-
Posts
105 -
Joined
-
Last visited
Reputation
72 ExcellentContact Methods
- Website URL
-
Skype
does anyone even use skype anymore?
Profile Information
-
About me
Title of a Member
-
Location
Surface of Jool
Recent Profile Visitors
2,474 profile views
-
darklebg0110 started following Dankgum
-
EdwardB3020 started following Dankgum
-
If your just making parts, you do not need to learn coding. Parts are only a mesh, texture and configuration. The configurations are very easy to configure, with things such as 'name = x' or 'cost = 9999'. Then, there are modules which allow you to give the part a special feature such as fuel or thrust. I reckon you will be able to do a good job on them.
-
Keep the scatterer configs. Supposedly when you go inside the sun or something, a wormhole will appear. It’s not in the example configs though.
- 1,913 replies
-
I'm not Phineas Freak but I believe the reason why your gas giants don't have clouds is because they do not have any PQS. I'm not sure why, but once you add a PQS configuration to Jool, the clouds will work.
-
I believe you could use ModuleManager to do this (cloning stock parts and changing texture + stats) meaning you don’t have to redistribute squad files.
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Dankgum replied to Thomas P.'s topic in KSP1 Mod Releases
If you actually provided more info, maybe provide a proper bug report and even just be a little bit nicer then maybe the dev could help. Also why the caps? Pretty unnecessary. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Dankgum replied to StarCrusher96's topic in KSP1 Mod Releases
Are you asking about parts for a smooth KSP run? RAM is very important, then CPU. KSP barely touches your GPU.- 4,170 replies
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
Kopernicus isn’t updated so some features in this pack won’t work.
- 1,913 replies
-
I managed to do some 4K Skyboxes - Questions
Dankgum replied to hoover2701's topic in KSP1 Mods Discussions
As far as I know, TRR and DIRT use the 'GalaxyTex' format. Sigma replacements uses a different format. What I recommend is just including installation instructions for each mod and including the 6 textures. Also, with TRR, the skyboxes go in the Default, not EnvMap -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Dankgum replied to Thomas P.'s topic in KSP1 Mod Releases
Most of the people who say that don't even bother reading the last few pages. Instead, on page 1, they scroll down to the reply box and complain without reading anything else. -
Are you a mod dev or just advertising it? I don’t see why I have to contact that guy when you wrote the OP.
- 10 replies
-
- kopernicus
- planet
-
(and 1 more)
Tagged with:
-
You didn’t have to change the texture yourself. You can open up the cloud config or EVE menu and manually change the transparency. Do you have all the dependencies? Are you running KSP_64? Your machine is capable of running 8k textures. There’s definitely something wrong on your end.
- 1,913 replies