

Xd the great
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Everything posted by Xd the great
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This is sad. Reminds us all of the dangers of space. RIP.
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Since your game is not up to date, your mods do not have to be up to date. Find the correct versions, redownload and try again. Also, try manual installing, CKAN messes with mod installs.
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Also, @jrodriguez will it be possible to make modular missile guidance a torpedo? Making the cruise height capable of being negative...
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Weird. @Adjie Did you check for incompatible mods? Does your rocket have electricity/connection? Is it a corrupted save? I.e. start a new save and test, and see if the problem persists? Is it a corrupted ship? I.e. build another rocket and see if the problem persists? Finally, i use all the mods you use except landing height and KER. Did you install module manager? And remove the not working mods.
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You need it to lock onto a gps target. Manually. Lock onto the target with laser and select send to gps. Then select the target from gps coordinator, and fire the missile.
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totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
I remember these games in the playgrounnd, where you had to stand on a log. Didnt thought it would be useful in aerospace industry. -
totm dec 2019 Russian Launch and Mission Thread
Xd the great replied to tater's topic in Science & Spaceflight
But there is LOX nedt to RP1. Mix them, and boom. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
No, the scorching wont be too heavy. Scorch (carbon deposits) are burnt off each time the rockets reenter. Well, many scorching/totally black booster= flown multiple times. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Well, the soviets used to send dogs up there with no method of rescue... I guess liquiding off animal lovers is not a good thing. But can't the rats tap into the ISS food reserve? -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Will spaceX do an abort test for dragon 2, or has it been done? -
Can you right click on the missile and see if they will engage air? Can you check the weapons manager and see if the guns are set to engage at 500, missiles per target is set to something>0, burst length and firing interval is 60 and 1? Can you check that missiles mounted in bays are set to be in a bay? Did you mount missiles on rails? What are the min/max engagement eange of missiles?
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totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Annoying, that is what happens when you have 100 paranoid customers. -
Realistic Overhaul will not work.
Xd the great replied to GameData's topic in KSP1 Technical Support (PC, modded installs)
You can check the mod compatability by checking the mods respective threads. -
1. Select the 30mm ammo, i think it is 30x173mm, double check in the info of the m230 tab in VAB. 2. Check the engagement settings, and min/max engagement range. And also the turret settings. 3. Try manual firing. Check for obstructions in the craft. 4. Try the other 30mm ammo box.
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Use the new universal ammo box, right click on it in the VAB/SPH, select the required ammo.
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The ammo can be done with a self made box containing the relevant rockets. I agree that they should add a demo part for the reloading missile module
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FASA Chute will not Deploy
Xd the great replied to grant977's topic in KSP1 Technical Support (PC, modded installs)
Right click on the chute and press deploy? What are the deploy parameters?