Torn4dO
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Everything posted by Torn4dO
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totm june 2018 Work-in-Progress [WIP] Design Thread
Torn4dO replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
After roughly 30 hours I have pretty much finished the outside of my spacestation, time to start working on the interior starting with 3 hangar bays! But after that I'll still have ALOT of empty space to fill up. Right now the partcount is 6700 -
Today I've made some progres on my latest space station, it's starting to look good!!
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totm june 2018 Work-in-Progress [WIP] Design Thread
Torn4dO replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I started on yet another spacestation, this will be my second attempt to make one large enough to have an interior! Just over 1600 parts now. -
SPACE STATIONS! Post your pictures here
Torn4dO replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I'll just dorp this here Craft file -
totm june 2018 Work-in-Progress [WIP] Design Thread
Torn4dO replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
After a break of about 5 months i got bored with Cities Skylines and went back to KSP since the wait for KSP2 is too long.. First I fired up a career mode but I got tired of grinding for science real fast so I went back to my old habbits of building space stations, I think this is a nice start for a new station: -
Holy, this is great news! This will definitely get me back to playing KSP !
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I haven't played KSP in some time so nothing new, but I made these ants a few weeks ago. They all walk very stable although veryyyy slow, about 1m/s.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Torn4dO replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
More like mechtank but that doesn't sound good -
totm june 2018 Work-in-Progress [WIP] Design Thread
Torn4dO replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I found a solution to my tripod problem, at least now the design doesn't go to waste ^^ -
totm june 2018 Work-in-Progress [WIP] Design Thread
Torn4dO replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
After hours and hours of changing, tuning and many many headaches I have given up on getting this tripod to walk. I think i might be because of the short legs in combination with losing balance since having 3 legs isn't to stable. If any of you have some suggestions I'm all ears... if not I'll just wait untill someone uploads a similar looking tripod, maybe I could use that walking script. For now this one will be tucked away in some dark wip closet. -
Breaking Ground Walker speed challenge
Torn4dO replied to Kergarin's topic in KSP1 Challenges & Mission ideas
I'm getting strange looks from across the room since I suddenly started laughing uncontrollably, very funny build!! HAHAHA -
Today I finished my ant colony. I also started working on a litle tripod, I really love the design but it doesn't have much power. Now to get it to walk...
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Breaking Ground Walker speed challenge
Torn4dO replied to Kergarin's topic in KSP1 Challenges & Mission ideas
Nice speed! I also turned my walker ant around it doesn't go faster than 1.3 m/s. Took me 2 min and 6 seconds! -
Looks like the symmetry bug from Making History is still alive and kicking, or at least I started getting that bug when I installed MH and it has gotten worse with Breaking Ground. This happend to me like 10 times in the past 2 hours.... it's driving me nuts! We need a update, and we need it now!
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totm june 2018 Work-in-Progress [WIP] Design Thread
Torn4dO replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Got my first prototype of a mech with two legs. It's slow though about 3-4m/s. And when I try to finish the design it gets to heavy for those small hinges Back to the drawing board. -
Today I came back to KSP after a break of a few weeks, and you all know why I've returned... Very basic design but it was a nice test of the new rotation parts. I love this update!!
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@Stratzenblitz75 Wow! Nice job reaching orbit this way, very creative!!
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Nice base. One lil tip though, since you chose to make this at Dres I would switch to asteroid mining. All asteroids around Dres have a perfect inclination so very easy to reach.
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(Stock+) Epsilon - Biggest Space Station ever? 8139 parts!
Torn4dO replied to Torn4dO's topic in KSP1 The Spacecraft Exchange
I don't think i want to know how long it would take -
Today I made a dome base and tested if it could land from low Eeloo orbit. Now it just needs a lifter.
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(Stock+) Epsilon - Biggest Space Station ever? 8139 parts!
Torn4dO replied to Torn4dO's topic in KSP1 The Spacecraft Exchange
I'm honored! Thanks! -
HOLY... did not see that one coming! And here I thought people didn't like fps killers Thank you guys!!!
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(Stock+) Epsilon - Biggest Space Station ever? 8139 parts!
Torn4dO replied to Torn4dO's topic in KSP1 The Spacecraft Exchange
Thank you! I'm usually quite a patient man but I think I did lose some of my sanity... -
(Stock+) Epsilon - Biggest Space Station ever? 8139 parts!
Torn4dO replied to Torn4dO's topic in KSP1 The Spacecraft Exchange
Lol, in IT terms my computer is ancient! I think I build it about 8 years ago. CPU: Core 2 Duo E8400 RAM: 4GB GPU: HD5750 Thanks! I didn't really keep track how much time I put in but I think it was about 7-9 hours. -
(Stock+) Epsilon - Biggest Space Station ever? 8139 parts!
Torn4dO replied to Torn4dO's topic in KSP1 The Spacecraft Exchange
In the editor I had about 5 FPS but loaded on the runway about 3 frames per hour