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Posts
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About me
Always has a partial success.
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Location
Australia
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Interests
Rockets, Drones, Aerospace, Aviation and computing. Oh yeah KSP
Recent Profile Visitors
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Infinite Discoveries 0.9.9 (1.12.x)
RocketSimplicity replied to Sushut's topic in KSP1 Tools and Applications
Just confirming that I am also getting the same issue for whatever reason. Installed this mod, and a bunch of IVA ones (that were also working individually) after having OPM and Kcalbeloh installed, and them working fine previously. Worth noting I'm on 1.12.3. https://drive.google.com/file/d/1yrC8XN0XWIrPav4kEaN_mlfS2XcIAxt2/view?usp=sharing -
[1.4.x] Ultimate Shuttle IVA - 1.0!! Woop Woop!
RocketSimplicity replied to G'th's topic in KSP1 Mod Releases
The GPC functionality on here certainly appears to be unique, with no other mod providing something truly like it for IVA's. It would certainly be nice if someone still working on the IVA mods could do a bit of a revival on this to fix those CRT's and bring back the Retro version's functionality. -
If you don't like the Orion, you don't have to use it. Personally I think it'd be useful being earlier on in the tech-tree (if there is one) given how we invented nukes at the same time as jet engines... Will be fun, albeit slightly unethical to use it on Kerbin. I doubt it'd have good efficiency though.
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AtomicTech started following RocketSimplicity
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Developer Insights #11 – Engine Exhaust Visual Effects
RocketSimplicity replied to Intercept Games's topic in Dev Diaries
Looks amazing, I wonder how they’ll manage different engine exhausts overlapping at low pressures as the exhausts aren’t opaque. Looking miles ahead of KSP 1! -
RocketSimplicity started following HOTAS Setup
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Hi all, I am trying to setup my X56 to work with KSP. Unfortunately KSP does not differentiate by device for inputs, so pressing button 1 on my joystick will trigger whatever button 1 on my throttle is assigned to. I didn't have this problem before, as I had a T.Flight Hotas X, which both throttle and joystick are counted as one device, so all inputs are different. Do any of you know a program or way to get around this problem?
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
RocketSimplicity replied to JonnyOThan's topic in KSP1 Mod Releases
Hi, I discovered there was some functionality between KerbalVR and RPM. Everything works great in VR on a Rift S, all the instruments, panels, etc, all except for the HUD in some of the aviation cockpits. The HUD requires you to go crosseyed when viewing it in VR, which is somewhat uncomfortable. Is there a possibility you could add VR functionality for the HUD? -
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RocketSimplicity started following Space Scumbag
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totm nov 2023 SpaceX Discussion Thread
RocketSimplicity replied to Skylon's topic in Science & Spaceflight
Maybe they were planning from the start for that to be SN2's nosecone? -
So, I started a new career save, and so I did a contract which involved basically just walking around the KSC and doing EVA reports from the surface. For 50,000 . I, of course, being in the early game, accepted this contract. While walking around, I stumbled upon something I never expected to appear in KSP: Wow!
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Which feature of KSP 2 attracts you the most?
RocketSimplicity replied to Xd the great's topic in Prelaunch KSP2 Discussion
I think having a ridiculously crazy and inconsistent game engine is what gives Kerbal character. It just wouldn’t be the same without the kraken! -
What are your quirky habits in KSP?
RocketSimplicity replied to Castille7's topic in KSP1 Discussion
Getting my manoeuver nodes as perfect as possible, even though knowing I have tons of extra fuel and I'm probably going to overshoot the burn anyway. -
I turned on every liquid-fuel rocket engine at once (using realplume) I made a reusable sounding rocket with a liquid-fuel first stage and a capsule with scientific experiments on top. Made with 0.675m parts using a spark engine. The first stage is reusable and nothing is thrown away on the capsule. Unlike many other reusable first stages, you can land the first stage and capsule at the same time. I forgot to screenshot it. Oh yeah, and this happened:
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Show off your awesome KSP pictures!
RocketSimplicity replied to NuclearWarfare's topic in KSP Fan Works
My rendition of the Artemis 1 mission. I love the FOV options. Never thought booster separation would look beautiful, but... Arrival of the Koyuz, with KTS-3 waiting for it. Don't ask where the third solar array went... The south pole! Ummmm... Uhhhh... The un-destroyed North Polar Base! -
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
RocketSimplicity replied to Damon's topic in KSP1 Mod Releases
Personally, I would've preferred the historical launch sites to be at the KSC, where they were, and have a base that mimics Vandenburg or the Guiana Space Centre. Then again, less launch pads at the KSC equals better performance.- 403 replies
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- totm march 2020
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