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Everything posted by Flying dutchman
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totm nov 2023 SpaceX Discussion Thread
Flying dutchman replied to Skylon's topic in Science & Spaceflight
I think the radio hosts got it wrong. -
totm nov 2023 SpaceX Discussion Thread
Flying dutchman replied to Skylon's topic in Science & Spaceflight
It has landed, i heard on the radio! -
N1-L3 Challenge
Flying dutchman replied to Jebediah Kerman Jr.'s topic in KSP1 Challenges & Mission ideas
Ik heb er een. Echter kan ik met de originele onderdelen erg lastig de juiste tank vorm krijgen. -
N1-L3 Challenge
Flying dutchman replied to Jebediah Kerman Jr.'s topic in KSP1 Challenges & Mission ideas
I like this. Might try it later. But i would like to ask if i can please use tweekscale? -
hello everyone. i'm sorry but i would like to close this challenge. i thought that i could review craft on a regular basis, but this it turns out is not for me. i'd like to thank everyone for their greatly innovative submissions and i hope you all had a lot of fun. i'm sorry for letting you down and i hope you all can forgive me. greetings and sincere apologies, Flying Dutchman
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@Ultimate Steve first of all i'd like to say this is just a wonderfull craft to fly and i myself had a lot of fun reviewing your craft! all the abort modes work except for abort mode three but this was an action group issue since it did not fire the sepratrons so we'll let that one slip. number of kerbals: 12x1000=12000 points stability: 5000 points for descent. 4000 points for ascent providing you spin it 180 after side booster sep= 9000 points Style points: 4000 fuel use: -19120 points everything was recoverable cost: -996 points Total score: 4884 points FINAL VERDICT: we will be very happy to purchase this craft from you and make this the very first orbital class spaceship in our fleet. the excellent safety and ease of use more than makes up for the high fuel use per kerbal. we are impressed. keep up the good work! on another note: i think i can only manage to review one craft per day. so i may need some extra judges.. if you want to help me send me an pm
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@neistridlar It is allowed. But only when you have a side mounted spacecraft (which i don't encourage). the abort system still has to be able to function without on a conventional rocket in the case the booster detaches due to stress but the spacecraft is still pinned on top of it. I've lost a lot of crews this way and that's why i implemented this rule. I also don't encourage you to build a shuttle style launcher because it wasn't what i had in mind for this challenge But maybe i should put in a separate categorie for them.
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@neistridlar Kerbals: 10x1000 = 10,000 points fuel used: i used 10,088 units of fuel so that's -10,088 points spacecraft and booster are both reusable so that's -614 points stability: While the stability on ascent was pretty good the stability on descend needs a little more work so i'll give you 5500 points style points: 2000 capability: 150x150 kerbin orbit so 500 points that brings your total score to: 7298 points! For now we won't be ordering this spacecraft due to the marginal looks and not so great stability on descent. However: if the last will be improved we will reconsider! greetings space express airlines P.s. You do get a 10 out of 10 for safety!
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Cool Spaceplane ideas
Flying dutchman replied to Jebediah Kerman Jr.'s topic in KSP1 Challenges & Mission ideas
Nice seaplane! I like how you angled the wings(for a lower take off speed on water?) Does that give you any problems at higher speeds? -
@neistridlar no, everything that goes into orbit must come back in one piece. the abort system must be able to pull the entire spacecraft away from the first stage booster at any time during the part of the ascent when the first stage is firing. So for example when the booster twr at any part of the flight exceeds the twr of the upper stage the upper stage has to have extra abort boosters to compensate for this. you may only abort the parts that have crew in them if you want but once you're in orbit the entire upper stage must come down as one unit again. so an abort system on the second stage is not necessary. i hope i answered your question properly
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Challenge is closed. Dear potential business partners Our company is looking to expand our efforts and the sky is not the limit. We want you to create a safe reusable spacecraft that can deliver our customers in style to orbit and beyond. Requirements: *= for side mounted spacecraft 1. Complete safety and redundancy: This means a proper abort system with no dead zones during the acent. A backup parachute system. At least 200 m/s left in orbit. Plenty of battery power and if used plenty of rcs fuel. Must also be aerodynamicly stable on reentry in case the power does go out. *on side mounted spacecraft the abort system is allowed to turn off the engine on the booster. 2. Craft must be piloted. 3. The spacecraft itself must me completely reusable. The booster may be expendable but points are gained for recovery. 4. The craft must carry AT LEAST 10 kerbals (excluding the pilot(s) ) in relative comfort. So no command seats. 5. Make it an aestetically pleasing spacecraft. You will be awarded style points. RULES: 1. A stock game. Although kerbal engineer is allowed. 2. No excessive part clipping. 3. It must be a two (or more) stage design. We already have a thread for ssto's. 4. Must take of from the launchpad. Horizontal landing, however is allowed. But don't forget the two parachute systems in case something does go wrong. 5. MH is allowed but it has to be noted in your entry. SCORING: +1000 points for every kerbal ex pilots -1 point for every unit of propellant used. If the booster and spacecraft are both reusable -1% (credits=points) of the cost of the craft If the booster is not reusable the cost of the entire booster in points will be subtracted from your total score. Up to 10,000 points for a stable and easy to handle spacecraft. I will test this myself. Up to 5000 points for style. Our paying frogs customers want a ride to space in style. Capability: 150x150 lko 500 points Mun orbit 2000 points Minmus orbit 2200 points We will be glad to hear from you! Please post some pictures and a craft file and we will judge your craft and give you a score!
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Ahoy fellow kerbonauts, The challenge is this : build an engine for a boat powered by rover wheels. Working engine 50 points Put it in a boat +100 Style: up to 50 points for a very aestetically pleasing engine Engineering: up to 200 points if the engine is engineered very well i.e. reliable and strong. Have fun!
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What is your most facepalm-worthy moment regarding KSP?
Flying dutchman replied to MaverickSawyer's topic in KSP1 Discussion
Build a single kerbal apollo style craft by mounting a probe core to the command pod and went to the mun in science mode. Was unable to transfer the science to the command pod from the lander can so i had to take it with me. Then i realised that i didn't have any parachutes and i had to mount a mission to rescue the lander can from lko by docking another lander can with parachutes and a rocket stage to cancel uit most of my orbital velocity to prevent overheating.. ended up landing both docked together safely in the ocean :p -
Yes that is very handy indeed. I would appreciate it if they added some sort of vab. Being used to building in ksp this does not give me any reference for size.. Otherwise i think it's a good game:)
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'Crew Hatch' Part
Flying dutchman replied to KerbService's topic in KSP1 Suggestions & Development Discussion
I get this and i would very much like to see this implemented -
Phantom forces?:) I believe ap is stable, craft does not have rcs btw. Maybe it's down to one of the visual mods i have installed, i'll figure it out:)
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I indeed use hyperedit:) But is is not only visual. I set up a node for an encounter and the patched conics keep moving. Even when i have an encounter, as soon as i stop the burn the line shifts and i no longer have one. The longer i wait before i timewarp the more it shifts
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Gilly keeps jumping out of its orbit, very strange..
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I will just try to do it. I will not be looking at the cost or anything other than just merely completing this challenge. Why? Because it sounds to me like this challenge is hard enough without trying to optimise for cost.
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For Questions That Don't Merit Their Own Thread
Flying dutchman replied to Skyler4856's topic in Science & Spaceflight
How big of a rocket could we theoretically build in terms of metric tonnes to Leo?