Craze
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Everything posted by Craze
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[1.7.0] Pangolin Mechanics Toolkit 1.0.2 (2019-05-12)
Craze replied to Katten's topic in KSP1 Mod Releases
Ty, i try. -
[1.7.0] Pangolin Mechanics Toolkit 1.0.2 (2019-05-12)
Craze replied to Katten's topic in KSP1 Mod Releases
KSP 1.7.0 x64 and Windows 10 X64. Now I will try to find a log file. Please tell me what kind of file you need. -
[1.7.0] Pangolin Mechanics Toolkit 1.0.2 (2019-05-12)
Craze replied to Katten's topic in KSP1 Mod Releases
Good idea, but... after installation, the game hangs for 5-7 minutes when approaching, docking or undocking. There was no such thing without mod. -
It does a good docking, but not very economical. In manual I spend three times less fuel RCS. He does not understand that the ship is already in front of dockport and if the distance is small, it will first go to a safe distance and then again start decreasing. If the dock is on the other side of the ship, the flyby is not performed on the optimal trajectory. I use Smart ASS for dock alignment. Everything else handles.
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[discontinued] Minimum Ambient Lighting v1.2.4
Craze replied to Red3Tango's topic in KSP1 Mod Releases
+ to my message. And add hotkeys. -
[discontinued] Minimum Ambient Lighting v1.2.4
Craze replied to Red3Tango's topic in KSP1 Mod Releases
Everything is great and simple. Is it possible to add a few amenities? 1. Ability to move the mod control panel. 2. Add 2-3 mode switches. (E.g. Night/Day / Stream) Thanks for the mod -
Is there an option for RSS?
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Craze replied to stupid_chris's topic in KSP1 Mod Releases
It does not matter in what part of the mod it will be implemented, but it was assumed - that in the main. Not think that in real parachutes, in such missions as Curiosity been used carbon or something exotic. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Craze replied to stupid_chris's topic in KSP1 Mod Releases
Will supersonic parachutes be added for braking in weak atmospheres (dune or Mars)? -
[1.3.1, 1.4, 1.5, 1.6, 1.7] Procedural Parts - Tidal Stream Branch
Craze replied to Tidal Stream's topic in KSP1 Mod Releases
Hello, I don't know if this has been discussed before, it's hard for me to search without knowing the language. Mod hides all separators from all mods without giving an equivalent replacement. Is it possible to fix this somehow? PS Sorry, the question is removed. Another mod was to blame. -
Cool, i have to try, looks useful.
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[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Craze replied to linuxgurugamer's topic in KSP1 Mod Releases
Sry, but my English is very bad -
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Craze replied to linuxgurugamer's topic in KSP1 Mod Releases
I know that. But a lot of DLL is a huge amount of disk space and a lot of CPU time to disable them. I made a program for myself that removes them. -
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Craze replied to linuxgurugamer's topic in KSP1 Mod Releases
Is miniAVC necessary? I just cut it out everywhere. -
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Craze replied to linuxgurugamer's topic in KSP1 Mod Releases
When installed via CKAN conflicts with Nebula Eva handrails continued. Report : File: GameData / NEBULA / MiniAVC.DLL file Mod Installation : NEBULADecalsContinued 0.1.2.2 Owning Mod: EVAHandrailsPackContinued Ckan version: v1.25.4 -
[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH
Craze replied to linuxgurugamer's topic in KSP1 Mod Releases
I know, I just wanted to let you know about the idea. I even tried to create a program for this, but without a connection to the game it's not a good idea. -
[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH
Craze replied to linuxgurugamer's topic in KSP1 Mod Releases
My idea is to facilitate the selection of the engine for the stage. To specify some parameters, such as Delta V, max TWR, the presence of the atmosphere, the mod would pick up for us 3 - 4 optimal engine. Optimal - means the total mass will be the smallest. PS I have some ideas about the work of this mod, if you are interested, willing to share.