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Everything posted by Manul
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Do you use TextureReplacer or Textures Unlimited? I have a 'texture not found' error with b-29 cockpit but it doesn't prevent the part from being compiled and everything seems to work.
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The engine goes full throttle and then shuts down for unknown period of time... excellent for making the suicide burn a real suicide.
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Scripts VesselChaffInfo and VesselECMJInfo are from BDAc, I have no other mods that use BDArmory stuff. No idea where the Vessel script comes from, but I begin to understand what's going on: when a vessel having parts with these BDAc modules becomes a part of a parent vessel, some scripting problems prevent the vessel info from being removed. And when it's undocked it collides into it's copy that has not been removed. Sometimes it doesn't collide and I get two glitchy copies of one vessel clipped into each other.
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That is why a huge canopy is required. If the canopy is almost the same size as the fuselage (as on pictures above) it might have enough space to fit an oversized kerbal's head.
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These cockpits aren't so huge, just fuselages are relatively small. In Kerbal scale it's a good idea for 0.675 fuselage. We haven't seen 0.675 cockpits since Lack's SXT and 0.675 sized planes used to be so cute (they go on being cute because they work in 1.7 too)
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Switching PRE ON|OFF, removing PRE gives the same result when docking: [ERR 17:15:57.181] Can't remove Vessel (Script) because VesselChaffInfo (Script), VesselECMJInfo (Script) depends on it And everything explodes each time I get this error. Yes, I have only one copy of ModuleManager and it's up to date.
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Docked together two stock Crater Crawlers both with countermeasures. Undocked and the universe collapsed. A smaller Bugg-E rover just explodes without collapsing the universe. The only mod that affects physics is PRE, maybe I need to test it on a full stock with only BDArmory installed. Sometimes when the bug happens nothing explodes but I get two very glitchy copies of undocked craft clipped into each other and later the game crashes.
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Manul replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Trying to find an external camera view on MFD's in Hornet cockpit: What? Looking at mirrors: Really? Clicking mirrors: Really!!! And it works without custom DLLs only with text config files, it's magic! -
Had a Fighter Jet Explosion and Universe Collapsing Syndrome (FJEUCS) since I first tried to dock fighters to an aircraft carrier and then undock them in v1.4. When a fighter is docked to a larger craft (so it stops being a craft and becomes a part of another craft) and then undocked, everything explodes spamming log with error messages, crashing the universe and sometimes the game. It happens only with fighter jets and only when it's docked to a larger vessel. Recent investigation showed that FJEUCS has not gone yet (KSP v1.7.3 BDA v1.3.1) and it happens only if a smaller craft has ECM jammer or countermeasure launcher. This record appears in the log when something with jammers or countermeasures is docked (KSP v1.7.3 BDA v1.3.1 ) [ERR 17:15:57.181] Can't remove Vessel (Script) because VesselChaffInfo (Script), VesselECMJInfo (Script) depends on it And when it's undocked FJEUCS happens and the log is full of 'part A collided into part B' records. Has anyone else suffered from FJEUCS?
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Is it possible to add 'mobs' in this game, through a mod?
Manul replied to Selective Genius's topic in KSP1 Mods Discussions
There is a more easy way to do it: 1) Paint kerbals purple,red and yellow 2) Add weapon manager and surface AI modules to "AlienKerbalEVA" part. BDA now allows more than two teams so they can be mutually hostile/friendly 3) Make the evil ones shoot laser beams from their eyes. The friendly ones too. Or maybe not laser beams but the rainbow beams of love. 4) Create a CC contact pack that spawns aliens and "gives them a purpose"(tm) 5)???? 6) Profit! -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Manul replied to Nils277's topic in KSP1 Mod Releases
I used to build some VTOL planes with Lynx hover engines in 1.4. A nuclear VTOL plane was tested on Duna and it didn't work: the nuclear thermal jet produced very little thrust and hover engines didn't work at all. I didn't find it surprising that lifting fans don't work at the pressure of 0,006 Atm Maybe I need to test it again because horizontal jumping landing on Duna is pain. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Manul replied to Nils277's topic in KSP1 Mod Releases
Test them on Eve. Duna's atmosphere is not dense enough for the propellers, so they produce no thrust (no thrust = flameout for jet based game mechanics). -
I used to unlock hypersonic flight without orbiting Kerbin. Science from all Kerbin biomes + funds/reputation to science strategies + lots of atmospheric/ground survey contracts and i got it. If you do not put your spacecraft into a stable orbit you can still get these nice contracts with increasing range, altitude and reward. Launching a suborbital rocket into "in space high" was the only thing I did above the atmosphere.
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Helicopter rescue above 6km altitude is nearly impossible in real life too. I used a tiltrotor vtol with Osprey engines. Made it as light as I could, so it was able to hover high in the mountains.
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1.7 Airplane Part Redesigns
Manul replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
No, please, no. I don't want Goliath turbofan look like this -
[1.5.1] AoA Technologies - Maintenance & Development thread
Manul replied to Wolfair corp.'s topic in KSP1 Mod Development
Awesome looking cockpits. And Rafale is the best, perfectly fits the MK2 cross section and the wing sections (or canards) fit to both sides of this cockpit just as planned. (unfortunately it's the worst for flying in IVA but I hope it's internals are under construction). Got the JSIVariableAnimator error when using KU34 and Cobra cockpits, it affects the HUD pitch ladder and velocity vector. After adding a RasterPropMonitorComputer module in config files the error has gone and the HUD seems to work. Also the Rafale has science experiment and science container modules missing so it can't do the crew report. Did anyone try to board the Rafale cockpit in space? My kerbals wasted all the EVA propellant but did not make it, so I had to dock another vessel to my spaceplane to use it as an airlock. I don't know if it's a bug or I'm just not good at getting kerbals into cockpit without integrated ladder.- 238 replies
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