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Everything posted by MechBFP
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This definitely needs to be fixed. I can already time warp through Kerbin’s atmosphere on a return trip, so may as well let me do the same kind of thing on other planets/moon since it doesn’t actually fix the problem anyway when time warping fast enough. I haven’t tried it yet, but I can probably time warp straight through a CB like in KSP1 if I have it turned up high enough.
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For Science! - My Thoughts (And Yours Too!)
MechBFP replied to Scarecrow71's topic in KSP2 Discussion
I just stuck some I-beams onto the bottom of the fuel tank and put landing legs on those. But yes, that is not a good solution. -
I have ran into this myself multiple times. Quite easy to reproduce after just playing normally and loading saves now and again.
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Science is pretty much stupid. Just get rid of it.
MechBFP replied to JoeSchmuckatelli's topic in KSP2 Discussion
The main issue I have with it right now is that it is annoying and tedious trying to find the experiment I just ran in order to read the flavor text. First I have to open the report tab, then I need to scroll down, then I need to usually click on the text to expand it, and then I need to almost squint to read it because of the size/font. That definitely needs to be way more straight forward for the player experience. -
Anyone Else Having Problems Docking Post FS! Update?
MechBFP replied to James M's topic in KSP2 Discussion
That bug and the one I posted above are probably one in the same. -
Anyone Else Having Problems Docking Post FS! Update?
MechBFP replied to James M's topic in KSP2 Discussion
This bug may be partially responsible. -
My solution: Oops! All destroyed!
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Starlab Research Regulation
MechBFP replied to vabip's topic in KSP2 Suggestions and Development Discussion
As far as I can tell the experiment shouldn’t care what biome it is above, as it only indicates high and low orbit. So assuming that is a bug, then once resolved it won’t pause anymore unless you switch from a high to low orbit or vice versa.- 2 replies
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For Science! - My Thoughts (And Yours Too!)
MechBFP replied to Scarecrow71's topic in KSP2 Discussion
After playing this update for a fair bit of time, I am not sure if it ran into release deadlines or if this is just the raw result of trying to push out as much content as possible and therefore being unable to do any sort of a polish pass. Thoughts? -
And it should keep that info in flight as well IMO. If anything it should at least be a setting you can change to pick the default layout.
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Thoughts On Workspace Vehicle Saving?
MechBFP replied to Dr Mayhem22's topic in KSP2 Suggestions and Development Discussion
That would be the auto-saves it is overwriting. -
Thoughts On Workspace Vehicle Saving?
MechBFP replied to Dr Mayhem22's topic in KSP2 Suggestions and Development Discussion
And then spend 10 times the amount of time fixing the staging in comparison to just finding and loading a separate workspace. Not seeing the benefit here at the moment anyway. -
Map & Tracking Station Can't create a maneuver node within another SOI
MechBFP replied to Emmdh3's question in Map & Tracking
Alternatively save the game, warp to the SOI and then place the node and see what it does, and then either continue or reload. -
Map & Tracking Station Can't create a maneuver node within another SOI
MechBFP replied to Emmdh3's question in Map & Tracking
It is practically unusable that way since the camera can't be freely moved, making it near impossible to place and move the node small amounts on that line. -
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-8700 CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s) | GPU: Geforce GTX 1070TI | RAM: 16GB Steps to reproduce: 1) Put a vehicle in orbit around any CB, such as Eve. 2) Zoom out in the map view and try to right click and select Eve as the target. 3) Discover it is impossible because it will always select the vehicle in orbit.