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Everything posted by Mythical Donuts
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so we have to make a space station, only using srbs, no rcs?
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What planet mods do people want?
Mythical Donuts replied to Mythical Donuts's topic in KSP1 Mods Discussions
Done -
Hey everybody, I'm a planet mod maker with Kopernicus, but I'm running out of ideas as everything seems to have been done before. so just post any suggestions you have or ideas, or just put your opinion on the poll. Thanks!
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[1.6.x][Kopernicus]Morimee System 1.2!
Mythical Donuts replied to Mythical Donuts's topic in KSP1 Mod Releases
1. I’m sorry, i’m the worlds worst at normal map making 2. I don’t know how to adjust that and it’s also I like it being that you have to physically go there to see the surface properly 3. See answer 1 -
[1.6.x][Kopernicus]Morimee System 1.2!
Mythical Donuts replied to Mythical Donuts's topic in KSP1 Mod Releases
Have you got Kopernicus, Modular flight integrator and Module manager? Those are three mods this needs -
Doing It Constellation Style
Mythical Donuts replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
Ok that's fine -
Doing It Constellation Style
Mythical Donuts replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
what I meant was basically a super tiny planet, so it would have it’s own gravity and would be on a resonant orbit with Kerbin. If that’s not allowed, then I might just do that and a stock asteroid rendezvous in the same mission -
Doing It Constellation Style
Mythical Donuts replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
hey, I'm thinking of doing this, but for the asteroid mission, would it be OK if I went to a Kopernicus asteroid (~100 metres across and orbits in a Near Kerbin Object orbit) which has a class E asteroid for a moon? would that be OK or would it be disqualified -
[1.6.x][Kopernicus]Morimee System 1.2!
Mythical Donuts replied to Mythical Donuts's topic in KSP1 Mod Releases
@septemberWavesI've added pictures now Also, what do you people think of adding a ring system to Morimee? -
[1.6.x][Kopernicus]Morimee System 1.2!
Mythical Donuts replied to Mythical Donuts's topic in KSP1 Mod Releases
ok -
Morimee is a big lumpy ball of rock and shiny blue stuff, orbiting out a little bit further than Eeloo. Morimee has three moons, Panca, Puck and Wotwey. The Morimee system is loosely based on the real-life Quaoar system, but is really only similar in size. https://discord.gg/afcWvjx The Morimee Discord I threw together in 5 minutes https://spacedock.info/mod/2057/Morimee System Download link. Requires Kopernicus and ModuleManager (downloaded separately) https://imgur.com/gallery/FOQbtLk Pics for Clicks Just a note, this mod will be updated to have more stuff. suggest anything that you want on this thread or on the Discord and it'll probably be added in. ------------------------------------------------------------------------------------------------------------------- 1.2 is now out! 1.2 adds another moon to Morimee, Puck, and remakes Morimee's surface. it also fixes the deformity problem with Wotwey's normal map.
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so when you create a save, you know the difficulty options thing? go into Advanced in that and it says All SAS Modes in Probe Cores or something like that, just tap the button next to it
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Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
Mythical Donuts replied to UomoCapra's topic in 2019
Y Yeah I do that too. But on the Kopernicus forums, it’s going to be a riot -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
Mythical Donuts replied to UomoCapra's topic in 2019
And now, the endless screaming for a few days until Kopernicus is updated. Brace yourselves -
okay do you know anyone who can?
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thanks! I know how to do them with height maps, that's easy, but I'd like to know how to make them with the pqs if possible
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@Snark he means the new feature where you can set it so not all probe cores have all SAS modes @TrackerAerospace you can change that in the difficulty settings from the pause menu
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Hello, I am working on a planet mod that is entirely procedural and I was wondering if there was a way to generate canyons using the PQS system. I know of VertexCanyon, but that is outdated and doesn't work anymore. So if anyone knows anything, please tell me. Thanks!
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Gilly Plus is a mod that remakes Gilly to be blue, fixes the timewarp crap and adds craters! just in case you ever suffer from Gilly-is-boring-and-not-blue-enough-itis! https://imgur.com/gallery/PEFIMGV Pics for Clicks Download: https://spacedock.info/mod/2046/Gilly Plus Kopernicus is the only dependency Also, this does remake Gilly's surface, so any spacecraft on Gilly should be launched into a stable orbit before downloading this mod.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Mythical Donuts replied to RoverDude's topic in KSP1 Mod Releases
Hey, does this mod have support for Snacks? Just wondering also, Merry Christmas! -
Hey everybody, as you know, Amarius1 is no longer developing this mod :(. However, I have talked with @Amarius1 and I, alongside @Zherdev and a few other people, will be taking over the mod and will continue to update it and add new stuff/change old stuff based on polls on a soon to be made forum page, so check occasionally on the add-on development thread, if you want to visit the new forum page. There is also a discord server being set up, the link to join it will be on the forum page.