

Xd the great
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Everything posted by Xd the great
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Real Solar System doesn't work!
Xd the great replied to soumya-8974's topic in KSP1 Technical Support (PC, modded installs)
Where did you get the game? -
High Altitude lakes
Xd the great replied to Klapaucius's topic in KSP1 Suggestions & Development Discussion
AHAHAHAHAH. Why is there no ocean currents? -
High Altitude lakes
Xd the great replied to Klapaucius's topic in KSP1 Suggestions & Development Discussion
Still, for visual effects... I want cliffs. Definitely not for base jumping and killing kerbals. -
UI Q-O-L suggestions
Xd the great replied to boolybooly's topic in KSP1 Suggestions & Development Discussion
I agree. Good idea. Squad, plz. -
New tweakable for cargo bay doors
Xd the great replied to Cassel's topic in KSP1 Suggestions & Development Discussion
@Cassel why? Apollo 13's damaged SM? Or give kerbals some air to breath in space? Still, being able to blow off doors is fun. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Xd the great replied to politas's topic in KSP1 Mod Releases
I would like to make my mod available on ckan, but I do not have any .dll in the mod. Is it ok to do so? -
EMP WEAPONS There are some new and old issues but I believe the team will fix it asap. And some bugfixes, less dependencies, change of modules in .cfg, new tntmass resource added. In short, update and have fun.
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BDB No parachute
Xd the great replied to KnedlikMCPE's topic in KSP1 Technical Support (PC, modded installs)
Well, I am sorry I cannot help you furthur. Did you ask the modder to confirm that there is such a parachute? -
Burn times suddenly really long
Xd the great replied to Zafer Altan's topic in KSP1 Technical Support (PC, modded installs)
I mean similar amount of fuel in both cases. -
Burn times suddenly really long
Xd the great replied to Zafer Altan's topic in KSP1 Technical Support (PC, modded installs)
Are you sure you have extremely close amount of fuel, same stage and engines activated, and same delta v of manourver required? -
is use AtmCurve broken??
Xd the great replied to aaronsta1's topic in KSP1 Gameplay Questions and Tutorials
Huh. I am going crazy for a new module. Or using dry/wet mode like the panther afterburning engine. Manually toggle it. Or somehow make it auto switch when in atmo. I am calling in the experts. @linuxgurugamer @SpannerMonkey(smce) -
BDB No parachute
Xd the great replied to KnedlikMCPE's topic in KSP1 Technical Support (PC, modded installs)
Hmm. Did you install module manager? Incompatible versions? Try reinstalling manually. Not through CKAN. Or use advanced tweakables in settings. Try finding if there is something that enables parachute staging. Like docking ports enabling decoupling. -
@SpyderWebster do try to read the first post of each thread before installing mods. Usually contains some useful info that prevents error and saves everyones time.
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is use AtmCurve broken??
Xd the great replied to aaronsta1's topic in KSP1 Gameplay Questions and Tutorials
As a noobish modder, Id suggest you to go to squad file in gamedata, use the .cfg for engines, copy and paste the relevant stuff for engine ISP into your part .cfg. Remember to change the details. If I remember correctly, more like useAtmCurve = True atmCurve { key = 0 1000 key = 1 3000 } i hope I did the right stuff here... Max thrust should not increase? -
(SOLVED)Crash when loading
Xd the great replied to martyns1234's topic in KSP1 Technical Support (PC, modded installs)
Remove other mods? Or closing background apps.- 11 replies
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- crash
- crash when loading
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(and 3 more)
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BDB No parachute
Xd the great replied to KnedlikMCPE's topic in KSP1 Technical Support (PC, modded installs)
Any dependencies not installed? Most of these times I slap a stock parachute on. And I thought Mercury does not have an atmosphere... -
Real Solar System doesn't work!
Xd the great replied to soumya-8974's topic in KSP1 Technical Support (PC, modded installs)
Going to store and look for other versions?