-
Posts
60 -
Joined
-
Last visited
Reputation
10 GoodRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
cpx replied to Galileo's topic in KSP1 Mod Releases
Thanks it works now! Kopernicus 1.6.0 was the problem.- 471 replies
-
- kopernicus
- outer planets
-
(and 1 more)
Tagged with:
-
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
cpx replied to Galileo's topic in KSP1 Mod Releases
I don't know how. That's why I'm asking.- 471 replies
-
- kopernicus
- outer planets
-
(and 1 more)
Tagged with:
-
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
cpx replied to Galileo's topic in KSP1 Mod Releases
Anyone knows if OPM can somehow work with KSP 1.6.1?- 471 replies
-
- 1
-
- kopernicus
- outer planets
-
(and 1 more)
Tagged with:
-
Newest that I could download, at least updater didn't whine about new version. KSP 1.3.1 MKS 0.53.0 USI Tools 0.10.2 Yeah that random might be physics jump.
-
Things from MKS like metal processing, drills, agriculture randomly shuts off. Does anyone know how to fix it? No I'm not running out of power. I have plenty of space in planetary warehouse if i need room.
-
When I update and rollback version I get horrible lag and make my game unplayable so I'm not risking it. I have some OPM to explore Wish they optimized high part ships somewhat. Insane FPS drops when going above 50 parts, and my bases have 80-100 and I have to limit everything like crazy. Wish there was some welding mod for landed bases.
-
Have anyone tested KSP 1.4 if it runs better than 1.3.1? I'm unable to test it since I don't have vanilla ships and all I use is MKS and build big bases.
-
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
cpx replied to TriggerAu's topic in KSP1 Mod Releases
I can never get transfer window from Mun to Minmus right. Is it broken? -
Unless 1.4 brings significant performance improvements, I'll pass!
-
NO to new EULA!
-
Thank you man! This is what I was looking for!
-
cpx joined the community
-
[snip] Yeah I can't find mod for that.
-
Does anyone know how to stop KSP from automatically putting in kerbals to ship I launch? I put every damn thing in myself even crew. So I launch ship and notice it's filled with kerbals and i have to revert to VAB. Why this game is putting in kerbals? Worse than stupid microsoft office trying to be smarter than user. I didn't put kerbals in why [snip] put them there?
-
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
cpx replied to Padishar's topic in KSP1 Mod Releases
Anyone can post their good pad heap settings for game with lot of mods? I have 32GB ram and no fear of using it! Thank you! -
[Most 1.12.x] Near Future Technologies (August 26)
cpx replied to Nertea's topic in KSP1 Mod Releases
Well now I need someone who managed to put enriched uranium into planetary logistics warehouse.