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Flying dutchman

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Everything posted by Flying dutchman

  1. Very nicely done! i like your aproach to building a cargo plane. I usually tend to think too large and end up with a plane thats sluggish and very difficult to land in the field. i Imagine that this plane (albeit with some minor modifications) would be very handy for transporting cargo on laythe! Only getting it there would be difficult. Maybe with the use of retractable wings (stock hinges and docking ports) it would fit into a large fairing? keep up the good work!
  2. the ksc administration's lawyers required me to clarify it once more. Thanks! i was looking for something better!
  3. That is correct. I momentarily ran out of electrical power just before staging and since i was already 30 minutes in to the launch i decided to "cheat" later i just added some batteries. I really don't see the problem here
  4. Thanks! i'm working on a manned version now but i'm running in to a weird (infiniglide??) bug. at a certain altitude and rpm the thing starts spinning faster and faster on it's own withouth the engines eventually desintergrating the spacecraft. control surfaces are all inactive. i only adjust the limit to keep the rpm's down.
  5. Hey you all, I'm floris rafael from the netherlands i've been playing ksp for a while now but i just yesterday signed up here to share some of my creations:) greetings
  6. due to the lack of electrical power from my solar panel i didn't manage to get in to quite te right orbit, so i recommend launching at dawn. but i think that my periaps and apoapsis confirm that this craft has adequate performance to get in to a stable orbit! i must say i'm pretty proud of myself:) does anyone want de craft file? it's made in 1.3 but i don't know if that's a problem?
  7. Hello my fellow kerbonauts, I managed to build a craft that can ascent vertically and get to orbit using only stock parts and nuclear engines. let me know what you think!
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