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The Minmus Derp

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Everything posted by The Minmus Derp

  1. I'd advise that you hold off on planning entire other star systems until you make some actual progress on creating the mod. That's why OPX took so long for me to start on, it's been eight years! Given that none of these objects exist in the game yet, I'd keep the plan where it is and only consider adding other star systems after this one is complete. This is ambitious, which isn't a bad thing, but it can be possible to bite off more than you can chew.
  2. UrlumPlus screenshots are already in place. "dont worry about it" was the redda placeholder before I removed it, and I haven't felt it necessary to replace the map to remove it because you weren't worrying about it
  3. One advantage this forum's weirdly archaic setup has over others, is that there are no issues with porting over assets or picture of any kind, its just text because all the images are embedded from elsewhere anyway! If this was the Celestia forums, I suspect that this project would be substantially harder.
  4. Its actually not, we cut it and wrapped up some of its concepts with the upcoming Wal revamp because Yet Another 75 Kilometer Radius Moon Of Sarnus felt redundant regardless of what fascinating features are there.
  5. UPDATE: JoolPlus seems to require a hotfix since Klip broke sometime between now and the last time I tested it, and it forgot what "texture" means. if this happens again I'm jumping into lake superior EDIT: I actually fixed the above problem! JoolPlus hotfix will be dropped soon. UrlumPlus hotfix already has.
  6. Gotta be fully honest compatibility patches for stuff like that are not high priority right now. I'll get to it after bigger stuff like "Now OPM Isnt Required Anymore" and "I Added Four More Asteroids" is taken care of, but I will get to it. RR is the kind of thing that would be added after a stable 1.0 release happens, and I don't even have CRP yet lol
  7. Oh that could be fun! Remember though that OPXComets+ is not soon at hand, I have to do a lot of things with this project before I even start that.
  8. There are already system maps on the OP for all four, you can see all the orbits. If you're referring to Elite:Dangerous style maps or other artistic representations that would also come in the future when the mods are more stable and less likely to drastically change between updates.
  9. I must confess I don't know how to calculate such things. Best to use this \/
  10. I could see how OPM does its KSPedia stuff, sure! Fandom wikis shouldn't be too difficult either, but that will likely come in the future when things are less likely to drastically change between updates.
  11. Given that SSM doesn't currently exist yet I wouldn't bother grabbing OPX until you start to plan Jool missions, if thats what you're referring to.
  12. I'm leaving that up to @Jason Kerman. He wants it to orbit Jool or Sarnus, so it orbits Jool or Sarnus. I'm not messing with that, this is just a patch to ensure that the game doesn't break when both mods are coexisting. Nah I get what you mean, thanks! I wasn't expecting this project to be this popular or successful!
  13. UPDATE PLANS for the near future! The Pab issue everyone's been complaining about will be fixed very soon! Hooray for our side. After that, I shall continue work on the Beast Sarnus and all that that entails, as well as the four asteroidal bodies planned for Urlum. SSM is closer to release than I thought, all I need to do is redo Loushine and Selbig because they were the first bodies I ever created and make sure everything works in PQS space. The below outlines are ordered in the approximate order in which they will come out. They are not set in stone and should not be treated as such, particularly as you go down the list. OPX-UrlumPlus v0.2.3 Pab should no longer be broken for some users with this update Dathil biomes! This'll be fun and not at all frustrating to make! OPX-SarnusPlus v0.3.0 "Beast" Eightfold increase in Sarnus' gravity Radius increase to 6991 km New normal map that isnt just Jool's for some reason Orbit modifications for all moons except Phabus which is perfect in every way (Ideally) Replacement ring texture, hopefully including backlit, allowing multiple gaps for Vizak and Ryla to occupy Hale orbits outside the ring system now because its shape doesnt make any sense for a ring moon OPX-UrlumPlus v0.3.0 "Aster" At least one of the planned four asteroidal bodies in the outline shall be added OPM will be removed as an absolute requirement for mod functionality (although if its missing you won't have the original four moons, just Dathil, Lyxis, and the asteroids, until such time as I complete their remasters) OPX-NeidonPlus v0.6.0 "Skies" Janet has produced new scatterer compatibility for Neidon and Thatmo OPM will be removed as an absolute requirement for mod functionality Thatmo finally gets biome'd Nissee receives a significant remaster OPX-SSM v0.1.0 "Familiar Ground" Kerbol gets a realistic remaster (dont get too close, I can't fix the blue on the surface) Eve's inclination is reduced to 0.8 for gameplay reasons Kerbin gets a touch of eccentricity Mun receives a settings option to move it out to roughly Minmus' orbit, to maintain eclipses if the Kerbol realism patch is enabled Minmus has three options for its position in settings: unchanged (only possible if Mun does not move), Kerbin Trojan, and Hilda Loushine, a main belt asteroid in the vicinity of Dres, is added Selbig, a gray-brown dwarf planet standing in for Hygiea, is added probably more I'm forgetting lol OPX-DwarfPlanetsPlus v0.1.0 "Uncharted Lands" Garrath, a combined analog of Gonggong and 2003 AZ84, is added (VertexHeightOblateAdvanced will be needed) Kerla, Garrath's high-inclination moon, is also added @JoshTheKerbal's EelooMoons will support an alternate compatibility patch, placing Sar and Telsa in a position akin to Salacia and Acatea in the deep Kuiper Belt. Given that this release would be fairly far in the future, I don't know how I'm going to make that work with the patch SarnusPlus comes with. I might just give them both to him and remove it from SarnusPlus' code so the settings would be in EelooMoons instead of a cursed link between two mods that may or may not be installed together.
  14. I do include the option to relocate Minmus to one of a variety of locations after moving the Mun outwards to keep its eclipse capability after shrinking Kerbol, including as a Hilda asteroid. More bodies in the Dres area are provided by MPE and JMP, mods which the OPX suite is designed to work alongside, but I do have concepts of my own for a couple things. OPX-SSM is also not that close to completion I must confess so there is plenty of time to add things.
  15. Having returned from my vacation, I can continue work on the updates for OPX as well as the unreleased installments. JoolPlus will remain untouched for the moment until I figure out how to work with atmospheres, EVE and Scatterer compatibility, as that is the singular feature that needs to be added. SarnusPlus has no further specific objects planned, but I am working on its size increase to line up with the kerbalized Jovian world that I intend it to be. UrlumPlus needs to fix Pab's weird Kopernicus Expansion requirement that shouldn't be there, and add the three ring moons, but beyond that its just quality of life work. Finally NeidonPlus will be receiving updated scatterer compatibility for Neidon and Thatmo. DwarfPlanetsPlus currently contains one dwarf planet and its moon, and more will be added before release, as well. Thank you! It, along with Bop, seem to be analogs for the far outer moons of Jupiter, although in stock they aren't nearly far enough away from Jool to achieve this. As such I chose to make it a stand-in for Themisto. Hewing too close to the real solar system stifles creativity in my opinion, so I'm keeping to OPX tradition of not making analogued objects identical to the things they are standing in for – Masmar is substantially more blue than Mimas, Slate is approximately ten times larger than a Rhea analog should be, Dathil is a mix of the features of three Uranian moons, Chymere is definitely not identical to Proteus, Nyla and Psei are a fair bit larger than Neso and also are a binary outer moon. So Laythe is alright for an Io analog already, especially given that in KSP the only interesting feature of Io are the miniscule lava pools and beyond that the challenge would be identical to places like Vall, Klip, and Thatmo.
  16. I must confess I assumed regular OPM had that taken care of alongside the rest of the moons. uh. you gotta make that link viewable by everyone I cant see anything I find a thing that doesnt work with my mod, I make a patch for it, so yeah I mean, you can now
  17. Could you send pictures so I know what you're referring to? Normally I ask for logs but I doubt that would help here considering nothing is mechanically wrong with the game
  18. Gryspar and Hypo's "errors" are intended features. Hypo is a rough and jagged place like its real world analog. If you look at Gryspar's height map, the polar cone is a deliberately drawn feature. The next update will completely redo the Sarnus system's layout, which will logically include a Vizak and Ryla inclination fix. For now, it shouldn't be difficult to dig into Vizak's config and set the inclination to zero.
  19. ANNOUNCEMENT Hotfixes for reported issues in SarnusPlus and UrlumPlus have been uploaded to their respective github release threads. They are not presently available on Spacedock, because ironically I'm not signed into spacedock on my KSP computer. This will be rectified sometime in the future but for now just use the github link. @theogameren, ResearchBodies at Sarnus should work now, and Vizak, Ryla, Phabus, Dathil, and Lyxis no longer fade to black.
  20. I found the issue (when I was creating the file I forgot what booleans were so it said true when it should have been false) The next update will include PROPER pqs fixes alongside the sarnusplus research bodies compatibility fix
  21. I think ResearchBodies only works with new bodies if you make a new save, in any case. Try that
  22. Oh. Try adding the "n" and see if that fixes it. I'll change that for the next update alongside an ACTUAL fix for Vizak, Ryla and Phabus since the previous fix made it worse.
  23. I have no clue what could be wrong. I do all the things every other research bodies compatibility config does in exactly the same way. Do you have a log?
  24. New updates have been released for JoolPlus, SarnusPlus and UrlumPlus fixing several issues. and adding a number of compatibility things. OPX-JoolPlus v0.4.2: new settings option to retain the stock masses and radii for Laythe, Vall, Tylo, and Bop (requested by @Ultimate Steve) fix to the BopTrojan=False setting ensuring it orbits in the correct position and not on top of Tylo compatibility patch for Kcalbeloh, ensuring the wormhole doesn't nullref and break the game compatibility with KopEx Footprints, DMagic Orbital Science, and TarsierSpaceTech OPX-SarnusPlus v0.2.1: compatibility with KopEx Footprints, DMagic Orbital Science, and TarsierSpaceTech fixes for Vizak, Ryla, and Phabus' PQSSpace appearance OPX-UrlumPlus v0.2.1: compatibility with KopEx Footprints, DMagic Orbital Science, and TarsierSpaceTech fixes for Dathil, Lyxis, and Pymm's PQSSpace appearance
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