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The Minmus Derp

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Everything posted by The Minmus Derp

  1. Ah, I forgot I added that. It's a pseudobody that'll be added in the next Sarnus update that I blatantly forgot that I hadn't already released . It's standing in for Helene. oopsies! Assuming everything goes well, you are probably correct! At this point I should probably say... don't download this with CKAN. That is where every single problem has came from.
  2. Last time the file was updated was indeed six years ago. I can't see why anyone would intentionally make a map for a height map, and then flip it over so that all the features are on the wrong hemisphere.
  3. You know how the KSP log is in the main application folder? The Kopernicus logs are in the Logs folder in that application folder, in a zip file titled Logs-Kopernicus.zip. Individual logs are in the Kopernicus folder that sits next to that zip file.
  4. So I was looking at some of the moons to revamp them for OPX, and Nissee's color map is flipped upside-down compared to the height map! The fact that no one noticed this for six full years frankly baffles me.
  5. @asuraii Well this is a new one! I had a look at the KSPLog you sent. CKAN is historically not good at planet mods, so I'm not sure why I assented to putting OPX on there. Perhaps reinstalling them manually would help? For Kopernicus errors, the base KSP log doesn't tend to be particularly useful, so if its not too much trouble you should send me the Kopernicus Logs folder that the game zips up, if my first suggestion fails. Hope this helps
  6. Your Theo's KSC link in your signature doesn't actually link to this thread. It seems to link directly to wherever the clicker already is. Just thought you'd like to know about that.
  7. Yes. I mean, I won't have to do anything to provide that support, but yes. I think you'll like it.
  8. This selbig is so wildly different to the original Selbig. The original one was a horrible can-i-planet-mod-and-not-crash-my-computer test article that shares no similarities with the new one beyond a name. Dres still doesn't have a moon. I told no lies. Also please don't stack that many spoilers, it's annoying.
  9. Progress update! We have been working on some updates, including the beginnings of scatterer configs. Also, the first of the OPXtras is almost ready for release!
  10. Reinstall the mod. Something must have went wrong. I cannot help you if you don't at least do that.
  11. It also works with them for everyone except you, so what's the actual problem?
  12. You know what try updating all your mods because this is definitely a you problem and not a mod problem. If it still doesn't work, try opening the settings file I provide with SarnusPlus and turning off the pseudobodies and see if the game loads properly or if the problem's somewhere else.
  13. Screenshots of the issue, all the kopericus and MM logs, and a list of mods that you have. Given that my clean install does not have any of these issues its obviously something that isn't inherent. Also uh. That screenshot clearly shows two biomes.
  14. This information is useless. Screenshots and logs or I can't do anything. And how can you see one biome on Hock if Egin stops the game from loading?
  15. turn on "biomes visible" it definitely has biomes. It may not have *many* biomes, it has just two, but it definitely has biomes.
  16. v0.3.0 "Aster" of OPX-UrlumPlus has been released! Check it out on spacedock and github! It adds three new moons, fixes some visual issues with Dathil's stupidly deep canyons, and I realized I forgor to add biomes to Pab and Pymm so it has Pymm biomes now. As usual, inform me if anything's wrong and drop suggestions in the box.
  17. The last time the mod dev visited the forums in any way was almost five months ago.
  18. I haven't tested it with MKR, so to save me some time since you apparently are, is it in the right position? If not, I can add an extra segment to the Minmus thing to yank it back into the right orbit (and tone down the science because sweet jesus MKR science mode is way too easy) In other news, I'm working on Biscotti, the last unfinished mainline moon of Urlum.
  19. I'm returning to OPX-UrlumPlus after a good bit, to build some new objects for it. Hock and Picna have been made, but require some playtesting. Now it will be adding more than two objects! My question is: does it work? Warnings are often immaterial. If it actually causes a problem with the operation of the game, then let me know. You're welcome! Ryla was a really tricky one to pull off, to be honest. I can't fathom why Phabus is going wrong, but I wish you luck in figuring it out.
  20. So I wanted to add analogs for a number of minor moons, but adding them all as normal celestials would oversaturate the system with science to a degree that would make it hopelessly unbalanced. Pseudobodies are a fix for that initially developed by @WarriorSabe for Edge of Eternity, adding ten shepherd moons to the rings of Cerberus. Each group of pseudobodies would add up in scienceValues to one normal object in that position once you've visited every celestial in the group. They're basically set dressing. Sarnus' group of pseudobodies is incomplete, but when its done it will have around five small objects orbiting in the inner system. The final plans for JoolPlus, SarnusPlus, UrlumPlus, and NeidonPlus all include one or more groups of pseudobodies to fill out groups of objects that should be present without oversaturating the system with science or making the mainline celestials have cripplingly small amounts of it. ALSO. For anyone who downloaded the latest OPX-SarnusPlus update, get rid of the cache/pseudobodies folder and let it regenerate. There are a couple issues with the pseudobodies' scaledspace appearance that should be fixed by that.
  21. Realistically, thats reasonable considering the tiny size of the object, but for gameplay I think I'll amp that up a couple hundred times
  22. smooth ellipsoids. The other pseudobodies will be more elaborate, but the objects they're standing in for are equally simplistic.
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