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MechBFP

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Posts posted by MechBFP

  1. 1 hour ago, regex said:

    What autostrut setting are you using to get that ridiculousness off the ground?

    Whatever the default is in 0.2. 

    27 minutes ago, 18Watt said:

    I actually built a model rocket which looked a lot like that.  Just because.  Flew pretty well, actually.

    See that is the cool thing to hear because I really don’t have a frame of reference that would tell me what exactly it should act like.

    Now I would think that  a model rocket has significant benefits in the weight/material strength department compared to something that weights 180 tons, but I don’t really know. 

  2. 1 hour ago, HebaruSan said:

    Flexing is still very much possible

    Single stack flexing definitely isn't a thing anymore. Put a MK1 command pod with 32 of the biggest small fuel tanks and a mammoth II engine on the bottom and the thing is as rigid as an  I-beam. Before the update I could make that thing make a circle around itself before it crashed into the ground.

    I would rather have it over fixed than under fixed though, so I don't mind.

     

    i8NCBJ7.png

  3. 23 hours ago, Bombaatu said:

    The only capsule you have in Tier 1 is the Mk 1, which is too small at the nose to use the larger Clamp-o-Tron. You don't get the larger 3-person capsule that can use that docking port until the start of Tier 2 - and even then you can't use it until you also get the larger heat shield.

    In short, there's no effective way to dock in Tier 1.

    You don't have to put a docking port at the nose of a ship, you can put them on the sides and dock them that way.

  4. 2 hours ago, Kerbart said:

    The Lil Chunker mission requires me to "land a vessel on Minmus with a current mass over 200 tons."

    What's "current mass?" How does it differ from normal mass? And 200 tons? Isn't that a bit extreme?

    Current mass means the mass it has when it touches down. And ya 200 tons is a bit extreme for  a measly 28 science since you need tier 3 to accomplish moving that kind of mass around.

  5. 50 minutes ago, regex said:

    Yeah, had a feeling this wasn't going to be easily solved. If you want to test this build a big rover massing about six tons or so with six TR-4Ls and just start driving north. Not only will you understand my frustrations with torque but you'll experience this issue first-hand.

    I just make a rover out of a fuel tank with a vector in the back. You see the issue pretty fast lol. 

  6. I expect this list will change quite dramatically in a couple weeks given the amount of people playing the game now.  I know I have personally seen 2, 4, 7, 10, 11, 12, 16, and 18 just this week, but there are a lot more irritating bugs than those ones as well that haven't climbed their way up the list yet. (Have I mentioned how much I despise the camera yet?)

  7. 13 minutes ago, Niko_Dragovich said:

    VSYNC is correctly adjusted in my graphics control panel.

    VSYNC work fine for me in game. When I'm in the water, I'm at 130fps with and without VSYNC and when I'm in the VAB, I'm at 180fps without and 165fps (Because 165hz monitor) with VSYNC active.

    Good to know. At that high of an FPS you are likely CPU bound, not GPU bound, so that would make sense. Alternatively AMD cards don’t have the same issue.

  8. 1 hour ago, Niko_Dragovich said:

    I tried with my RX 7900 XTX with a AMD FreeSync monitor 165Hz and I don't have any difference, same fps with and without vsync.

    Maybe the NVIDIA GSYNC is working better than AMD FreeSync ?

    If it's working for you (and some others users maybe ?) it's a good point ! :)

    Make sure you don't have VSYNC enabled or disabled by default in your graphics control panel (either globally or specifically for the game), otherwise the in game setting won't do anything. It should be set to "Use the 3d application setting" or "application controlled".

  9. 2 hours ago, Vl3d said:

    I would argue you do not need a transfer planner for interplanetary missions. Having "next / previous orbit" buttons (not yet added) combined with moving the maneuver node around the orbit and checking the 1A:1B / 2A:2B encounter distances (added in KSP2) should be enough to easily get any transfer right.

    I would argue that you do, because the game specifically tells you that to get to Duna you need a 45 degree phase angle, and the only way to accomplish that is to hold a protractor up to your screen in order to measure that. That is of course ridiculous to do more than once so the game should, at a bare minimum, show the current phase angles between planets.

  10. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Windows 10 | CPU: i7-8700 CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s) | GPU: Geforce GTX 1070TI | RAM16GB

     

    I took a rocket and landed it in the ocean. I then went to the video settings and noticed that if i change the VSYNC setting my FPS significantly changes, but not how you would normally expect for a VSYNC setting.

    Note I have a 144HZ GSYNC compatible monitor and it is configured to use GSYNC. I run the game in full screen mode.

    When I have VSYNC off I average an FPS of 66 FPS in this scenario.

    When I have VSYNC on I average an FPS of 80FPS in this exact same scenario.

    Turning VSYNC on and off repeatedly reproduces this behavior 100% of the time.


    This is a significant difference and turning on VSYNC should not be causing this large of a performance increase.

     

    Included Attachments:

    vsyncon.png.7ae1e6fa37ab0c7a17cdd7768fce

  11. 4 minutes ago, PicoSpace said:

    Also it would be nice to see how much ablator we have on parts (or across the whole craft) at this point we are guessing there is any or not... (or I've clearly missed something vital).
    Next would be to be able to adjust the amount as weight can be saved if you plan your re-entry vectors correctly.

    You can see how much ablator is on heat shields by right clicking on them and you can adjust it. It is measured in tons.

  12. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Windows 10 | CPU: i7-8700 CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s) | GPU: Geforce GTX 1070TI | RAM16GB

     

    1) Add a fairing to a vehicle, and build it.

    2) Press the green checkbox.

    3) Entire fairing disappears and you have to try again until it eventually works.

    I find if I zoom out really far so that the greencheck mark is bigger and therefore not overtop of any other parts that it will generally save the fairing instead of deleting it.

    Alternatively it is possible that a very small piece of it is clipping through something the other times I built it and that causes it to get deleted.

  13. 6 minutes ago, WhereAreTheBathrooms said:

    Just completed this mission and can confirm, pretty egregious. Also, the mission does not at all mention actually needing a ladder on your craft when you read it in MC. I included a ladder on my probe, so I don't know if it's actually necessary to complete the mission or not. but it isn't in the mission tracker app.

    It is not, I did not include a ladder.

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