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MechBFP

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Everything posted by MechBFP

  1. The mission has way too low of a reward for two reasons: 1) If done in a single launch it requires at least the first engine in tier 3 to accomplish, and even then you might need to dock a fueling vehicle to get the mass back up past 200. 2) If done without tier 3 it requires at least 2 to 4 separate launches and then docking them together to make a bigger vehicle before landing it. Either of these options requires alot of science points, or alot of time, neither of which makes that reward reasonable.
  2. Whatever the default is in 0.2. See that is the cool thing to hear because I really don’t have a frame of reference that would tell me what exactly it should act like. Now I would think that a model rocket has significant benefits in the weight/material strength department compared to something that weights 180 tons, but I don’t really know.
  3. Single stack flexing definitely isn't a thing anymore. Put a MK1 command pod with 32 of the biggest small fuel tanks and a mammoth II engine on the bottom and the thing is as rigid as an I-beam. Before the update I could make that thing make a circle around itself before it crashed into the ground. I would rather have it over fixed than under fixed though, so I don't mind.
  4. You don't have to put a docking port at the nose of a ship, you can put them on the sides and dock them that way.
  5. I somewhat agree, but also somewhat disagree. When flying having the camera locked is useful, but I am not sure if it is useful enough to outweigh the annoyances it causes in other situations.
  6. Current mass means the mass it has when it touches down. And ya 200 tons is a bit extreme for a measly 28 science since you need tier 3 to accomplish moving that kind of mass around.
  7. I just make a rover out of a fuel tank with a vector in the back. You see the issue pretty fast lol.
  8. Ya I meant the list of community most wanted fixes, not the actual status of the existing issues.
  9. The markers are pretty terrible at the moment. Can't be focused on in the tracking station. can't be seen in the navball during flight, can't be target.
  10. I expect this list will change quite dramatically in a couple weeks given the amount of people playing the game now. I know I have personally seen 2, 4, 7, 10, 11, 12, 16, and 18 just this week, but there are a lot more irritating bugs than those ones as well that haven't climbed their way up the list yet. (Have I mentioned how much I despise the camera yet?)
  11. Good to know. At that high of an FPS you are likely CPU bound, not GPU bound, so that would make sense. Alternatively AMD cards don’t have the same issue.
  12. Make sure you don't have VSYNC enabled or disabled by default in your graphics control panel (either globally or specifically for the game), otherwise the in game setting won't do anything. It should be set to "Use the 3d application setting" or "application controlled".
  13. I would argue that you do, because the game specifically tells you that to get to Duna you need a 45 degree phase angle, and the only way to accomplish that is to hold a protractor up to your screen in order to measure that. That is of course ridiculous to do more than once so the game should, at a bare minimum, show the current phase angles between planets.
  14. The camera (oh dear god please fix that abomination as soon as possible, it is insufferable) followed by an actual transfer planner for interplanetary missions.
  15. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-8700 CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s) | GPU: Geforce GTX 1070TI | RAM: 16GB I took a rocket and landed it in the ocean. I then went to the video settings and noticed that if i change the VSYNC setting my FPS significantly changes, but not how you would normally expect for a VSYNC setting. Note I have a 144HZ GSYNC compatible monitor and it is configured to use GSYNC. I run the game in full screen mode. When I have VSYNC off I average an FPS of 66 FPS in this scenario. When I have VSYNC on I average an FPS of 80FPS in this exact same scenario. Turning VSYNC on and off repeatedly reproduces this behavior 100% of the time. This is a significant difference and turning on VSYNC should not be causing this large of a performance increase. Included Attachments: .ipsImage { width: 900px !important; }
  16. You can see how much ablator is on heat shields by right clicking on them and you can adjust it. It is measured in tons.
  17. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-8700 CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s) | GPU: Geforce GTX 1070TI | RAM: 16GB 1) Add a fairing to a vehicle, and build it. 2) Press the green checkbox. 3) Entire fairing disappears and you have to try again until it eventually works. I find if I zoom out really far so that the greencheck mark is bigger and therefore not overtop of any other parts that it will generally save the fairing instead of deleting it. Alternatively it is possible that a very small piece of it is clipping through something the other times I built it and that causes it to get deleted. .ipsImage { width: 900px !important; }
  18. Yup, this is making playing the game in space extremelly irritating as planets are always on the very top or bottom of the screen, requiring the camera to be dragged all the way up or down EVERY SINGLE TIME YOU PRESS THE MAP KEY.
  19. I see this quite a lot as well and probably spend more time fighting with the camera than I do actually playing the game. The camera rework needs to be a high priority item IMO.
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