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Jebediah Kerman Jr.

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Everything posted by Jebediah Kerman Jr.

  1. How would I switch between relative and absolute offset on an Xbox one? Thanks in advance!
  2. Okay. I built my own replica a while back, it had an abysmal part count and it didn't look much like the real thing. I bet you'll do better.
  3. I recently made a thread called the Sputnik Challenge, where you need to build an R7 replica and deliver a Sputnik to orbit. I have a new challenge. Build a stock N1 replica using no DLC parts (with the correct number of engines and stages, of course), transport it to the Baikerbanur Cosmodrome, launch it to the Mun. Try to make the mission as realistic as possible, in both appearance and function. Good luck!
  4. Last Thursday I created a new career mode save on my console (actually, it's my son's XBox, but he lets me use it to play KSP). After unlocking the necessary tech, Anfrid Kerman voyages to the Minty Moon. I wanted to bring home as much science as possible, so I hopped from biome to biome. At site 1, he made an EVA, planted a flag and took a sample. He then attempted to climb the ladder of the craft, given the name of MLTV-1 (Minmus-Mun Landing Test Vehicle). "(X) Grab" did not show up. Frustrated, he jetpacked directly to the pod's hatch. Neither "(A) Let Go", "(X) Grab," or "(B) Board" showed up. Pressing any of those buttons resulted in nothing. I reloaded the quicksave from when he planted the flag, and he attempted again to get back in the pod. The same problem occurred. So I reloaded the XBox. Anfrid Kerman was able to re-enter the pod. Hallelujah! But the worst was yet to come. At site 2, I clicked on his EVA button. He popped out of the capsule, but the options, once again, did not show up! He just hung on to the ladder on the pod, unable to let go, climb up or down. Could not turn on his jetpack. I had to cut the mission short because of this bug, which is probably worse than the command seat exploding bug. That bug was incredibly annoying, but it could be avoided altogether by not using command seats. That leaves plenty of other options for rovers, like the MK1 inline cockpit. I don't know how to fix this bug. Reloading the console takes 2 minutes and and the effect of doing that only lasts for 1-3 EVA's. Please help!
  5. I play KSP on my son's XBox (I am a cheapskate), sorry for no pic. I am looking to get KSP on steam, however.
  6. I built a new Mun Base, I call it Young Base after John Young.
  7. Mods are allowed, only if they make the challenge more realistic though.
  8. Today's challenge will commemorate one of my favorite space probes, Cassini-Huygens. The challenge: Level 1: build a (stock) realistic-looking Cassini-Huygens, launch it on a Titan IV-B/Centaur rocket, send it to Sarnus, drop the Huygens probe into Tekto's atmosphere. Level 2: do all of the above, but also fly by all of the other 4 moons of Sarnus before releasing Huygens into Tekto's atmosphere. Level 3: do all of the above with no gravity assists, Jool or otherwise (Slate assist to capture) Level 4: do all of the above, but add small, minimalistic, one-way landers for the other 4 moons (Weight limit: 3 metric tons per lander) Level 5: do all of the above in career mode.
  9. Well, the savefile I'm taking about is on my son's XBox (We got him KSP for his 11th birthday, and I decided to not bother buying it on my laptop, to save money), but I will modify my profile pic. Laythe, and by extension Jool, with its five very interesting moons, (save Bop maybe, since it's just a bigger Gilly, except for the kraken) is my favorite KSP planet. How would I add props to Laythe? Don't know how much dv in orbit exactly, about 1300 needed to eject from Jool/Laythe, ~1200-1350 DV left after that. How's 2500-2650 for a rough estimate?
  10. See, the main problem is that I need to get back to Kerbin in 8-9 years or less. I have a "science from surface of Laythe" contract, Ribfrod Kerman accidentally stepped on and broke the communications aerial, so I have to recover the data. Also, how can I do a Kerbin gravity assist anyways in minimal time, starting at a Jool-Kerbin transfer window?
  11. I'm using a spaceplane. Single stage from Laythe's surface to Kerbin. Last time I visited Laythe with a spaceplane, I had to abort the landing. I used my engines to capture around Kerbin, but my initial velocity that time was more like 4500 M/S. Also, my craft does not have a good thrust to weight ratio (one Nerv for 20ish tons of plane), and I probably don't have enough DV to capture, at least at 6000 m/s. I don't know what I'm doing wrong. I had a worse transfer last time, at least from what I could see.
  12. I've ascended back to Laythe orbit, and ejected back to Kerbin. I don't think I did anything wrong, but my Kerbin entry velocity was ~ 6000 m/s. From Jool I think everything was optimal, so what could I have done wrong? I quickloaded back to Laythe orbit, of course.
  13. Oh yeah, I think it was a CoL issue. In my first attempt, the plane kept tumbling out of control in the upper atmosphere.
  14. This mission idea involves making all sorts of partially/fully reusable spaceplanes. Some ideas I've had: A cargo shuttle launched on top of an expendable booster A VTOL SSTO plane that takes off from the launchpad A spaceplane to Laythe (of course) launched with 2 side boosters and nuclear tug Etc. Now show me your designs! Have fun!
  15. My second Laythe landing attempt is underway. Larger wings, bigger landing gear, and CoM/CoL issues fixed. Crew: Commander: Malin Kerman "Pilot" (copilot): Linlee Kerman Senior scientist: Burrey Kerman Junior Scientist: Ribfrod Kerman Head Engineer: Nataliana Kerman Junior Engineer: ? (I forgot his name)
  16. I can't maintain level flight and keep it going at less than 70 m/s. It probably needs bigger wings.
  17. Update: I had plenty of DV for my return to Kerbin, but I still had to abort the mission. I tried to land the spaceplane about 20 times. Every time I tried to land it, it exploded. It could not get under 50 m/s as it hit the ground. I am so furious right now. Next time I'll use bigger wheels.
  18. So, 1270 m/s to Minmus surface, 1270 m/s back. But wait, it doesn't take 1270 m/s to get back from Minmus, the 1270 figure includes a deceleration burn at Kerbin periapsis. I am not the most efficient player of the game, so I'd say when I use the Minmus SSTO, I spend ~300 excess DV. That gives me ~3500 m/s, plus the ~3500 m/s I use to get to Kerbin orbit. My spaceplane/SSTO has 4 Rapiers and 1 Nerv. I probably won't need much oxidiser to get to Laythe orbit. So ~3000 m/s needed to get to Laythe orbit, I probably have about 3150 m/s left in orbit of Laythe, taking into account the higher ISP of the Rapier on jet mode as compared to the Nerv. What am I going to do? I do have some "emergency procedures" 1) Do a chain of gravity assists off of Jool's moons, but I am terrible at gravity assists. 2) Rendezvous with the tug in orbit, line up the Nerv and 1.25 meter decoupler, switch to the other vessel (the tug), and puuuuusssshhh the spaceplane out of Laythe's SOI to gain some extra D/V. 3) Don't land on Laythe at all. I could do the alternate mission instead, a Bop landing, but I could go to Bop any old time. Laythe is the favored destination. This is a worst-case scenario, I do not want to abort the mission.
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