

Xd the great
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Everything posted by Xd the great
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I thought mod devs could ask ckan to do this. Im not sure. Remove some coding and probably dont tick the little box asking for the mod to be added to ckan.
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Circular motion at an altitude Aka a distance from the planets centre.
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totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Or maybe they were just too lazy and wanted to preserve the extra payload for testing second stage reuseability. -
Huh, i used to have the impression that atmo pressure is really high.
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If he did, he just touched space. The pressure will be kinda big though.
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Did someone stick a finger in the hole?
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Yeah, dont install through ckan. The tank cannons are ap, try testing against thickest armour.
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Increase bullet mass/calibre/tntmass/muzzle velocity increases bullet damage. If you want to blow up a tank, increase tnt mass. If you want armour penetration, increase the rest of the three. I dunno about the armour, ask the devs. Also, just as a precaution, check for installing in the wrong place, wrong/missing dependencies, incompatible versions of ksp and bdac and its dependencies, no ckan install. In the ksp world, do what you want, and keep a backup before you mess with .cfgs and any other files
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Are you sure that the tanks scored direct hits? The aiming of guns by AI is a bit... off But, as an advice, if you want to make the weapons more powerful, increase muzzle speed in the .cfg files. Or increase the tnt mass in the resource or bullet def files. Or just increase the mass of bullet. Or just increase the calibre of bullet to something insane, aka 1500mm cannon.
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Troublesome start-up...
Xd the great replied to Andrés Zavala's topic in KSP1 Technical Support (PC, unmodded installs)
You have too little RAM. Use a more powerful computer. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Yes, reusing boosters is always a goal, no matter for falcon 9 or FH. -
@Atlessa Im gonna runthe usual diagnostics, so here we go: 1. Did you install the bdac, pre and module manager correctly? 2. Did you install through CKAN? Off the top of my head, can you mount missiles to the jeans missile turret and try again?
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Hmm. I will test this. I AM NOT A BDAC DEV, SO THE FOLLOWING IS MY PURE GUESSING: Assuming you installed stuff correctly, as most missiles require a lock, if you dont have a lock, no mouse fire.
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As doc mentioned, YOU HAVE TO ARM BEFORE FIRING. THE MISSILES AINT BROKE, THE GUNS ARE. Did you arm before firing with the mouse? And did you bind firing to the mouse?
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You have to place the weapons manager on the craft. And you have to download PRE, BDarmory and module manager.
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- bdarmory
- physicsrangeextender
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There is also an animal called the tardigrade... Unkillable by freezing, radiation, boiling, or in space outside the ISS
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Captain America... Now I understand your point
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Dude, just throw the guy in orbit around a black hole and get out later.
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totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
assuming the aerocapture failed... bfr is drifting off into space. Some of the KE is lost through aerocapture, and perhaps a lunar gravity assist could help. But if bfr is not drifting out into space, it must be in a orbit or preparing to land somewhere. -
totm nov 2023 SpaceX Discussion Thread
Xd the great replied to Skylon's topic in Science & Spaceflight
Great idea, the ejection seats are good. For the failed aerocapture, i suggest a bunch of engine burns. Should be sufficient to place the bfr in an orbit around earth. Then we can refuel the ship and land. Actually, the space shuttle did not have a detachable capsule was due to someone worrying that it might fire accidentally in space. Dude.