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Moho/Eeloo temperature in CA.
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I allocate my academic abilities to piloting simulated craft that may fail on its destination.
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CalvinWinz changed their profile photo
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[1.4.1] KerbalKlinic 1.2.0 - Resurrect Kerbals which are K.I.A
CalvinWinz replied to NepalRAWR's topic in KSP1 Mod Releases
And there go all my funds. -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
CalvinWinz replied to EnzoMeertens's topic in KSP1 Mod Releases
When will this be updated for 1.3.1?- 735 replies
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CalvinWinz started following JacobJHC
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It might just be me actually. The last time I tried to go to the Mun, I landed on it with no fuel left, poor Jeb being stuck out there for months until I rescued him, along with another kerbal from Munar orbit. I actually used most of my fuel too.
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Afaik, I made it as far as Duna, although it was a badly planned mission, so quicksave. I made countless trips to Minmus, and haven't been to the Mun lately because of it's huge delta-v gap between the two bodies.
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You're gonna have to trust me when I say this. I had installed BetterTimeWarp a while ago, and was messing around with the custom physics warp configurations. I was playing a Minmus scenario for fun, when I had to re-enter Kerbin. The cockpit exploded, thanks to my lackluster skill, and Criske had vanished. I wanted to watch the rest of the plane debris crash into Kerbin, but it was taking too long, so I made a 50x physics warp...yeah, the outcome is anything but good. After the plane debris entered a crash trajectory, the plane parts started to krakenify under 50x physics warp, and once it had touched the ground, the whole thing had exploded, and the camera switched to a reaction wheel, which was travelling at lightspeed, I think! Don't do timewarp, kids.
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My laptop just breathed a sigh of relief. Time to find out...
- 1,022 replies
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That's good! I know this question might have been asked a bunch, but will there be favorable compatibility for those 1.3.1 people? I know I can rollback my game, but some people don't want their mods, ya know, broke. Edit: If this mod was built upon Kopernicus, will it still work with new versions of it, like 1.3.1?
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I really like how this pack's coming, but I feel like it would total my memory beyond my threshold. Anyways, for the people that do have it, I hope you have an amazing time uncovering all of the various systems and planets! Maybe a series will arise.
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What is the most HORRIBLE way one of your kerbals died
CalvinWinz replied to 322997am's topic in KSP1 Discussion
So, I was performing a Minmus rendezvous, pushing my kerbal rescuing abilities. I had come right next to the kerbal, which was relieved to have seen the floating vessel, especially when they're stranded in low minty orbit. I switched over to the kerbal, and began inching towards the craft, when suddenly, BOOM! The vessel, containing the probe core and another rescued kerbal, had vanished in a fiery cover. It had seemed, the vessel had been in a crash trajectory with Minmus. "Well, time to load my last quicksave." Thank god I made one before the rendezvous. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
CalvinWinz replied to Gameslinx's topic in KSP1 Mod Releases
Great work on the update to 1.3.1! Now, I just need a new PC... Jokes aside, really nice planet pack, It's nice that more people are given the opportunity to explore this amazing system if they haven't already.- 2,454 replies
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I want to clear this up, is this compatible with 1.3.1? Just checkin'.
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[1.0.5] EVA OK! - Prevent Accidental EVAs! v1.1 Out Now
CalvinWinz replied to wrcsubers's topic in KSP1 Mod Releases
I know this thread has aged beyond ancient, but would anybody be up for a recompile? Will linuxgurugamer fly to this mod and bring it up from the graveyard? Probably not the second scenario, but I would like to incorporate this mod into my game. Don't want to think about kerbal death, even if the game is notorious for that. -
CalvinWinz started following linuxgurugamer
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Very promising mod. Good work, hope to see more of this!
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