catonthekbd
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KSP2 Release Notes
Everything posted by catonthekbd
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attempting to load latest pear via ckan, and it does not like the zip file CKAN.InvalidModuleFileKraken: PEAR 1:1.0.2.1: C:\Users\caton\AppData\Local\CKAN\downloads\downloading\9254AB50-PEAR-1-1.0.2.1.zip has length 10968, should be 10914 at CKAN.NetModuleCache.Store(CkanModule module, String path, IProgress`1 progress, String description, Boolean move, CancellationToken cancelToken) at CKAN.NetAsyncModulesDownloader.ModuleDownloadComplete(Uri url, String filename, Exception error, String etag)
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Space station contract
catonthekbd replied to SmadaEkim's topic in KSP1 Gameplay Questions and Tutorials
The stock contracts I have have said the same - but I am not 100% sure if the "launch in one go" applied to whole vehicle, or just the core bit specified in the first line of the contract - experiments needed -
first time I have run KSP in months used my usual patch technique. Copied 1.9.1 directory to a 1.10.1 one, and the attempted to patch the new directory All I get is "directory not valid" errors - any ideas what I have done wrong? 1.10 folder ready to be patched - ksp runs from it fine trying to patch it Computer says no :(
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Newish career game, the first 4 tech tree nodes open, all buildings level 1, apart for Astronaut at lvl2 Sent Jeb to orbit to farm some EVA science. Found I had enough Dv to do a Mun flyby. Thought it would be interesting challenge, as no patched conics, or manoever nodes yet. Did a sucessful flyby at low altitude, intending to use gravity assist to drop me back into Kerbin atmosphere. (you can tell where this is going already, can't you ... ) The resulting Ap on exit from Mun SOI looked a little high - somewhere above minmus !, and as I got near it I got a message that I had left Kerbin SOI ! Now how to get Jeb home safely with 500 m/s Dv and none of my usual tools available on the map screen .... Got there in the end, thanks to a fluke aerobrake at *just* inside heat threshold , in a mission took over a year Jeb's dinner was ruined - he forgot to turn the oven off.
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drain valve altitude record.
catonthekbd replied to Flying dutchman's topic in KSP1 Challenges & Mission ideas
no - think I will wait to see what Bradley Whistance does first -
drain valve altitude record.
catonthekbd replied to Flying dutchman's topic in KSP1 Challenges & Mission ideas
Does Scott Manley getting to orbit count? -
how do i capture an asteroid?
catonthekbd replied to minerbat's topic in KSP1 Gameplay Questions and Tutorials
It can be worth selecting the asteroid in the tracking station and then moving your viewpoint so both lines of the Asteroids orbit are in-line with each other (and also centred on the 'dot' in middle of Kerbin), and you are above the equator. Now carefully timewarp until KSC is also in line with the orbit, and launch at the inclination of the asteroid orbit lines. With a bit of luck you should be nearly in the same plane as the asteroid, saving tons of Delta-v. Now go catch it -
Will KSP 2 be released to mobile?
catonthekbd replied to The quantum physicist's topic in Prelaunch KSP2 Discussion
I would love a mobile app that talked to my main PC running KSP(2), and displayed status info/maps/etc. -
looks like they did not replicate the 11 hours before liftoff that the rocket computer is switched on when doing the in-house testing (best theory so far seen on NSF forum)
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[1.12.5] Restock - Revamping KSP's art (August 28)
catonthekbd replied to Nertea's topic in KSP1 Mod Releases
added screenshots and modlists to github have not lound log entry yet - will update later if I find it. -
[1.12.5] Restock - Revamping KSP's art (August 28)
catonthekbd replied to Nertea's topic in KSP1 Mod Releases
for me it breaks parachute deployment chute info window is messed up, and chutes never come out without Restock With Restock -
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
catonthekbd replied to nightingale's topic in KSP1 Mod Releases
I had a bit of a nightmare with the Casino contract - it would not recognize any of the parts matched the contract Screenshot Undocking, and re-docking the main accomodation module (5x inflatable units at the far end) suddenly fixed most problems, but it still could not "see" the centrifuge at the near end. I tried undocking and re-docking it, but could not control it ! - so gave it a viking funeral, and replaced with a simple 10 bed unit to get 100 bed total now have a working Casino I just have to remember to leave the keybaod alone after entering Physics range for 15 seconds while it loads up.- 699 replies
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Spent a hour failing to dock an asteroid to the spine of my new casino - using the large docking ports. Then found I had fitted them all 12 of them back-to-front
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rescue mission + outer planet mod = help!
catonthekbd replied to catonthekbd's topic in KSP1 Gameplay Questions and Tutorials
Yep I think I found a route to the other rescue contract - plane change, retro burn to bring Perigree as far inside Moho as I can without overheating, then intercept burn at perigree that reduced 12 year trip to 9.5 year, but looking at 20k - 30k dV ! many thanks -
I accepted a contract to rescue a Kerbal, and return him home in 20 years. Then I went to the tracking station to find him, and zoomed out, and out, and out, and .... I put together a probe, and sent it into solar orbit. Then got MJ to give me an intercept. Over 20 years just to get there! Is this contract possible at all? How would I plan the intercept? I have about half the tech tree available at the moment. Getting the rest will cost 66000 science! current mod list
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Can't install 1.7.3
catonthekbd replied to MaxwellsDemon's topic in KSP1 Technical Support (PC, unmodded installs)
#me2 I tried it myself, and I get the same result I have re-downloaded the patch, and it still does not like my directory -
I used a couple of sepertrons - it did a couple of back flips, moved about a metre, everyone survived
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Game resolution not persistent
catonthekbd replied to Gameslinx's topic in KSP1 Technical Support (PC, unmodded installs)
I have suffered the same thing - clicking on a delete box on KAC while the rest of the screen is still black after a sceen change triggers it for me, but I have also had it clicking on other mods as well.