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KSP2 Release Notes
Everything posted by FahmiRBLX
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Three times in total. After bringing my Skylab-M down. The reentry only took the recovery vehicle's solar panels at first (I got two RTGs on it already). Upon splashdown, what's destroyed is the four polar panels on the sensor/telescope thing I failed to remember. When my Fr-40MA failed to takeoff despite hours of work. Available on KerbalX and consulting expert players in progress. When my launch vehicle carrying both my Space Shuttle & Buran replica didn't make it to orbit using MechJeb (i.e Gravity Turn started too early that the whole rocket ended up 'circularizing' orbit within Kerbin's atmo.)
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41 (+) Holding short, runway 25R.
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Granted. Someone made a mod for that to be reality. I wish overdosing raisins really make people became gifted-level brilliant.
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Granted. Your potato tree is just in form of a picture in a potato PC.
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Hmm... peknya masih kekalkan planet asalkah?
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Love the shape of the lander.
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So today I've made three more variants of my largest jetliner. Here's my brochure : Introducing Three New Variants of our Fr-30 We're happy to announce the launching of three new variants of our Fr-30 airliner and improvements on the original Fr-30. Every units feature identical flight profiles, hence pilot retraining is no longer necessary. Fr-30-100 - Wing Redesign Wings on the original unit has been set at a higher Angle of Incidence to increase lift on the inboard section, consequently drastically reducing stall speed from 70 m/s down to 35 m/s and no longer cruising with nose being steeply upwards during cruise. That's what made this model. This feature has been inherited to the whole family. Fr-30-100ER With fuel tanks in the outboard of each main wing, customers are able to fly further with a single full fuel tank. But there's a downside; the main landing gears no longer steer since the landing gears are installed on five sets of bogies. Hence, a larger turning radius is what you get. Thus, the -100ER and above variants will be limited to operations on prepared, large airports. Warranty will be void if aircraft is damaged on small, unprepared airstrips. Fr-30-200 Maximum Takeoff Weight (MTOW) has been increased, thus a higher acceleration (And higher fuel consumption, unfortunately) as well as (Theoretically) the ability to carry a North American-Rockwell Space Shuttle on its back. This aircraft is optimized for high-speed operations or as a cargo aircraft carrying mild-heavy loads. Fr-30-300 Made for high-density routes without pilot retraining, as well as an Auxiliary Power Unit, a feature yet to be implemented to the the rest of the variants, located in the tail to supply power on ground when local electric power is unavailable. Expect range reductions as this variant is essentially the Fr-30-200 modified by putting a second deck on the top. User Manual Craft Now Available On Click on Craft Pictures above to download.
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39 (+) Okay, Cleared for startup and taxi to runway 25R via taxiway Charlie, Charlie 1, Bravo. *Starts engine #1, then #2, #3 and so on*
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39 (+) Just got to my plane back. Next stop, Area 51 and help those people in case the event's still going. *Calls for pushback tug*
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Granted. You're stuck in IVA aka First Person and KSP became a First-Oerson Shooter. I wish my KSP no longer lagged out after running it using GPU.
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You would need something to accompany that Red Eye.
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A bit recently I've built this plane. 24 26 engines but it won't move even with full throttle. I've once tried setting the friction to zero, but nothing happened. During construction, the wings clip through the walls of SPH (Since I couldn't get HangarExtender to work in my 1.7.1 install). Is that the cause? Very poor pitch response will be fixed after the 'permabrake' issue has been fixed. I've realized that, but after dropping the plane from a height (Using VesselMover), the plane can fly, just a bad pitch response I'll fix later on. The plane still can pitch up, but the problem is that the plane won't even pass 1 m/s at full throttle.
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My rule of thumb is running it using GPU. Here's my specs sheet : HP Pavillion g4 OS : Windows 7 64-bit Will upgrade to Windows 10 this year-end using Media Creation Kit RAM : 4GB RAM CPU : Intel Core i5-2450M, 2.5GHz GPU : AMD Radeon HD 7450M Storage : 500GB HDD So far running KSP1 using GPU gives me almost no lag, but some toleratable lag with my largest rockets & planes. But the pain intensifies as I broke through the sound barrier with Aero Effects Quality set to full.
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Granted. You can build planes back again. But this plane. The x, y, and z plane. I wish we can go home today until Sunday.
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My 15-minute sketch of my Fr-30 airliner taking off, gears & flaps retracted. And with the flavors of the larger variants of Airbus A340. I just have no time to draw the windows and colour the drawing and applying the outline. And a toaster camera on my Galaxy Grand Prime.
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Granted. I'll give you a bottle of cough syrup. I wish I found my Geography workbook before Geography class later this morning. (It's 7:40 AM here)
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"I swear, even in my sleep, I hear it, like a memory, of everything we're used to be, ..." -Alan Walker, K-391, Martin Tungevaag, Mangoo - PLAY-
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"Counterfeiting will study" -Box for a China-made USB Fan I've found in my cousin's house- [I'll post the picture of it whenever I'm staying my cousin's house]
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IMO self-judging would only work with missions challenges that involve missions; they're purely a challenge, literally what a challenge tells in a straightforward fashion. Let's say, "I challenge you to get to Mun, no decoupling, horizontal takeoff & landing.". And K-Prize is one of them. But KEA is somewhere beyond what a challenge is defined as. It involves a review. You take it for a spin, and you tell something about it, whether it may be good or bad. And literally everyone with the best review(s) and number of airframes bought 'wins' the challenge. Basically you're following the demand of an airline. The category requirement is an example of an airline's demand. You have minimum range, seating, speed and Vr & V2 speeds. So judging via a screenshot isn't a good idea. At least in my opinion. Let's say I posted a picture of my Fr-30 flying perfectly fine but after testing, judge(s) can confirm a pair of brittle wings that snap under high turns. Which means contestants might lie just by using screenshots and talking all the good ones. Let's say a challenge bans HyperEdit. But in the screenshot there's little to no proof of such forbidden thing. But in reality the contestant did what is forbidden at the first place. And as we knew KEA judges comprise of the ones selected for having such a good writing of review. Or 10/10 Professionalism in other words. So just letting contrstants handling other's review is exactly like asking every single passenger of an airline managing fleets, financing, etc. Which could end pretty badly. In reputation, finance and management essentially. And that's my two cents why we still need reviews from tested & proven judges. Which I think I still have more words that I forgot as I type on my phone. Time to take higher dosage of raisins & buy a larger phone or get to a desktop.
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I would think of two separate threads; one for KSP1 and another one for KSP2. Rules stay the same.
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I'm aware of that and yes, I'm using that mod as well. Hmm... What I'm thinking is a separate thread to handle the backlog aka The Flood Tunnel thread. Or simply SMART Tunnel thread since it might serve for a second purpose...
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He's dunking a ball @SQUAD once released as a special mod for the FIFA World Cup 2018. *Window shatters* *Ball hits my head* I mean, he kicked it. @UomoCapra?
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Since the circumference of Kerbin is 3,769.911km, having a plane that can reach at least 4000km is simply just like in case KEA is operating Jumbos right after a nuclear fallout; airport ground services became unavailable. Or in case KEA is simply would like to waste money on flying somewhere, fully fuelled (i.e What we're prone to do) within a 1000km radius from the departure airport by taking a long, zigzag route as if it's about to be downed by a SAM and/or Flaks. And a real-life Boeing 747-400 has a range of approx. 1/4 of Earth's circumference, hence having the requirement to fly 1/4 of Kerbin is better economics-wise and design-wise. Hence, 1/4 of Kerbin's circunference is about 942.5km (3,769.911 rounded off to 3770) and that's what supposed to be the minimum range requirement for the Jumbos. IIRC this has been discussed previously, but as my previous post says, this iteration's planes will be reviewed using this iteration's rules, while the next iteration planes will use the new rules.
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Just would like to give more emphasis on the Tenths-As-Stars and the Judging system. The system would be replaced by "Rate from 0-10" system. Basically just like how you rate a criteria in the Forum Games subforum, but the limit of score is 50. Then add the marks of every criteria for the final mark. As usual, state how many units of the submitted entry plane you'd like to buy for KEA.