-
Posts
5,014 -
Joined
-
Last visited
Reputation
4,199 ExcellentRecent Profile Visitors
16,099 profile views
-
But are paintable parts really a bare necessity? Or textures for that matter? I must say, Elite did perfectly fine with black-and-white wireframes
- 937 replies
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
Oh how I have the perfect game for you. Incidentally, its 1993 sequel also had clouds.
- 937 replies
-
- 1
-
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
really stupid eva construction question
Bej Kerman replied to AlamoVampire's topic in KSP1 Discussion
That's a glitch, I might have had it happen to me at some point. Only thing I can suggest is changing scenes, or worst case scenario, restarting the game -
I think i am slightly insane in the way i play KSP.
Bej Kerman replied to mrneon's topic in KSP1 Discussion
Yep! This particular MCP is from the 747-200. Some of the autothrottle controls are down on the throttle pedestal. I'm particularly curious about how often Meecrob has actually seen MCPs in their supposed 10,000 hours of flying, if those supposed 10,000 hours are what they use to argue against MJ. -
I think i am slightly insane in the way i play KSP.
Bej Kerman replied to mrneon's topic in KSP1 Discussion
Fascinating. Can you tell me what this panel does? -
I think i am slightly insane in the way i play KSP.
Bej Kerman replied to mrneon's topic in KSP1 Discussion
To be fair, I'm sure people are hesitant to lower their shields after all the drama here -
They're using a translator.
-
The KSP 1, KSP 2 and French categories are all part of the same forum. Losing the license for the forum doesn't mean just deleting the KSP 2 category, it will all go offline. Every single last post. I'm personally curious who will get the last word in this forum's history, after all these years.
- 937 replies
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
Okay, let me rephrase it like this: "Had you considered that the whole KSP2 problem was exactly all the time they were given?" is a reductive thing to say. I don't believe an explanation is quite so necessary; with the incredibly complicated dynamics between Nate, Intercept/StarTheory, Take Two, Private Division, Squad, etc. from Star Theory being banned from discussions with the legacy developers and secrecy preventing recruits from knowing exactly what it is they needed to be doing at ST/Int, to Star Theory being poached and Intercept carrying a grand triple-A vision for KSP with a budget fit for a simple remaster/DLC and being expected to work on top of legacy assets for a sizeable chunk of time, I think it's quite self-explanatory for me to claim it's reductive to say the only issue was "they had too much time" and that such a hypothesis is silly. At least, I believe most of us now are aware of how spectacularly troubled KSP 2 development was, so it should go without saying that time was not the reason it all crumbled.
- 937 replies
-
- 3
-
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
All I can say is that the technical-oriented developments of BRUTAL and KSA right now are still more exciting than yet another broken asset flip made with Unreal.
-
The best thing to come from all this is probably SZ's critique of journalism. So many quotes from articles that are quoting articles that are quoting Bloomberg, with SEO and opinionated padding added along every step of the chain, leading to disgusting, gross slop like what Lisias uses as a "source" here. With that said, the firm that bought KSP 2 will probably not require KSP 2 still be in development to continue selling it to unsuspecting people, those who don't check reviews, and people who go out of their way to play mediocre, bad, and infamous games. They've also got other projects as well that warrant more attention, so it's not like KSP 2 would be much more than passive income to them.
- 937 replies
-
- 1
-
-
- ill-advised
- sos
-
(and 3 more)
Tagged with: