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About me
I have re-picked up a sad obsession with KSP.
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Trapped on duna.
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I crashed my game, To be fair my rocket did look like a.. Uh.. Ermm.. Anyways- But it also crashed firefox and discord oddly enough.. I think if I was running KSP 2 it would have been worse though so I count this as a win. Oh I also bought KSP 2 and refunded it after finding out everything was broken but that's less notable.
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Sweet, Might as well see what happens.
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JNSQ Parallax settings - Bumpy roads up ahead [Version 1.0 ]
bQuest replied to SirBlob's topic in KSP1 Mod Development
Crap, I've been looking for JNSQ Parallax 2.0 for quite a while, At least it works with 1.0..? -
Actually, I have another question. Which scatterer version do I use? I've tried the more recent versions but the outer planets and strangely Venus and Titan break when using these. I know JNSQ requires an older version or the gas giants break, Does KSRSS need an older one as well? (Scatterer was installed using CKAN)
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Thank you! Sorry, I hadn't considered it would be in the post pages. I expected it to be on the post itself. I won't make this mistake in the future!
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Why do some people claim to have the mod? The download says coming soon. Is it an early access type thing?
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
bQuest replied to Nertea's topic in KSP1 Mod Releases
Could someone make a list of all mods that are kind of "restock styled" like, using most part mods feels weird because they clash with the polycount of restock parts or just aren't as high detail. (That's not a bad thing, Just preference.) -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
bQuest replied to IgorZ's topic in KSP1 Mod Releases
Should I use KIS or the stock inventory? Using both feels wrong and seems to be incredibly buggy. -
I know this is incredibly old (Duna's probably been done better now, I'm still just reading all the posts.) but I love Duna's look here. Duna never was a realistic mars analogue, I always disliked how they lowered the red in the remake, and hated how in Parallax they made it a more realistic orange-ish color completely contrasting the deeper red visible from orbit/in the map view. A return to the old red is in order! Damn, I found this page looking for a tutorial on how to make custom EVE effects, And I've left with a new mod bookmarked. This is perhaps one of the best mods for the game ever made, I do have one question though. How will you manage the upcoming release of the true volumetric clouds in EVE Redux? Will the pack not come out until it has a config for those or will it release without them at first?
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There is an arch on the mun in KSP 1.3.1 (2016-ish version, Long before KSP 2.) That has the following coordinates. 2' 24' 3" N and 81' 29' 29" E (Ignoring the east coordinates since they seem random.) Kerbal Space Program 2 is releasing on Febuary 24'th, 2023. (2,24,2023) The Mun arch is located at 2' 24' (202)3" N (Added the 202 for clarification, The actual coordinates are above as "2' 24' 3" N") Here's some images if you don't believe me.
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I'd think they're doing that with Jool, On the steam page there's a gif at the bottom that shows a probe descending into the clouds and it looks like there's quite a few layers. Maybe not for Kerbin but for Eve and Jool multiple layers works amazingly.