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MechBFP

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Everything posted by MechBFP

  1. Hopefully "upgrade" in this context doesn't mean "change to a completely different platform". I remember when Bethesda did that with the Elder Scrolls forums, completely killed the community basically overnight.
  2. Technically you can never relax since there is no guarantee someone won’t decide to just kill the forum for whatever reasons they want. Although actually spending the money on a license for the forum means that is *probably* less likely to happen.
  3. *waves to mysterious renewer that may or may not ever see this. *
  4. I don’t think we know anything new to be honest. It is set to renew, that doesn’t mean it will be renewed. However I think it’s a moot point, since according to Lisias the only thing the license does is provide support/updates, but if no one on the Haveli side actually initiates that work or cares about forum issues then having that license serves no practical purpose anyway. The simple fact of the matter is that the forum could go away at any point for any reason, regardless if it is licensed or not.
  5. FYI that as far as I am aware no one else can see whatever you can see lol.
  6. I just started playing this. A bit late to the party I suppose but I also don’t have to deal with a lot of changes to core systems now, at least probably not for awhile. It is definitely the most fun I have had with a game in a very long time, likely since KSP. Getting into it is painful though as the UI/UX is functional but fairly convoluted. Once you learn the keyboard shortcuts and keys by memory it is a lot better to play. I have put in about 50 hours and have only been playing in designer mode. Building different things like, proper hulls, CRAM cannons, advanced cannons, simple weapon setups, middle setups, AI detection/targeting, and so on, and testing them out by spawning in enemy craft. I think I am finally at the point I could actually try the single player story missions and actually know what is going on and what to do lol.
  7. The values are made up based on game balance purposes, and obviously if you are using mods that is going to vary a HUGE amount depending on the authors take on game balance. As such trying to attitude a real world currency equivalent to it is an impossible endeavour.
  8. Did you add fuel tanks to the vehicle? For a rocket you need a fuel tank that has liquid fuel + oxidizer, for an airplane it just needs liquid fuel. As soon as you stage the engines (press space bar to activate the next stage) then you will see the fuel levels beside the engines in the stage list.
  9. The chance of the licensing actually expiring on the 28th itself is pretty unlikely unless someone actually can provide the expiry date from the license. Not sure if anyone can actually see that. Without that information then the current license could have been extended a month or two early, meaning it potentially won’t expire till April or May. Or we could have been told late about it being renewed and it could actually expire anytime now.
  10. No idea why you think I am arguing it will stay up. I literally didn’t make any argument at all lol. Doing so would also be a fallacy for the exact same reason, a lack of evidence. Also that is just the name of the fallacy, not a personal comment towards you. Also, I am not sure what you are concerned about anyway since we should still have 6 months to go according to you
  11. A lack of evidence does not count as evidence. That is a logical fallacy called “argument from ignorance”.
  12. You can wait for it to go on sale, then it is pretty much free adjacent.
  13. It's pretty difficult, it's got to be really light to be able to get enough lift with blades/propellers. I just made one, although it does use some mod parts. I use a small nuclear reactor for essentially infinite electricity, as well as some tiny reaction wheels. I also use the Kerbal Joint Reinforcement mod. Everything else is stock though, I believe. It has 4 rotors, each with 8 propellers each, and weighs in at about 3.8 tons, and it can take off without too much of a runway. Landing is more difficult as I have the propellers attached to a hinge, which then allows me to point them at the ground to allow me to slowly kill both my horizontal and vertical velocity. I have the rotor torque settings bound to the main throttle, the propeller blade pitch bound to translate L/R (J and L on the keyboard) and then the hinge angle set to translate U/D (I and K on the keyboard). The propeller blade pitch is incredibly important and needs to be constantly adjusted midflight with the aerodynamic display (F12) enabled so you can see how much force the blades are producing (the yellow lines coming off of them, the longer the better), until you reach your max cruising speed. I found that I had to use about an 82 degree pitch on take off, with a max speed obtainable at 62 pitch. Max speed is about 128 m/s. The rotors engine size can be very small, (you can adjust it during construction). I had mine set to 30% and still only need about 12% torque on the throttle to keep them at the max RPM of 460. I only use about 1.5 EC/s of electricity at cruising speed. See spoiler below for pictures:
  14. The strange thing is that the dark theme WAS already my default, been using it for years. But I still had to go and select it again. Seems like people’s theme preferences got removed as well.
  15. Anyone know why the ModuleSystemHeat module is missing for both the Nerv and the Restock Plus Cherenkov nuclear engines? I'm checking the Module Manager patches under GameData\SystemHeatFissionEngines and can see they are clearly not defined. Same error pops up in the console in game that SystemHeat can't find a ModuleSystemHeat module for those 2 engines. EDIT: Although from what I have read in this topic, it sounds like the Nerv was changed on purpose, although didn't find anything about the Cherenkov, but I am guessing it was changed for similar reasons.
  16. Just wanted to say thanks. In my years of playing KSP I never figured this out and today I was damn determined and your post helped me figure it out. The only issue I had is that my decoupler ends up clipped inside the other object and I need to fiddle with the camera to be able to get to the move node to fix it, but that is well worth it for the easy of attaching subassemblies this way.
  17. Keep in mind that is planning to be VERY early access. Basically a tech demo at that point.
  18. Take Two owns PD so by extension they own all the IPs as well. They made it abundantly clear in the statement regarding the sale that they are focusing on big AAA titles and mobile games, and therefore sold off everything PD was working on since that was their “indie”/small title division. And since it is pretty obvious KSP doesn’t fall into either of those categories, the only logical conclusion is that it was sold with PD.
  19. Meh, the damage was done and likely any relevant talent and experience has since been lost for good. I am more interested in KSA. If they actually resume production on this, it’s going to take a damn near miracle from them to make me care about KSP2 again. EDIT: Although the above statement is null and void if the company is Rocketwerkz lol.
  20. I went with nuclear power and in my opinion it is more fun to than setting up a tedious turbo fuel setup. 3 uranium fuel rods per minute, turns into 4 plutonium fuel rods per minute with alt recipes, which turns into 20 (then slooped to 40) Ficsonium Fuel rods per minute. That setup produces 237.5GW of power. Note that the Ficsonium fuel rods aren’t worth it from a practical purpose, you either need to sloop them to get the extra dark matter residue (and slooping them has a rather ridiculous power cost which almost nullifies the benefit of using the rods), or you need absolutely massive amounts of SAM. However I did them anyway just cause I wanted to have a fully automated solution with no waste. As a side note I was able to get to nuclear quite easily by simply building generators from heavy oil from plastic/rubber factories and only needed to use one oil node to setup a regular fuel generator farm to be able to have enough power to get to that point.
  21. Reminds me of this: Buzz: You're mocking me, aren't you? Alisha: Yeah, but in a supportive way! lol Anyways, good luck to everyone involved, I know there is gonna be ALOT of salt to wade through from a community perspective so don’t let that get you down.
  22. Hey I didn't even need to login again, thanks moderators and mysterious tech person.
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