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Johnster_Space_Program

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Everything posted by Johnster_Space_Program

  1. If the eve rocks challenge is still available for reboot than can I reboot it? @Kerbalstar
  2. For those of you who have already completed this challenge, I have a new one for you!
  3. Like @Ultimate Steve said earlier, I can remove the EVA module.
  4. I have added a restrictions section, which should answer most of the questions. I have flown vehicles with a max payload for LKO. Also the reason there is a separate crew lander and return vehicle is because it would be better in case something happened in my opinion. Also it would show where the previous crew had landed in their craft.
  5. ok, I will try it! Sounds interesting.
  6. Hello, and welcome to the munar base collaboration challenge, where we as a community will be working together to build a mun base under restrictions, like a budget! (Inspired by the Kerbin Collaborative Space Station Challenge by @Ultimate Steve) The Beginning Its been about 50 years since KASA has first went and landed on the mun. KASA hasn't been back since then, and people are urging them to return. KASA has given us a total budget of 1.75 million kilofunds (AKA 1,750,000 funds) to build a mun base that will deliver crews and tourists to and from the base. The base will be called Munbase One. In this challenge, the participants will help construct the base using existing rockets to launch each part they have created and landers. We will be sharing and passing around a savefile that I have created to accomplish this. LKO is a 100km orbit. The Rules No Cheating, No savefile editing, No controlling other people's parts, only your ones, Everyone must work together, You Must Use An Existing Rocket For Launches, No Creating New Ones, You Can Do Simulation/Test Launches Before The Actual Launch That Costs Funds For "No Cost In The Budget", You Must Use Stock KSP, No MH The Launch Vehicles/Rockets There are 6 launch vehicles to choose from. You must use one of them for launching, not make a new one. You cannot change fairing size, unless you want to pay an extra 12,500 funds. Rocket 1 - Ares IIB Cost: 17.1k. Tons To LKO/TLI: 3.5 tons. Flies Once Every: 25 days. Ares IIB is NOT Kerbal Rated (Meaning Kerbals Cannot Fly On It) Rocket 2 - KLS Cost: 103k. Tons To LKO/TLI: 20 tons. Flies Once Every: 100 days. KLS IS Kerbal Rated (Meaning Kerbals Can Fly On It) Rocket 3 - Katurn III Cost: 52k. Tons To LKO/TLI: 12 tons, but can be pushed to 13.5 tons. Flies Once Every: 60 days. Katurn III IS Kerbal Rated (Meaning Kerbals Can Fly On It) Rocket 4 - MV12 Cost: 24k. Tons To LKO/TLI: 5 tons. Flies Once Every: 35 days. MV12 Is NOT Kerbal Rated (Meaning Kerbals Cannot Fly On It) Rocket 5 - Kova VT6 Cost: 67k. Tons To LKO/TLI: 16.5 tons. Flies Once Every: 72 days. Kova VT6 Is NOT Kerbal Rated Rocket 6 - Ares IIC Cost: 25k. Tons To LKO/TLI: 8 tons. Flies Once Every: 40 days. Ares IIC IS Kerbal Rated Participation and Launch Plan Everyone that participates will each build their own separate part for the base. The parts will also be launched in order, one at a time. We also have to decide where on the mun is the base place to build the base, once we agree on the best spot on the mun to build it, then we can start construction. We also have to not go over budget, or the challenge is lost. Restrictions These are the restrictions for everyone that participates: Here is the current launch plan, if you want to launch a part that someone else hasn't chosen, tell me in a post below. Participants: @Johnster_Space_Program @Rocket_man1234 @Bill the Kerbal @Ultimate Steve @VA7NFH The Launchers (All 6 Rockets .craft files): https://drive.google.com/file/d/1eYiKDHjDFTGyF-UsH-T1Got8aJB4b8ME/view?usp=sharing Mun Base Plan Spreadsheet (Add To It!): https://docs.google.com/spreadsheets/d/10E4nOUEnGMonw6QJEy7B7FKFzueSDRLnwy4RXsGcD38/edit?usp=sharing To Everyone That Participates, Good Luck!
  7. Do a challenge where you must send tourists to some destinations and back in the kerbin system and possibly other planets.
  8. That makes sense. Its also good on non atmospheric bodies like ike.
  9. Also for people who previously did the DLMAB challenge you should try this!
  10. ok, I will add you to bracket now! (only need 6 more people) only 5 now looks good so far! @Mythical Donuts @bayesian_acolyte
  11. ok, I have added a point system for round 3 (which is the most impressive one) and I have added a rule that for craft built in rounds 1 and 2 must 150t or under. I have also added what you have to do in each round for objectives.
  12. oh, the competition is to see who can complete the challenges that will be in the competition in the fastest time. (Like rescuing a kerbal)
  13. Welcome to the Kerbal Bracket Challenge! A New Challenge By Johnster Space Program! In the kerbal bracket challenge, 8 users will be competing to be the champion in a series of challenges for each round! In a bracket style chart. But first, the rules! Rules: 1. No cheating (No SFS Editing, No Mod Menu, Etc.) 2. Time Must Be Set To Kerbin Time! 3. No Mods (Except KER) 4. You MUST show Video (YT) or Photographic Evidence 5. Weight In Tons of Craft For Rounds 1 and 2 Must Be 150t or Under 6. Command Seats ARE Allowed Point Scoring (For Round 3) - Best Design: +10 points - Fastest Time From Launch To Docking: +40 points - Every Crew Member Onboard After 1: +25 points - Every 1000 Funds Less Than 150000 in cost (including launcher): + 20 points Timeline: Time To Complete Round 1 - 1 week Time To Complete Round 2 - 6 days Time To Complete Round 3 - 5 days Ok Now That We Got That Out of the way, lets move on to the challenge! So, Before The Competition Can Begin, I Need 8 Users To Participate (Once I Have 8, anyone else wanting to join will have to wait until the first competition ends) Also, the challenge is to see who can complete each challenge in the fastest time possible (in kerbin time like rescuing a kerbal) or in some cases, the most impressive! Competition 1 (Users Participating): @Johnster_Space_Program, @Mythical Donuts, @bayesian_acolyte, @Aeroboi, @GRS Here is what the bracket currently looks like (3 spots for R1 left): And these are the badges you can get depending on how far you get: And last of all, the winner badge: To everyone that participates, good luck! Here is each round and what you will have to do, specified (some will require using a .sfs file that I have created): Round 1 - Jeb's Munar Rescue Oh no, looks like jeb got himself stuck on the mun! You need to rescue him, but in the quickest time possible! Rescue him and bring him back to kerbin in 5 days or less... Objectives: 1. Get to the mun. 2. Land and rescue jeb. 3. Bring jeb back to kerbin safetly as fast as possible. Round 2 - Minmus Express Johnster, Max, and Jim Kerman want you to bring them to minmus and back, but in the quickest possible time. Make their trip an express to minmus and back. Objectives: 1. Have Johnster, Max and Jim Kerman Onboard. 2. Bring Them To Minmus, Into Low Minmus Orbit. 3. After bringing them to Minmus orbit, bring them back to kerbin as fast as possible! Round 3 - A Module For A Station Kerbals have recently put a station in kerbin orbit and need one more piece docked. You will launch and dock your custom built piece to the station, make it as impressive as you can! Objectives: 1. Must Have A Clamp-O-Tron Docking Port 2. Must Dock With Kerbin Station 3. Must have RCS and SAS Control, And Liquid Fuel Winner - TBA
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