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Kerbolitto

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Posts posted by Kerbolitto

  1. Ok I've completed first stage, after many crashes.. failed jumps.. broken parts.. adventures !

    I've mistakenly took 2 different screenshots of the starting line, from differents trials. Timer starts at 1:03:59, my second screenshot was set at 1:05:00, I think this would be more in line due to added power on the rover, but it's more fair to post the longest time.

    Stage 1 : 11:42

     

    Starting line : 1:03:59

    9MupFm8.jpg

    Full compression :

    yI2DLDk.jpg

    High speed downhill (record was 57m/s :D)

    9RamnUG.jpg

    End of the stage : 1:15:41

    PlxZ9g7.jpg

     

  2. 1 minute ago, purpleivan said:

    There's that moment coming over the crest of the descent down to the temple when you see it and think "ah... there it is, not far to go now, all downhill from here". Half the time I take it overly slow coming down that bumpy slope, the other half I forgot all about being sensible.

    Inevitable result being a "bounce... uh oh, tumble, I've got this... no I haven't, restart race" moment.

    Yeah .. Im flooring the pedal 98% of the time, only lifting after a huge compression :D Main problem is that the hinges are wobbly, they also compress from the front to the back on heavy landings, and the wheel hates it D:

  3. 20 minutes ago, Mars-Bound Hokie said:

     

    Personally, I blame the precoolers for my problem. I already have shock cone intakes for the engines, not to mention I could trade the precoolers for 800 more units of fuel - then I would have made it back. On the other hand, I don't know if I should make that call just yet.

    • Just how useful are they when combined with shock cone intakes?
    • In terms of aircraft performance (speed, altitude, maneuverability), how different is using precoolers from not using them (putting fuel tanks in their place)?

     

    I'd say that if you fly high enough you won't need pre coolers, as you reduce throttle at cruise speed, also, one shock cone might be enough air for both engines (I use 1 for 2 Rapiers).

  4. Heya, I'm sharing with you some of Valentina's adventures, mostly flown and documented by my friend @Pouicpouic :)

     

    Episode 1 & 2

     

    This first two parts are about boating on Kerbin and Laythe, the second one was hiding a few surprises in its cargobays .. : D

    Those missions were designed and flown exclusively by pouic :)

     

    After that, we decided to share our crafts and designing-style to land an outpost on the Mun, with rovers and stuff to have fun around .. Here's what happenned ! :)

     

    The biggest structure above the cliff is intended to provide a better view to kerbals sitting on the edge, because why no, its holidayyyyyyys. The sledges were created out of a stupid idea (really?) and it worked out perfectly !

    The two buildings in the end will be detailled later :).

     

    This second part, still on the Mun, is Valentina having fun in a very sturdy rover :D

     

     

    Hope you enjoyed :)

  5. @michal.don Here is the v4 :

    xIXs2Da.jpg

    MZRGnFE.jpg

    vZwR6rM.jpg

    Its now wider (easier to align com / col without taking payload into account), I haven't put RCS on, or decided which engines to use (currently there are 2 wolfhounds and 2 skiffs in the back). It's possible to change fuel tanks under the wings, or even stage them for more dV. The bays aren't aligned to the ground so the height clearance is not extreme. What else mmh .. The central core is an autonomous shuttle, which has one spark to deorbit and 2 Panthers for fun. You can spot a tiny wing below the cockpit, inclined a few degrees to align center of lift :)

    What do you think of this craft ? Decoupling the bays or staging fuel pods means that it's not a shuttle anymore ? It still need some work to be viable, but Im playing a bit less those days :/

     

  6. 14 hours ago, jinnantonix said:

    Good point, no reason to disallow fuel cells.  Changing the rule now.  

    BTW, I don't see why you need so many RTGs.  The ISRU facility is autonomous, ie an engineer is not included, so the equipment runs at a much lower efficiency and electricity consumption.  It takes a long time to generate fuel, but time is not a factor in this challenge.

    I just quickly calculated ISRU + 1 drill which is around 40 RTG, but with fuel cells Im fine, I searched a challenge since a few weeks / months to use some of my ships which have no real purposes ^^

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