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Posts posted by Kerbolitto
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MORE MORE JUMPS !
I finished Stage 2 of this excellent challenge :
This time the stage took place between high mountains and deep valleys, brakes very much needed
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STAGE 2 :
Hopefully this thing has brakes, I used them only 1 time on first part but 10 to 15 during this second stage !
High speed rebound :
Buggy-ing around :
More jumps
Finish line, let's add 1 second by the time I passed the flag :
Starting time 01:40:00
Finish line 01:51:30
Stage 2 Official-time11:30
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I really love your videos and (forced) other peoples to watch them
This is great inspiration, especially the way you ''install'' kerbals in outposts, how they look more convenients, viable, and not as sleek or impersonnal as we usually tend to create them !
Thank you for putting the time & effort into those videos !
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MORE
JUMPS(I know you guys like those :p)
New rover now has 20 wheels, a compressor-fed V6 (maybe ?) which requires 55EC / second
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Ok I've completed first stage, after many
crashes..failed jumps..broken parts.. adventures !I've mistakenly took 2 different screenshots of the starting line, from differents trials. Timer starts at 1:03:59, my second screenshot was set at 1:05:00, I think this would be more in line due to added power on the rover, but it's more fair to post the longest time.
Stage 1 : 11:42
Starting line : 1:03:59
Full compression :
High speed downhill (record was 57m/s )
End of the stage : 1:15:41
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1 minute ago, purpleivan said:
There's that moment coming over the crest of the descent down to the temple when you see it and think "ah... there it is, not far to go now, all downhill from here". Half the time I take it overly slow coming down that bumpy slope, the other half I forgot all about being sensible.
Inevitable result being a "bounce... uh oh, tumble, I've got this... no I haven't, restart race" moment.
Yeah .. Im flooring the pedal 98% of the time, only lifting after a huge compression Main problem is that the hinges are wobbly, they also compress from the front to the back on heavy landings, and the wheel hates it D:
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On 2/6/2020 at 12:39 PM, purpleivan said:
Ah yes... the descent of doom.
I was looking at the temple, throttle cut-off, and I jumped a nasty bump
Most of the time it just land on its back, Im wondering if I should add a hinge-device to put it back on its wheels .. !
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6 hours ago, klond said:
Pretty sweet. Very insect-looking.
Yea .. Its hard to package the suspension because how tall they are ! I tried a push-rod design (bit more compact) but it's not as good to absorb heavy landings. Its a blast to drive, even if I never finish first stage after 5/6 trials
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..Would have finish at around 12:50
Full compression :
Merde !
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20 minutes ago, Mars-Bound Hokie said:
Personally, I blame the precoolers for my problem. I already have shock cone intakes for the engines, not to mention I could trade the precoolers for 800 more units of fuel - then I would have made it back. On the other hand, I don't know if I should make that call just yet.
- Just how useful are they when combined with shock cone intakes?
- In terms of aircraft performance (speed, altitude, maneuverability), how different is using precoolers from not using them (putting fuel tanks in their place)?
I'd say that if you fly high enough you won't need pre coolers, as you reduce throttle at cruise speed, also, one shock cone might be enough air for both engines (I use 1 for 2 Rapiers).
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I might be overdoing it, this is probably my 20th iteration ! I tried almost every type of suspension I could think of, but always crashed in the last downhill part at 4km of 1st flag xD The rover is fantastic, but even with triple pistons in front, they sometimes break on heavy landings (7G +/-) !
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@Togu Very cool shuttle !! But how much dV it has ? You plan to do the other challenges ?
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Here is part 3 which features a maintenance outpost with fuel station, garage, spare parts and rovers ! Also there's a cool low-gravity transporter used to join massive radio telescopes used to phone-call probes everywhere in the Kerbol-system !
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Various pictures I really like from my STS attempt
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Heya, I'm sharing with you some of Valentina's adventures, mostly flown and documented by my friend @Pouicpouic
Episode 1 & 2
This first two parts are about boating on Kerbin and Laythe, the second one was hiding a few surprises in its cargobays .. : D
Those missions were designed and flown exclusively by pouic
After that, we decided to share our crafts and designing-style to land an outpost on the Mun, with rovers and stuff to have fun around .. Here's what happenned !
The biggest structure above the cliff is intended to provide a better view to kerbals sitting on the edge, because why no, its holidayyyyyyys. The sledges were created out of a stupid idea (really?) and it worked out perfectly !
The two buildings in the end will be detailled later .
This second part, still on the Mun, is Valentina having fun in a very sturdy rover
Hope you enjoyed
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@michal.don Here is the v4 :
Its now wider (easier to align com / col without taking payload into account), I haven't put RCS on, or decided which engines to use (currently there are 2 wolfhounds and 2 skiffs in the back). It's possible to change fuel tanks under the wings, or even stage them for more dV. The bays aren't aligned to the ground so the height clearance is not extreme. What else mmh .. The central core is an autonomous shuttle, which has one spark to deorbit and 2 Panthers for fun. You can spot a tiny wing below the cockpit, inclined a few degrees to align center of lift
What do you think of this craft ? Decoupling the bays or staging fuel pods means that it's not a shuttle anymore ? It still need some work to be viable, but Im playing a bit less those days
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14 hours ago, jinnantonix said:
Good point, no reason to disallow fuel cells. Changing the rule now.
BTW, I don't see why you need so many RTGs. The ISRU facility is autonomous, ie an engineer is not included, so the equipment runs at a much lower efficiency and electricity consumption. It takes a long time to generate fuel, but time is not a factor in this challenge.
I just quickly calculated ISRU + 1 drill which is around 40 RTG, but with fuel cells Im fine, I searched a challenge since a few weeks / months to use some of my ships which have no real purposes ^^
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@jinnantonix No fuel cells allowed ? This means I have to use 40 RTG ?
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How are you supposed to use the ISRU base ? fill tanks on the south poles, fly them back in LKO then launch to Duna ?
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What do you guys think of this ? Its still a work in progress
It's able to land on the ground or in water (take off works too), the top shuttle can be separated from the rest in case of abort.
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16 hours ago, MarkoeZ said:
Hmm, i knew about the solar panels, but no engine/cone at the rear matters too? First time i heard that
But been out of the loop a whileI can give you more specific advices if you want But that's just my opinion based on experience, not engineering pro tips !
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The Jool 500 Kolonization Challenge Continuation
in KSP1 Challenges & Mission ideas
Posted
Hey @JacobJHC !
Is it possible to give a try at this challenge ? Is there a more recent one by you or someone else (septemberwaves) ?
I don't have a very good PC but I'm willing to start colonizing one or two moons