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Posts posted by MechBFP
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I never showed up on the Steam stats because I always launch the exe directly, however I have stopped playing for now pending a patch because the amount of bugs and QoL issues at the moment are now becoming an issue once going interplanetary.
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Can also confirm. Easily reproducible.
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52 minutes ago, 18Watt said:
I just go to the tracking station and warp til things look about right.
I just saw this graphic appear in the forums, which I thought was neat:
@Vl3d, I suspect you will not find many players who do not share your frustration with time warp limits.
If you are controlling a vehicle you first have to go to the KSC, then go to the tracking station, otherwise the time warp multiplier will still be locked to low values.
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5 hours ago, Pointblank105 said:
To keep it brief, I would very much like to see a feature where it shows how much fuel your tank has even if it's just in the parts manager. Being able to have drop tanks such as those on the space shuttle without eyeballing it every time and wasting fuel would be great.
You can already, it is just unintuitive at the moment. In the bottom right click on the buttons until you find the “Resource Manager” option.
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This definitely needs to be fixed. I can already time warp through Kerbin’s atmosphere on a return trip, so may as well let me do the same kind of thing on other planets/moon since it doesn’t actually fix the problem anyway when time warping fast enough.
I haven’t tried it yet, but I can probably time warp straight through a CB like in KSP1 if I have it turned up high enough. -
1 hour ago, Sea_Kerman said:
Yeah, a good specific example is the fact that you unlock 2.5m tanks, engines, and pods quite a bit before you get a viable set of support parts to make a lander with it (an engine plate). the Poodle is just too big but you need an engine plate to do what you actually need for a lander: 1-2 Terriers.
I just stuck some I-beams onto the bottom of the fuel tank and put landing legs on those.
But yes, that is not a good solution.
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I have ran into this myself multiple times. Quite easy to reproduce after just playing normally and loading saves now and again.
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8 minutes ago, HebaruSan said:
So which is it, you don't want the science system to notify you while you're "in the middle of doing something else", or you want an info dump every time you cross a biome boundary? I think they're trying to let the player decide how much to engage with the experiments at any given moment, and that feels pretty right so far.
The main issue I have with it right now is that it is annoying and tedious trying to find the experiment I just ran in order to read the flavor text. First I have to open the report tab, then I need to scroll down, then I need to usually click on the text to expand it, and then I need to almost squint to read it because of the size/font.
That definitely needs to be way more straight forward for the player experience.
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8 minutes ago, HebaruSan said:
That bug and the one I posted above are probably one in the same.
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This bug may be partially responsible.
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4 hours ago, Vl3d said:
Oh and by the way.. how do you like this clutter? Spoiler: it only gets worse from here.
My solution:
Oops! All destroyed!
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This was driving me nuts when I was trying to dock a rather unwieldy vehicle the other day, I didn’t understand why I was getting translational movement when just rotating the craft, and this explains it.
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As far as I can tell the experiment shouldn’t care what biome it is above, as it only indicates high and low orbit.
So assuming that is a bug, then once resolved it won’t pause anymore unless you switch from a high to low orbit or vice versa. -
100% agree, I have tried using the MMB multiple times for this purpose while holding a part.
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I have seen this a few times myself but this is definitely a low priority item since it is purely cosmetic.
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After playing this update for a fair bit of time, I am not sure if it ran into release deadlines or if this is just the raw result of trying to push out as much content as possible and therefore being unable to do any sort of a polish pass.
Thoughts?
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Can also confirm this bug. Nothing special needs to be done to trigger it, happens all the time.
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And it should keep that info in flight as well IMO. If anything it should at least be a setting you can change to pick the default layout.
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43 minutes ago, Vanamonde said:
It needs a rework or at least some in-game instruction because I struggle with it. The other day, for example, I discovered that I had somehow over-written every ship in my VAB with the design I was currently working on, even though the previous saves retained their original names. I'm pretty sure it was user error, but I have no idea how I managed it. While I'm here, why does it always ask me if I want to over-write something even when I'm saving the current craft for the first time? If I haven't saved it before, what I am over-writing?
That would be the auto-saves it is overwriting.
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3 hours ago, The Aziz said:
Now you can work on three pieces of the same rocket separately in one workspace, and then connect them together with four clicks because you can grab and attach every part.
And then spend 10 times the amount of time fixing the staging in comparison to just finding and loading a separate workspace.
Not seeing the benefit here at the moment anyway. -
11 minutes ago, PicoSpace said:
I agree but it’s the current work around that exists, the dev team is going to have a very busy 2024 fixing all the bugs & UI/UX issues that have popped up now that people can do more than launch rockets hopefully to orbit.
Alternatively save the game, warp to the SOI and then place the node and see what it does, and then either continue or reload.
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As a side note, in KSP1 I believe you were able to click on the planets orbit line to select the planet instead, which isn't possible in KSP2.
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On 12/19/2023 at 10:37 PM, PicoSpace said:
Ditto, you CAN set the manuveour node on the main line though, that's the only way currently and its messy.
It is practically unusable that way since the camera can't be freely moved, making it near impossible to place and move the node small amounts on that line.
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 10 | CPU: i7-8700 CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s) | GPU: Geforce GTX 1070TI | RAM: 16GBSteps to reproduce:
1) Put a vehicle in orbit around any CB, such as Eve.
2) Zoom out in the map view and try to right click and select Eve as the target.
3) Discover it is impossible because it will always select the vehicle in orbit.
Forum search doesn't work?
in KSP2 Discussion
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It’s fitting the search function has a bug related to bugs.