

Mat van Kerman
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Glad this is being continued! Is it just me or do the maps not work? And do you happen to know if Houston is still compatible?
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- cameras
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You should get it. It's fantastic!
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- making history
- patch
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I was playing on a stock install and I noticed a sort of texture glitch on the Pea reentry module, but was visible only from the "back", and not from the front. It seems to be a floating circle of some sort that must be an artifact from the decoupler. It's certainly not gamebreaking, but maybe should be considered to be fixed in the upcoming patch. Here's a picture: https://imgur.com/a/f73Q9 Also wanted to say that MH is simply fantastic!
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Mat van Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
Will 0.8 be for KSP 1.4.1?- 4,170 replies
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New Mission builder and carreer interactions
Mat van Kerman replied to Warzouz's topic in KSP1 Discussion
If you put them in career, the rewards for custom made missions could be incredibly unbalanced though. -
Couldn't create posts or reply this morning
Mat van Kerman replied to Tyko's topic in Kerbal Network
It also happened to me. I also couldn't post or open my profile drop down, among other things. Logging out and in didn't fix it. Obviously it's working now though. -
Complete Beginner Modding Tutorial?
Mat van Kerman replied to Mat van Kerman's topic in KSP1 Mod Development
Haha! Okay, thanks for all the info, it helps a lot. -
Complete Beginner Modding Tutorial?
Mat van Kerman replied to Mat van Kerman's topic in KSP1 Mod Development
Thanks! Sorry for being such a newbie, but are normal/specular maps necessary in any way? And I read some stuff about having to add a separate collision mesh, although I think that was on an older tutorial, that's not still necessary, is it? One last thing, is there any preferred texture resolution, or is the default 1024x1024 fine? -
Complete Beginner Modding Tutorial?
Mat van Kerman replied to Mat van Kerman's topic in KSP1 Mod Development
So what would the preferred way to convert from .png to .dds be then? -
Complete Beginner Modding Tutorial?
Mat van Kerman replied to Mat van Kerman's topic in KSP1 Mod Development
Thank you! Any idea where I can get some textures for my models? -
Complete Beginner Modding Tutorial?
Mat van Kerman replied to Mat van Kerman's topic in KSP1 Mod Development
Okay, thanks! I'll look around. -
Complete Beginner Modding Tutorial?
Mat van Kerman replied to Mat van Kerman's topic in KSP1 Mod Development
Thanks again for your tutorial, I got my first part into KSP. I mostly understand the basics now and should be able to get started. The attachment nodes were a little off at first, but I got it mostly sorted out. Do you have any resources/tutorials for assigning the nodes properly? Here's a small imgur album of my first part, "The Astounding Cube".