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Taco Salad

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Everything posted by Taco Salad

  1. https://cdn.discordapp.com/attachments/406357852316237827/812150868685226035/part_one.JPG https://cdn.discordapp.com/attachments/406357852316237827/812150869734588437/part_two.JPG Yeah it's a bit long, sorry. Not embedded so I don't fill up the page. (I'm also stupid when it comes to using forums) Note that Kopernicus is removed at the moment. The only planet mods I've used with it have been OPM and Kronkus. Though, I get the aforementioned error when just using Kopernicus
  2. Sorry to bug again, but I've still got that same error. I've tried all I could, made sure everything is up to date. Could I get some sort of pointers? [LOG 17:52:18]: [Kopernicus]: Configuration.Loader: Failed to load Body: Squad/Kerbin: Default constructor not found for type UnityEngine.Material The error in question.
  3. Using the stable branch now. I'm using 1.11.1. Still getting the same error sadly.
  4. Uh oh, getting a new and fun bug. Tried to get Parallax to work for the looks, removed it because trying to load in would cause a black screen (and delete 5 of my vessels). Removing Parallax still resulted the black screen upon opening the save, permanent loading state. I updated to the newest Kopernicus release, tried lots of things, verifying files, but now I get this error in the log. [LOG 21:29:10]: [Kopernicus]: Configuration.Loader: Failed to load Body: Squad/Kerbin: Default constructor not found for type UnityEngine.Material Would post the entire log but I can't attach the .txt file. This seems like the main issue here.
  5. I have a very similar bug to the previous poster. I can right click the resource tubes, but there's no option to start a connection.
  6. I'm probably just dumb but is there any other way to produce deuterium off world other than a Bussard scoop? Also, any tips on how to maximize their use? Love this mod, just wanna enact a dream of a self sufficient ark ship.
  7. Idk if this was a bug or not but I used to be able to put a decoupler shroud on any part that had a top node. It was a very helpful bug and I used it to make really nice and smooth looking craft. Any way I can muck about in the files to get this wonderful bug again?
  8. I love this mod, it makes bases allot easier to set up and run, but is their any way to retain the feature of every generic crew cabin having workshop support in the newest version? If their is a config file I can mess with to keep it let me know.
  9. Im having a few bugs with the textures on the enrfaren and reinsdeyr orbital engines. Album of the bugs ive found https://imgur.com/a/JZXovsJ
  10. Also I have a strange bug Each one bugs out when you change the texture
  11. Hey I was wondering how I could download the newest version that has the Buran, progress and stuff.
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