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Mat van Kerman

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  1. Glad this is being continued! Is it just me or do the maps not work? And do you happen to know if Houston is still compatible?
  2. You should get it. It's fantastic!
  3. I was playing on a stock install and I noticed a sort of texture glitch on the Pea reentry module, but was visible only from the "back", and not from the front. It seems to be a floating circle of some sort that must be an artifact from the decoupler. It's certainly not gamebreaking, but maybe should be considered to be fixed in the upcoming patch. Here's a picture: https://imgur.com/a/f73Q9 Also wanted to say that MH is simply fantastic!
  4. I still have this problem on 1.4.1. I will play with the settings a bit and see if I can fix it.
  5. If you put them in career, the rewards for custom made missions could be incredibly unbalanced though.
  6. It also happened to me. I also couldn't post or open my profile drop down, among other things. Logging out and in didn't fix it. Obviously it's working now though.
  7. If development continues on this, is it/will it be compatible with Connected Living Space?
  8. Haha! Okay, thanks for all the info, it helps a lot.
  9. Thanks! Sorry for being such a newbie, but are normal/specular maps necessary in any way? And I read some stuff about having to add a separate collision mesh, although I think that was on an older tutorial, that's not still necessary, is it? One last thing, is there any preferred texture resolution, or is the default 1024x1024 fine?
  10. So what would the preferred way to convert from .png to .dds be then?
  11. Thank you! Any idea where I can get some textures for my models?
  12. Thanks again for your tutorial, I got my first part into KSP. I mostly understand the basics now and should be able to get started. The attachment nodes were a little off at first, but I got it mostly sorted out. Do you have any resources/tutorials for assigning the nodes properly? Here's a small imgur album of my first part, "The Astounding Cube".
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