-
Posts
2,375 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by MechBFP
-
And? Assuming the game is still in development they are clearly banking on console sales so it matters little what happens here. Wait or don’t, your choice.
-
People can already be at their limit and continue waiting. This isn’t a tire being filled with air. Edit: Or rather I should say people aren’t a tire being filled with air that are just going to explode.
-
Why would anyone need to be “ready” for that? That’s such a strange thing to ask them.
-
Reasonable prediction given currently known facts.
-
What happened to increased communication?
MechBFP replied to DoomsdayDuck555's topic in KSP2 Discussion
All good things comes to and end. -
That is more than likely the reality of the situation. For sure it is obvious that those cutting costs don’t give a excrements about the impacts down the line.
-
It is going to be a very long wait. I personally won’t believe the game isn’t dead until I see a 0.x release that comes in anytime mid July or later with follow up patches.
-
If someone is a fanboy they already bought it. Perhaps you meant "consumers"?
-
Maybe that day job he mentioned? Yeesh.
-
What happened to increased communication?
MechBFP replied to DoomsdayDuck555's topic in KSP2 Discussion
I laughed at this pretty hard. Apparently not being an ass is considered as not being critical. -
Yes sir.
-
Eh? Like 90% of this forum is criticizing the game. You probably just didn’t notice because it wasn’t laden with curse words and personal attacks.
- 284 replies
-
- 16
-
-
Not to mention it allows them to rotate people out. I.E. have half the team working on bugs for modules they worked on, while the other half develops new features. Then they swap and the people who worked on the new features are now bug squashing on the things they are familiar with while the previous bug squashers go and builds new things. Prevents burnout both mentally and creatively.