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Lego_Prodigy

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Everything posted by Lego_Prodigy

  1. So I have, at the time of this posting, recently considered a circumnavigation challenge, but have hit the problem that there is NO 100% land route, meaning that I have to go through what I consider to be the evilest part of planets: water. I have lost countless planes and even a handful of rockets to the depths of kerbin's seas. I was considering making some form of amphibious rover, though the question of how it will be powered in water is very difficult. Any watery propulsion or landing/floating advice would be appreciated. (keep in mind that I only use a navball texture mod, absolutely NO part mods will be taken here, as its not my style).
  2. The problem is, he somehow pressurized a suit of high tech armor and can fly as high as a U2 (as seen in the first movie, where he gets so high it starts to ice), or even space for limited amounts of time (as seen in the first avengers movie) without any sort of visible pressure suit underneath. And another problem is that he also used his hand cannons and even the arc reactor it's self as beam weapons AND as a sort of thruster.
  3. So Right now I can have explosive lander fun? And you DIDNT tell me?
  4. What do you want? I was busy being happy that I can remove my fairing nosecone from the staging window.
  5. It most likely runs on some form on self sustaining plasma reactor, that uses iridium and/or palladium probably for some sort of neutron absorbing material. As for the fuel tanks, it might work like a very compressed version of a xenon tank, or something similar. Remember, the ORIGINAL iron man suit "flew" using jet-like fiery exhaust. and also as for the hand cannons, maybe a compressed form of plasma or excited gas bust might be used.
  6. https://imgur.com/a/pt7WiDc Nope. The Fairings are more heat resistant. Yep! it was in advanced tweakables! thanks for that advice ;D
  7. So I have a new model of cutting edge spaceplane, but it has a fairing at the front as a stage, which I DO NOT want to accidentally jettison. Is there a way where I can take that kind of thing out of the stage panel so that the space bar won't activate it? If not, I may need a newer front heat-resistant part for the nose. https://imgur.com/a/EwS2eC5 This is the craft.
  8. K I swaped the pointed cockpit for the inline cockpit. I also took the fairing method, and I got it to look nice and streamlined I also hammered out some other minor details unrelated to reentry. https://imgur.com/a/SZBQJZn Preformed gracefully in normal atmospheric flight, but I didnt have enough time this morning to test it during reentry.
  9. https://imgur.com/a/XHrUzsB Heres the testing spaceplane and the cooling pylon design I made, plus an exploded view for you ;D
  10. https://imgur.com/a/1PzRZ2e I put a single pylon like that up into orbit with the debug menu, then decelerated it with detachable thrusters and added Swept Wing Bs for stability. It preformed very nicely. It only broke off when I reopened them, without thinking about it, and ripped off all but two, after reentry. Now testing a craft fitted with two of them, and the front of the pylons is a 2.5 heatshield.
  11. Ive created a newer pylon design meant to minimize heating, and my MK2 parts can't wick away the heat of OTHER parts that are vital, such as tail fins, engines, and fuel tanks. it uses structural fuselages with RTG powered small TCS panels inside, giving it very good heat control for a fiery descent, and I've already tested the pylon with a reentry.
  12. So as some may now know all too well, I love building MK2 stock spaceplanes, but the recurring problem i have is extreme overheating. I have this so often I know what parts heat up first: the weakest fins, then the parachutes, then the engines and random fuel canisters, then Kaboom!. Is it better to dive and go as steep a descent as possible to minimize heating time or a shallow dive to reduce speed and therefore reduce the frictional heat?
  13. I have found that if you turn too fast, thats a HUGE cause of flipping, so when turning keep it gentle, and under about 10 m/s for good measure.
  14. The Main problem we have with developing efficient nuclear rockets is the fact that they are usually, by nature, extremely delicate in terms of keeping it safe. If they shatter with anything in the atmosphere, or don't entirely get destroyed, it could spell disaster for any neighboring populations, as a nuclear reaction powerful enough to lift a rocket would surely break up very spectacularly upon failure. Then theres the radioactivity to be considered as well. This is one of the reasons we don't launch nuclear waste into the sun, as it would be disastrous if the launch went wrong.
  15. You are in Luck! YOU DONT NEED THE STABLIZERS! I found that my design works quite nicely until you activate SAS, which then proceeds to be dumb and pitch up and down. Just put control surfaces along the wing's trailing edges, and maybe add a little more wing area (like on the Horten Brothers designs) for more control surfaces, namely for rolling and yawing.
  16. The purpose for that is almost everyone usually uses vertical stabilizers for planes, but You don't actually need them for flying wings if done correctly, as with the B-2 and the Horten HO-229.
  17. Don't forget to set your chute deploy altitude to the appropriate level, as it is preset to 1000 and I'm not sure how many people will enjoy falling and potentially spagettiing the kerbal before his chute deploys.
  18. TBH that would encourage more unmanned flights really, so oh well if that gets added.
  19. Mission Objective: Land on the Mun and return safely. Mission report: Total success! Mun landing achieved, in addition to a successful return trip. Mission Status: SUCCESSFUL. https://imgur.com/a/bio9k Im happy now
  20. Loved this mod once i got it going
  21. My rover mission was going well till i realized i couldn't climb back in, so i tried to climb the rear intake (which was just for aesthetics really), but i kinda got stuck XD https://imgur.com/a/6kcRg
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