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Cruesoe

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Posts posted by Cruesoe

  1. 2 hours ago, Sir Mortimer said:

    <snip>

    From what I can see based on the feedback I get the feeling that engine failures might be happening a bit too frequent. What do you think, should they be changed to be more reliable?

    I have personally halved the sliders in the options and always use high quality engines now money isn't a problem.   I felt they occurred a little to often. It felt like an engine failure was likely to happen on every mission and the surprise was when it didn't rather than when it did.

  2. 2 hours ago, Galland1998 said:

    I know the mod hasn't been updated for 1.8.1 but I was kinda hopeful based on what some folks were saying in earlier postings.  In my 1.8.1 load, you can turn on the GUI, the launch button would show briefly and then quickly disappear.  Very strange.  If you are quick and click on the launch button before it goes away the launch goes as programmed.  Though that being said you don't really have time to take it off of the default settings.  I'll have to try on a clean install to see if there might be some strange interactions with the mods that I am running.

    Well I did some more testing on a clean 1.8.1 install and the mod seems to work.  Now the fun part of trying to figure out which mod, of some 120 or so, is causing a conflict.

     

     

     

    I had this issue and had to uninstall world stabilizer or whatever it was called 

  3. 4 minutes ago, HansAcker said:

    I noticed :) I docked a lander with a Communotron 16-S to a station and saw the data rate drop dramatically. There's no way to disable a non-retractable antenna, right?

    On another mission, I sent a relay carrier (3x3 RA-2) along with some science experiments. The data rate was no problem. The power drain of 9 antennas was. I eventually disabled all but one data transmitter module in persistent.sfs

     

     

    I think combining antennas increases range but not data rate.

    @Sir Mortimer Can confirm I'm sure.

  4. 2 hours ago, Bobomir said:

    Help please. How to reduce electricity drain?

    Reduce the number of electrical devices on your vessel?

    Everything uses power, only take what you need.

    The science experiments draw different power depending on the experiment so don't expect to be able to load up a vessel with every single one. Only take what you can manage. Use the planner to see your expected usage.

    It's all part of the challenge.

  5. 2 hours ago, flart said:

    A problem, appeared somewhere around 0.8.1 - 0.8.5 update, which looks like EVE related. 
    Sometimes ... clouds touch the KSC. It is fixed after going to map, and back.

      Reveal hidden contents

    sJSWZG3.jpg

    After going to map and back:

    0fGNk9U.jpg

     

    I believe the was an issue in the first release of EVE for 1.8, have you got the very latest EVE?

  6. 39 minutes ago, aluc24 said:

    @Sir Mortimer, could you please tell me how do I enable/disable the default Messages for new craft? I mean the messages like battery, supply, signal, etc. Most of the time these warnings are not necessary, and are a quite annoying as they stop the time warp, forcing me to disable each on on each craft individually. Also, when two vessels undock, they do not retain their message configuration, and so I have to disable everything I don't need yet again. I believe I saw this option somewhere, but I can't find it now. Could you please tell me how to do that?

    It's in the Kerbalism options on the KSP difficulty setting pages.

  7. 14 hours ago, Louis93 said:

    sorry to sound like a broken record on repeat, but i've deleted all my mods and reinstalled them using CKAN instead.. I now have clouds but something just doesn't seem quite right, the colours are off, certain parts of the sea glitch out with big squares and the dark side of the planet isn't so dark and the clouds are black.. Sorry i'm far from being the smartest tool in the box and am having trouble describing the issue, here is a picture for reference

    https://steamcommunity.com/sharedfiles/filedetails/?id=1899543386

     

    Are all your mods, specifically Scatterer and EVE, the 1.7.3 compatible versions and not 1.8 versions?

    Also check out the 'How to get support' forum thread. Mod lists and Log files will be needed if you want help.

  8. Very pleased to add this in to my 1.8 l collection.

    One small request though... I like to increase the hours required to get Veteran status to double the default but it's really tricky to do as the scale of the slider in settings is massive. 

    I edit the save in the end to get what I want.

    Is it possible to lower the scale of the settings bar to make smaller increases easier? I can't remember the maximum but I'm sure it was 1000's of hours.

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