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KSP2 Release Notes
Everything posted by Taco Salad
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True. I remember seeing some old pics somewhere of a NERVA on a S-IVB which always looked cool but I guess it just doesn't have the volume needed to run the engine (as far as I can tell.) I'm sure I'll figure something out. Or just go for a 6.5m stage. Oh I'm gonna do something like this in the future, I was just trying to figure out a nuclear thermal stage for launch use. No assembly required.
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I'm trying my best to find a good way to use them because nuclear thermal is SUPER cool, but the dry mass cost of the tankage needed to even get close to the DV gotten from conventional cryogenic stages just isn't working out for me. Lower launch weight, 1/3-1/2 the upper stage dv. Anyone got some tips or examples of using them in builds?
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Taco Salad replied to Angelo Kerman's topic in KSP1 Mod Releases
Which playmode to do set it to Rocketparts?- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Taco Salad replied to Angelo Kerman's topic in KSP1 Mod Releases
Everyone here's saying it takes Rocketparts, but in my game it says it needs machinery. Any way to set it so assembly needs rocketparts instead of machinery? Or preferably, remove the resource requirements to assemble the modules. I tried ALT+P but the menu doesn't come up, and the pathfinder menu doesn't offer anything either.- 3,523 replies
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- geoscience
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SimpleConstruction! (SCON) Stock rocket building
Taco Salad replied to zer0Kerbal's topic in KSP1 Mod Releases
Okay slight warning/disclaimer for those downloading via curseforge. It may also try and download a copy of module manager, even if you already have it installed and I am now dealing with the headache that is causing. -
Feel bad asking but, could we maybe get colorable shape primitives? Rectangles, squares, circles, stuff like that. Currently you have to jury rig stuff with Ascii tom-foolery. Would be nice to be able to make colored stripes.
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- decals
- totm july 2020
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[1.12] Other Worlds - A Story and Planet Mod
Taco Salad replied to Pkmniako's topic in KSP1 Mod Releases
Two questions, both probably dumb. Does this have Space Dust support, or any plans for it? It'd be cool to run a full Avatar-like mission there and back. And does in game music volume setting affect the music added by this game. I really don't want to miss it, but I can also only handle so much Kevin Macleod.