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Only Light Matters
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France
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Photography, Rocket Science, TV Shows, Cinema, Reading and KSP!!! With a bit of Zelda & Ori at the moment.
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Hi community. I'm seeking a bit of help with this mod I never really used in the past. I've built a relatively simple rocket : 2 stages, 1 procedural fairing, 2 procedural tanks for the upper and lower stages, procedural decoupler, 2 procedural thrust plate adapters, 1 procedural interstage adapter. The drag is absolutely insane: https://zupimages.net/up/24/32/k9y5.png What did I do wrong ? The craft is below. There are no more parts than stock + both DLCs + procedural parts & fairings. https://file.io/j9jN8yGsZTSm
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Hi Moon. We are consumers, not shareholders. They do not have to report to us about anything. Yes, we are many to wonder about the future of the game, we are many that have been disappointed with what has been released so far. I cannot even run the game on my rig it's behaving like an Animated Gif Space Program! But the thing is: this is an EA. You are not buying the game, your are buying a promise of what the game could be one day. This is what I did and to me it is a way to say "I want to believe, take my 50 bucks and please do your best no matter the difficulties you will encounter". You have to accept the risk that the game will never been finished. If you are not confortable with this, I can only suggest you to wait for v1.0 and buy the game when it's finally released.
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VoidCosmos started following DarkNounours
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You're welcome. Happy to help this wonderful community
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[1.12.x] Near Future Technologies (September 6)
DarkNounours replied to Nertea's topic in KSP1 Mod Releases
Okay thanks for your response -
[1.12.x] Near Future Technologies (September 6)
DarkNounours replied to Nertea's topic in KSP1 Mod Releases
Hi. I noticed a glitch (more annoying than a real issue). Near Future Spacecraft Landing legs never reach the ground in my games. Captures were made with KSP 1.9.1 and only NFSC and its dependencies are installed. I have the same behaviour with 1.8.x and 1.7.x. Noticed with TweakScale first but standard sizes behaves like rescaled. -
[1.12.x] Near Future Technologies (September 6)
DarkNounours replied to Nertea's topic in KSP1 Mod Releases
Hi. It happends I made some research today for TweakScale purposes on NF mods. Regarding Near Future Spacecraft, yes all the monoprop tanks are now hidden and tagged as Deprecated in the localization files. #LOC_NFSpacecraft_monoprop-tank-125-1_title = FL-R-A750 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-125-1_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-125-1_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-125-2_title = FL-R-A375 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-125-2_description =DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-125-2_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-125-3_title = FL-R-A185 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-125-3_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-125-3_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-25-1_title = FL-R-B3000 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-25-1_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-25-1_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-25-2_title =FL-R-B1500 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-25-2_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-25-2_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-25-3_title =FL-R-B750 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-25-3_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-25-3_tags =deprecated #LOC_NFSpacecraft_monoprop-tank-375-1_title = FL-R-C6000 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-375-1_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-375-1_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-375-2_title = FL-R-C3000 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-375-2_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-375-2_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-375-3_title = FL-R-C1500 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-375-3_description =DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-375-3_tags =deprecated You can still re-enable them if you really want to by editing the cfg files. -
50 years old is not that old Sure, I feel like I am excited, take your time
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Hi Master Lisias Is it possible that you make the structure of a TweakScale companion for Near Future SpaceCraft Near Future Props Near Future Electrical & Core Near Future Construction Should Xenon Hall be included in Near Future Props ? So that I could fork them and make the appropriate cfg files ?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
DarkNounours replied to tony48's topic in KSP1 Mod Releases
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Consider KSP Recall as a prerequisit so that TweakScale could work on KSP >= 1.9 because the game has changed the way ressources are managed.
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Hi dudes, I hope you are doing well with social distanciation mesures I started to work on missing parts in TS for Stock/MH/Serenity because I miss some of them in my game, especially service bays. So I took a look at what was not available and robotic parts apart, my list is: Display Name Suspected cause Origin Part Name Part Path Diagnostic Target file Done MK1 Command Pod Reskinned Stock mk1pod_v2 Squad/Parts/Command/mk1pod_v2 New part Name Squad_CmdCtrl.cfg Ok Service Bay 1.25 Reskinned 1.8 Stock ServiceBay_125_v2 Squad/Parts/Utility/ServiceBay_v2 New part Name Squad_Util.cfg OK Service Bay 2.5 Reskinned 1.8 Stock ServiceBay_25_v2 Squad/Parts/Utility/ServiceBay_v2 New part Name Squad_Util.cfg OK Protective Nose Cone Mk12A New 1.7 Stock rocketNoseConeSize3 Squad/Parts/Aero/cones New part Name Squad_Aero.cfg OK Protective Nose Cone Mk16A New 1.7 MH rocketNoseConeSize4 SquadExpansion/MakingHistory/Parts\Aero/protectiveRocketNoseMk16/rocketNoseConeSize4 New part Name Aero.cfg OK Protective Nose Cone Mk5A New 1.8 ? MH Size_1_5_Cone SquadExpansion/MakingHistory/Parts/Aero/protectiveRocketNoseMk5A/Size_1_5_Cone New part Name Aero.cfg OK Tiny Nose Cone New 1.8 ? Serenity noseconeTiny SquadExpansion/Serenity/Parts/Aero New part Name Aero.cfg (new file) OK (but free not stack) Very Small Nose Cone New 1.8 ? Serenity noseconeVS SquadExpansion/Serenity/Parts/Aero New part Name Aero.cfg (new file) OK (but free not stack) F3S0 "Shrimp" Solid Fuel Booster New 1.8 ? Stock Shrimp Squad/Parts/Engine/SolidBoostersF New part Name Squad_Engines.cfg OK FM1 "Mite" Solid Fuel Booster New 1.8 ? Stock Mite Squad/Parts/Engine/SolidBoostersF New part Name Squad_Engines.cfg OK RE-I5 "Skipper" Liquid Fuel Engine Reskinned 1.8 or 1.9 Stock engineLargeSkipper_v2 Squad/Parts/Engine/liquidEngineSkipper_v2 New part Name Squad_Engines.cfg OK RE-M3 "MainSail" Liquid Fuel Engine Reskinned 1.8 or 1.9 Stock liquidEngineMainsail_v2 Squad/Parts/Engine/liquidEngineMainsail_v2 New part Name Squad_Engines.cfg OK S2-17 "Thoroughbred" Solid Fuel Booster New 1.8 Stock Thoroughbred Squad/Parts/Engine/solidBoosterS2-17 New part Name Squad_Engines.cfg OK S2-33 "Clydesdale" Solid Fuel Booster New 1.8 Stock Clydesdale Squad/Parts/Engine/solidBoosterS2-33/ New part Name Squad_Engines.cfg OK THK "Pollux" Solid Fuel Booster New 1.8 ? MH Pollux SquadExpansion/MakingHistory/Parts/Engine/solidBoosterTHK New part Name Engine.cfg OK FTE-1 Drain Valve New part 1.9 Stock ReleaseValve Squad/Parts/FuelTank/drainTankFTE-1 New part Name Squad_Engines.cfg NO (not sure TS can handle drain scaling) All these parts have been implemented in a forked repo and I am waiting for a GO for PR of Master Lisias to propose their modification for a v2.4.3.12. I don't know whether TS is able to handle the drain mechanism with an existing behaviour so I did nothing at the moment with the Drain Valve. I you see that I forgot a part please tell me and I will make the appropriate updates
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I am used with Nebula Decals which is not perfect to my taste to fit curved surfaces. I'll give a try to this one.