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Bej Kerman started following Who was your first kerbal in orbit? , If KSP2 was reworked, what would you change? , Ever have The Kraken show up in the VAB? and 7 others
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If KSP2 was reworked, what would you change?
Bej Kerman replied to Pthigrivi's topic in KSP2 Discussion
I don't see what's "exactly right" about the game being abandoned at almost the start of the roadmap, after being given years to climb that roadmap, and having little more over KSP 1 than a couple QOL features. -
Yes, recreating existing UI is more work than tacking on new UI for the missing features. Just to be clear: I'm not asking if redoing all the UI would be harder than tacking on new UI for colonies/resources/interstellar/multiplayer. I'm asking if redoing all the UI would be harder than implementing colonies/resources/interstellar/multiplayer.
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Instead of trusting the revert button, keep regular saves and use those to restore your vessel
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Would it be harder than adding colonies, resource management, interstellar travel, multiplayer, all that? I'm also curious how colonies are going to work - "the project's ultimate goal is to bring in the long-promised features and milestones that never came to be" is a massive promise to make.
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Isn't tackling UI implicit in tackling multiplayer and colonies? I'd think, among getting multiplayer to run smoothly and integrating colonies smoothly into the game (as well as many other important features for colonies like automated milk runs), UI would be the smaller of these challenges.
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o7 Wishing you well. Many such cases. "Community member says complaints, replies are just people proving them right" is a common story on the Internet. Given that this forum isn't the petridish it used to be and has slowly been turning into an echochamber for our older, more jaded members (especially since KSP 2 caused the player count to slump and the subreddit is the go-to for newer players), I'm not surprised that a polite bye is a little too much to ask
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Mmhm. I'll brace for the possibility that one of these days they announce Kerbal NFTs or some kind of genAI plaything using the Kerbal IP. Better safe than sorry
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Why is everyone excited over this being Havelli? I'd figure that a company whose 'team' is littered with AI-generated portraits would inspire more concern than anything for KSP.
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Advanced Super-Luminal Kraken Drive Research Agency
Bej Kerman replied to Eclipse 32's topic in KSP1 Discussion
Do you plan on improving that craft's performance?- 4 replies
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- Kraken Drive
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You can ignore orbital properties. The orbital values fluctuate because the math used to figure out your orbit isn't supposed to be applied to an object at rest on the surface. Atmo density and pressure don't fluctuate in the video you shared. Dynamic pressure fluctuates because it's based on your airspeed, and your airspeed is very close to 0. TL;DR: This is not an issue or a bug, all of this is very normal.
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random lol teh yolo
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I started with the 0.18.2 demo, and it will almost have certainly been Jeb.
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And you do not think that's because it was a technological milestone, I'm guessing. Is your point that MFS2020 is a failure because search results about it don't yield mascots? For the record, X-Plane doesn't have avatar customisation. Furthermore, I'm curious why simmers would care about having avatars in the first place. And?
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- ksp1
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