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Everything posted by Friznit
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Friznit replied to Paul Kingtiger's topic in KSP1 Mod Releases
Where does the USI Fertiliser tank reside in the tech tree? I've unlocked all the other wedges and the correct USI ones are showing up so everything appears to be in order except...no fertiliser tank anywhere that I can see.- 1,551 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Friznit replied to RoverDude's topic in KSP1 Mod Releases
I've been having an issue for sometime with some functions of the Duna modules turning off when I switch focus. Some (but not all) part options are turned off when I reload the scene - recyclers, habitats etc. It seems a bit random so hard to pin down the root cause. Before I go through a lengthy diagnosis to strip out mods and get a sensible set of logs, am I missing something obvious? Forgive me if this is answered elsewhere already, thread search didn't highlight anything telling. -
KSP Interstellar Extended Support Thread
Friznit replied to FreeThinker's topic in KSP1 Mods Discussions
Thanks Snark - I found it on the front page. Either way, many thanks to @xRei for your helpful insights into getting me started. Let's say I've lobbed a 60T or so upper stage into LKO, is there a go to fuel for high ISP to get to Somewhere Else™ or do I just keep hunting for the optimal triumvirate of Fuel Density, TWR and ISP to suit my mission profile? i assume it's the latter approach given there are so many variables and preferences. LH2 does require very...bulbous ships (and no I'm not fat shaming your rocket) -
KSP Interstellar Extended Support Thread
Friznit replied to FreeThinker's topic in KSP1 Mods Discussions
I could have sworn I read a reply to my request for help above. Some very friendly person took the trouble to give useful guidance on how to get started but the post seems to have disappeared. Unless I'm going mad, which to be honest quite likely under the circumstances. Did this get moves to a more appropriate thread that I'm missing? Edit: Nevermind - forum's behaving differently to what I'm used to! -
KSP Interstellar Extended Support Thread
Friznit replied to FreeThinker's topic in KSP1 Mods Discussions
Please forgive my noobishess but I'm struggling to get my head around the basic concepts. Please can some kind soul provide or point me in the direction of some basic craft files demonstrating a few simple setups for mission profiles such as Mun, Duna, Long Range Get Me To Somewhere Else Just Not Here™? I'm about half way through the CTT tech tree and have unlocked the Krusader and Thermal Ramjet nozzle and the Pebble Bed & Open Cycle Gas Core reactors. Other than trying to get any meaningful dV compared to stock Engines with LFO, one of the biggest issues I'm having is cooling. The guides and video tut's suggest slapping on various radiators until the Thermal Mechanics Helper shows green, but it seems to require the world's supply of graphine which I'm sure can't be right. I'm probably missing something really basic but any help would be appreciated. -
SPACE STATIONS! Post your pictures here
Friznit replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Couple of stations I've finished so far. First one is a Casino (for the Tourism Plus contracts mod - practically prints funds once it's built) Casino The First Casino The Second (I'm not good at names) I suppose it's not technically a station since it has a big engine to shunt it to Jool and that makes a ship but it'll be a station when it gets there. Imaginatively called The Jool Orbital. Comes with detachable ScanSat and fully-qualified lithobraking lander (evidence of a successful landing was inexplicably lost in transmission...) I quite like this one. I needed a lot of science after installing CTT, NF and KSPIE (which I still haven't figured out how to use). It's a minimalist design using all the NEOS labs and sufficient USI support to keep a team of 10 trained monkeys supplied with peanuts indefinitely. Ish.