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Space frog
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Is it known what settings exactly mess with the panels? Can't be the texture resolution, surely, or anti-aliasing, or something of that nature.
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Good news. The forum software license has been renewed for 6 months.
NiL replied to Vanamonde's topic in Announcements
I would suggest not advertising such projects, actually. If current forum is closed, it would be a tremendous loss, and a new forum can't entirely replace it. This forum accumulated userbase and content over a decade, it is the official forum which has been and currently still is promoted by KSP social media. KSP passed it's peak popularity, it seems (or at least we're in a slump period), community doesn't have fast growth, even if a new forum would be sucessfull, it will not have the same activity as old one, and inevitably speed up the decline of community through fragmentation and obscurity. Current forum is literally linked in game's launcher, to find the new one a new player would need to first get on reddit or such, and then find the link - additional steps for a person who might not be interested in a forum that much anyway. Current forum's data is being archived right now, several initiatives are underway. But I have doubts about how complete can conservation be, and whether it would be technically possible or even legal to "carry over" the posts, threads etc to the new forum. Of course, carrying over the accounts is almost out of the question, I don't see how this can be done at scale with official forum down (right now perhaps it can be possible to implement some "you write a request on this forum from your account, administrator of new forum somehow gives you acess to account on new forum", but, ehh...). Realistically, the best we can hope for is a somewhat complete archive of current forum - a husk of broken links and missing images - and a new forum with a fraction of the active users. Which is better than no forum, and a lot of people would appreciate this (I am one of them). But. Creating a new forum (and even archiving) can be a self-fulfilling prophecy. If the community has a new place, we wouldn't have as much will to fight for the old one, and whoever makes decisions on existance of this forum can just shut it down to cut on expences, seeing as the community has already moved on. And considering that any new forum will not be a proper replacement, this is a bad outcome. So I won't speak on the prospective details of the "new forum" idea. If it comes to that, perhaps the community on Reddit or Discord can come together and make something. But this is not inevitable, let's not make the situation worse. -
Good news. The forum software license has been renewed for 6 months.
NiL replied to Vanamonde's topic in Announcements
Could community pay? I mean, could there be ways, however unlikely, for the community to completely or partially take over the management of the forum, some kind of deal? -
[1.12.5] Restock - Revamping KSP's art (August 28)
NiL replied to Nertea's topic in KSP1 Mod Releases
AFAIK no, but would be nice if someone made this -
[WIP] Boring Crew Services - Stockalike Starliner Mod
NiL replied to DylanSemrau's topic in KSP1 Mod Development
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If people want, I can make new higher quality models in Blender, through I'll likely need help with the rest (animation, texturing and importing into KSP)
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- hooligan
- hlairshipscore
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[WIP][KSP 1.12.X] GemstoneLV - Stockalike JAXA and NASDA
NiL replied to Beale's topic in KSP1 Mod Development
Can i humbly ask if Epsilon is in the cards? -
[1.12.5] Supplementary Electric Engines
NiL replied to triple cheeseburger's topic in KSP1 Mod Releases
Hyyype, thank you. This is one of my favourite mods, it's great, goes just so well with everything -
An update of sorts from your forum moderation team.
NiL replied to Vanamonde's topic in Announcements
I will pitch in on harassment being a very bad idea. But to be clear, ...if - -
On the other hand, gyros in KSP are also buffed
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- totm march 2020
- mod
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They all look so good! Are you open to sharing them?
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What if the reactor is heavy enough so the centre of gravity is close to the engine? Plus or minus some possibility of thrust vector offset (not nessesarily in flight, perhaps the thrust is angled from the start)?
- 22,648 replies
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- totm march 2020
- mod
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NiL started following triple cheeseburger
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Since we got the modern texture variant on Apollo CM, could a version without chute assembly or with an adapted one be added, please? Top of the capsule itself (not counting the chute assembly) is already 1.25m more or less, and the assembly is modeled as one part, so it is as easy as deleting that very part and adding an endcap. Reasoning behind this request is very simple - presently, 1.25m ports (both stock and modded), or even 0.937m ports cannot be used without looking goofy and oversized, the protruding "tunnel" gets in the way, and original Apollo docking system doesn't always fit a modern playthrough. I have tried removing the chute assembly on my own in Blender, and the capsule looks fabulous with a combined parachute+1.25m docking port piece from ExtraDockingPorts mod, one can fit a LES on it. Unfortunately, the addon I use for importing .mu files into Blender (the standard and afaik only KSP importer addon) messes up textures and materials, creating z-figthing all over the capsule. Maybe the variant could be included in the extras folder, if it doesn't fit any real life prototypes or ETS designs, but it just makes so much sense for a modern capsule to use a modern docking port, and it's just such a simple modification for anyone with Unity.