanks_NRM }
  12. forgot the mod's name but are you running a mod that auto deploys them ?
  13. Haven't tried your newer download but the Stock structuralPanel1 still working like a charm
  14. Here is a file that has the stock aero shield on the parts and texture converted to DDS https://dl.dropboxusercontent.com/u/72893034/DDS/Nothke_SerCom_v1.3.5.zip All credit to nothke Licence https://creativecommons.org/licenses/by-nc-sa/4.0/ Unzip there is two files one is if you want to use the Firespitter plugin and then there is one that uses ModuleAnimateGeneric pick one and open it and copy NothkeSerCom to KSP/GameData Fixed the nodes and added maxTemp = 2600 bulkheadProfiles = size1 heatConductivity = 0.04 thermalMassModifier = 5.0 emissiveConstant = 0.95 MODULE { name = ModuleCargoBay DeployModuleIndex = 0 closedPosition = 0 lookupRadius = 0.9 //nodeOuterForeID = top //nodeOuterAftID = bottom } MODULE { name = ModuleConductionMultiplier modifiedConductionFactor = 0.001 convectionFluxThreshold = 500 }
  15. Looking good can't wait to see how it turns out
  16. You might be thinking of Trajectories http://forum.kerbalspaceprogram.com/threads/104694 Or maybe Transfer Window Planner http://forum.kerbalspaceprogram.com/threads/93115-1-0-x-Transfer-Window-Planner-v1-3-0-1-%28May-5%29
  17. Thanks for the update and can't wait to see Rosetta and Philae ingame
  18. Did you look at your log the RCS firing most the time is a bug in a mod you are running ? or a bad cfg. EDIT- See
  19. See the little star below your name just to the right of blog this post hit it EDIT- Thanks minepagan will have to give them a go.
  20. Looking great can't wait to play with all this parts your showing
  21. Missing RC cone for the craft file to load ?
  22. I used blinder and wow unity it looks different my bad will have to see how, I can take a screen shot and if can get it will post.
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