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Taco Salad

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Everything posted by Taco Salad

  1. Ahh thank you. Clicking the forum link takes me to the dev branches for some reason. Found the main though, thanks!
  2. I've updated and I am using the beta-2 on the github, but I cannot find the Shuttle-C parts anywhere. Am I just on the wrong meta, or am I just blind and cant find it in my parts lists?
  3. JUST found and fixed the issue, configurable containers was being Bad so I removed it. Now everything is fine and dandy. Sorry about that.
  4. Paging through, from what I can tell all but the Herakles and Bossart tanks have fuel switch options.
  5. None of the Herakles/Titan LDC tanks have any fuelswitch options. Is this an issue on my end to dig into or are other peoples tanks like this too?
  6. OHHH you're talking about the Saturn V-B. I thought you meant there was a stage and a half version of the Saturn 1 that someone came up with.
  7. This sounds absolutely weird and I love it. Need more stage-and-a-half designs in my life. Got any links/examples of this?
  8. True. I remember seeing some old pics somewhere of a NERVA on a S-IVB which always looked cool but I guess it just doesn't have the volume needed to run the engine (as far as I can tell.) I'm sure I'll figure something out. Or just go for a 6.5m stage. Oh I'm gonna do something like this in the future, I was just trying to figure out a nuclear thermal stage for launch use. No assembly required.
  9. I'm trying my best to find a good way to use them because nuclear thermal is SUPER cool, but the dry mass cost of the tankage needed to even get close to the DV gotten from conventional cryogenic stages just isn't working out for me. Lower launch weight, 1/3-1/2 the upper stage dv. Anyone got some tips or examples of using them in builds?
  10. For some reason the smelters demand I construct a dyson sphere. I've checked the configs and they look normal enough, I have ZERO clue why they draw this much power when making metal. It's not just in the VAB, they suck that much power in actual use.
  11. I've tried researching it on my own but, I can't find anything on them so I gotta ask. Is the F1-V, the vacuum variant inspired by any proposed design, or are they purely fictional?
  12. Everyone here's saying it takes Rocketparts, but in my game it says it needs machinery. Any way to set it so assembly needs rocketparts instead of machinery? Or preferably, remove the resource requirements to assemble the modules. I tried ALT+P but the menu doesn't come up, and the pathfinder menu doesn't offer anything either.
  13. Okay slight warning/disclaimer for those downloading via curseforge. It may also try and download a copy of module manager, even if you already have it installed and I am now dealing with the headache that is causing.
  14. Also, I can't tell if this is just a bug on my end, or if it's an oversight. But the Kane-11-MSM payload bay cover weighs about 700 kg, which is rather substantial in my opinion. Tested both in the VAB and in the pad, 700kg lost on it being jettisoned.
  15. Oh that looks great. How did you make the tanks and engine mounts all white though? Looks really slick without the markings.
  16. Feel bad asking but, could we maybe get colorable shape primitives? Rectangles, squares, circles, stuff like that. Currently you have to jury rig stuff with Ascii tom-foolery. Would be nice to be able to make colored stripes.
  17. We have the SNAP-29. The S-IVB tank-wrapper RTG.. But could we get a parts-switch for a radiator less version for general use? Rather like the flat form-factor of it.
  18. Two questions, both probably dumb. Does this have Space Dust support, or any plans for it? It'd be cool to run a full Avatar-like mission there and back. And does in game music volume setting affect the music added by this game. I really don't want to miss it, but I can also only handle so much Kevin Macleod.
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