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GearsNSuch

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Everything posted by GearsNSuch

  1. Uh... Maybe it's a stupid question but... How are they going to get the payload out of the fairing?
  2. I rescued a certain Fabien Kerman. What a coincidence. Welp, gotta go. I'll see what I can do about that weird noise my monolith started making...
  3. The Hermes - Party Size: A headache cure for those who can't refuse rescue contracts but don't want to launch up twelve rockets a day. Hermes Pods aren't always durable, though. On to Duna!
  4. Jeb and the B's were gone to Duna, so Val had a little bit of fun in her new DoubleDoughnut ("Doughnut," not "donut," mind you) hopper. For some reason, the folks at the control tower kept complaining about the air quality. Val decided to park the craft precisely where it would annoy Gene the most. Val surveyed her domain and formulated a plan to conquer the KSC with a fleet of DoubleDoughnuts manned by kerbs fed up with Jeb.
  5. Given that bubbles are, in many ways, a gas-containment system and, as far as I know, incapable of retaining most gases for an extended period of time under extreme conditions, I don't think that a hydrogen blast-bubble would work. Their impact and thermal resistance properties are also dubious. A big 'ol spherical tank filled with high-pressure hydrogen, technically a steel bubble, would be much more effective if you're going for boom-against-boom. Or lasers that somehow utilized the shimmery thin-film properties of bubbles... This may win the award for best thread title in S&S, though.
  6. They have some suction-based cleaning devices on the ISS. So yes, there is a vacuum in space.
  7. Could a rocket launched by a bunch of KSPers do anything but explode on ascent? Also, I don't think the Electron folks would want to do business with a "Mr. Jebediah Kerman."
  8. The way I see it, if they managed to hammer in an altimeter backwards, they’d figure out a way to switch the fuel pipes, too. Which brings up another thing, the Roscosmos Equation: s = -v(t+d) where s = the degree of success of a mission. A negative denotes sub-optimal performance or total failure. v = the amount of vodka, in liters, consumed by any member of the construction crew within the past day. If the engineer has consumed no vodka, this number is the negative of the usual amount of the beverage consumed in one day by someone in an equivalent position. v is dependent on various factors such as management, pay, weather conditions, water temperature when they last went fishing, and the like. t = the amount of tools, such as drills, hammers, tape, and screwdrivers, the construction crew has. d = the amount of delicate equipment present. As is plainly visible in the equation, great things can be accomplished by a bunch of Russians with screwdrivers and a spaceship (Salyut 7, for example) if the variable v is negative, which is dependent on the sociological and economical situation. In the event of an emergency, negative s values can possibly be counteracted by whacking the math with a hammer. And vodka.
  9. Maybe more like plugging the gasoline supply into the air intake and vice-versa. Unless they want cosmonautsicles. Mmm... Ditto. You'd think they would have markings on the hoses and fuelports or something...
  10. Coincidentally started it up recently. Funny how these things work. I was able to annoy some pirates enough with the little peashooter you start out with to make them tell me to leave them alone. Or maybe it was because I rammed them with my ship...
  11. @bitzoid I should probably bookmark the link... Ah! Here we are: WorldStabilizer Not only will this fix your bouncing baby base, It'll make rovers actually useable more than once. Enjoy!
  12. (For the protection of the fellow above me, "necroposting" is perfectly fine when the topic is still relevant) MRLV - Mostly Re-usable Launch Vehicle - A booster that mostly successfully avoids entirely exploding upon landing; parts of it can be recovered / re-used. RED - Reversed Explosive Decoupler - A decoupler that faces the wrong way. You will neither go to space nor stay there today. SSTS - Single Stage to Scrapyard - Saves on dumpster costs. PLTR - Payload Larger Than Rocket - Newton's laws say it shouldn't have gotten to space, but it did. Somehow. "Argh" - A poorly balanced rocket with the center of mass far from the center of thrust and no strong reaction wheel. All usually become rapidly and percussively acquainted with the surface of a celestial body. "Rover" - A hideously overengineered, possibly wheeled, probably rocketed abomination that occasionally accomplishes its purpose and always requires an extraordinarily unseemly dedicated launch vehicle to be designed for it. They always look like good ideas on paper.
  13. Hold on... You launched the update already? I thought it wasn't due 'till January... And here we are, the (potentially) best update yet, releasing ahead of schedule (or so I presume). Well, thank you all for your hard work, I look forward to trying it, and I hope you all have a wonderful, bug-free Christmas break! ---Addendum--- WOAH! WAIT A MINUTE! You changed the detail level on the adapters according to player feedback? They don't look like plate mail had a baby with a cheese grater anymore? I... I need to get to a doctor...
  14. That sounds incredibly comfortable. Where can I get some?
  15. @NachoAyala It would appear that you are using an older (pre-1.5) suit texture in version 1.5+. The old suit textures are incompatible with the new suit model, so you'll have to find some textures specifically for 1.5+ versions or make 'em yourself. You may be able to find some packs in the Texture Replacer Thread. Make sure they specifically state that they're for 1.5 or 1.5.1. Enjoy!
  16. So wait... That's not how they normally land the boosters? All of mine work that way... (Just... Just in case... That's a joke... I know how it usually works... Don't worry...)
  17. So. Go to GameData/Squad/Aero/fairings and find both the texture file and config file for a fairing. You can copy the texture file to use as a template. Make sure you export the file as .dds. Here's a plugin that allows GIMP to do that (Windows only, unfortunately). Open the config file and find this line: MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = White VARIANT { name = White displayName = #autoLOC_8007119 themeName = White primaryColor = #ffffff secondaryColor = #ffffff TEXTURE { materialName=FairingIconShell mainTextureURL = Squad/Parts/Aero/fairings/fairings_diff } EXTRA_INFO { FairingsTextureURL=Squad/Parts/Aero/fairings/fairings_diff FairingsNormalURL=Squad/Parts/Aero/fairings/fairings_normals } } (It keeps going with more vairants; abbreviated for compactness) Copy the "Variant" segment and, using a ModuleManager patch, add it to each of the fairings' config files. Replace the texture path with your own (it can even be in a different folder), change the colors and name of the variant, and ta-da! Done. That's all, and it should work for any other part; no mods needed. Enjoy!
  18. "It's never a simple sat contract." - Orville Wright, 1902 ... As far as advice goes, you could wait until you get ion engines or just decline the contract. Or build some massive rocket more expensive than fulfilling the contract.
  19. That would be a rather ironic failure... "InSight has run out of power because the parachute draped itself over the solar panels. Sorry. At least we used the same units this time." I am somewhat disappointed nothing went wrong, but hey! Successful missions are always great.
  20. Well, really realistic sci-fi would just be a lot of waiting and failure due to small factors so... "Captain Smith! The aliens have incredible hyper-drive systems! They can arrive at Earth in only 0.001% of the time it would take with conventional propulsion!" "When will they arrive?" "Well, they'll have to wait fifty years for the transfer window to open up, and about twenty to travel." or "The station is exploding leaking! We must escape but the computer is down!" "Don't worry, I'll fly the escape pod manually!" "Congratulations. You burned in the wrong direction and stranded us." or "I'm all out of monopropellant from these cinematic rotations!" So, I suppose "good sci-fi" or "awesome space movies" are really defined by what you consider realistic enough and enjoyable. After all, entertainment is one of the few truly relative subjects, at least to some degree. I personally would consider an hour-long tour of the internals and workings of the ISS or Shuttle or Apollo, down to the wiring, an "awesome space movie," but hey. I like me some cinematic explosions every now and then as well. Oh, to answer your question... Uh... It does seem that the space movie boom was a five-year trend, but they seem to still be coming out with some good ones, especially slightly fictionalized biographies. Then, I haven't watched a movie for two or three years... So I'm no expert.
  21. @PonderS As you mentioned, it seems like a permission error. Try going to the folder enclosing the KSP application (It should be called "Kerbal Space Program") and pulling up the "Get Info" window. Click on the little lock in the corner to unlock it if you haven't already. Change the permissions for "everyone" to "Read & Write" and then click on the gear at the bottom. There should be a box that says "apply to enclosed items." Try pressing that and confirming. That'll apply free permissions to all of the files in the GameData folder, including the AssetBundles. If that doesn't work, you can always try making a clean install; maybe it can't load them because they don't exist. Enjoy!
  22. I don't know if you're going full SpaceX but... A common misconception is that you have to land vertically and stay that way. My most successful series, however, lands on the engine (the Mammoth, which you appear to be using, is great for this; crazy impact tolerance) and tipps over, using aircraft landing gear on the top to cushion the impact. This gives you significantly more control over the booster by relocating the drag of the landing gear to the top, like feathers on an arrow. Just the way I do things. As far as mods go, this one might work, although the version does say 1.3.1... If that one's incompatible, maybe this would. Enjoy your boostery adventures!
  23. When your post:like ratio OCD spills over into removing or adding reactions from other people's posts so their numbers are multiples of five or patterned. And... I just broke my perfect 50:50:25 ratio... Great. I shoulda never posted again.
  24. A while ago, I ferrying the last of the Kerbals back from the Mün. Two tourists, a rescue, and one normal kerbonaut. The vessel with the two airplane cabins is the one we're talking about. One of the tourists spotted a sticky note floating inside. He claimed it read "Remember to pack pastrami." Okay... As we were re-entering, everyone realized something was missing... Not "pastrami," but "parachutes." Apparently, tourists can't read anything other than food names. Great. Well, impromptu SpaceX time... We landed successfully (with two seconds of fuel), forgot to turn off the engines, shot into the air, and landed again. Those cabins have insanely high impact tolerance. We still got paid, so a happy ending. Also, post No. 50. Hooray.
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