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Flying dutchman

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Everything posted by Flying dutchman

  1. currently working on 1kt to lko and first stage booster rtls but the fps is not on my side i'm affraid
  2. I've recenly been building 1000t plus launchers and i'd like to see the biggest rockets you have created!
  3. @Jake_IV @Zhetaan Thanks for the feedback! Some are set to heaviest part, some are set to grandparent part and some are set to root. There is however a little part clipping between some of the fuel tanks. Not much but still..
  4. I build a 1000 ton+ launcher but it keeps shaking itsself apart at random moments during the ascent. Especially in the upper atmosphere around 50km I rely heavily on autostruts and it's quite solid until it gets the death shakes.. Is there anything i can try?
  5. How about 1000 available Seats? If you put 1000 kerbals in your framerate will be significantly worse..
  6. Yes i am aware of the staging and throttling sequence. I was refering to the rather high possible twr. Does this aid effeciency in any way or is this excessive? Because i just don't think it's neccesary. The engines are throttleable so i don't see any downsides. My question is: is there an upside?
  7. I think this is awesome, don't get me wrong. But is all this thrust not a little bit excessive when there isn't any more fuel on board? Are there any benefits from having such a high twr?
  8. This is great! anyone have knowledge or news about the fh static fire?
  9. @Ultimate Steve it was in the title and when i saw fire i got exited
  10. I think the kerbals should have a means of returning but this shouldn't dominate this challenge. It is suposed to be a colony after all.
  11. Mine is designed to fly on a sub orbital trajactory up to 60 km so i think thats the main difference but yeah i mean when you have to ferry six kerbals in the most aerodynamic way possible you take the 1.25m crew cabins. And when you want it to be able to take a little more heat you put a fairing around it. Rapier is great for it's thrust and the possibility of a closed cycle mode so thats pretty much the way to go. Then of course you want minimal wing surfaces so you'll have to deal with less drag. so i get why our designs look similar, it's form dictated by function
  12. i did a 9 minutes and 19 seconds run all manually flown. i will upload the craft file but i hope it works since i'm using restock.
  13. I did 9 minutes 45 aprox but i didn't land it exactly on the runway. I will not be entering this just yet but it was done all manually. Edit: i can do this quicker since i end up above the airport at 7 minutes 30 but i keep overshooting.
  14. Well yes, but the fuel injection system of a modern diesel engine easily gets up to several hundred bar aswel. And as far as i know those are pretty reliable.
  15. I think it's great they are not putting too much effort into the hopper anymore. The real mountain to climb here is keeping this thing stable through reentry and flipping it before landing. I think that is what makes or breaks this spaceship and i can't wait for them to begin testing this.
  16. They could theoretically go fully expendable.. that thing can put something like 63 (metric?) Tons in to leo. Perhaps they can launch it all in one go and then bring the crew up with dragon. But perhaps the fairing is a bit too small for that, idk..
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