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KSP2 Release Notes
Everything posted by Friznit
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Sadly I don't think I've kept them. I was trying to recreate them myself in my latest game too. I'll have a root around in some archives when I'm next at my PC though. @Blufor878 we typically check & redo all the craft files just before release, though I'm personally in favour of only doing a few of the "main" builds now that many variants are just the same parts with different B9 switches.
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Neat. This is a very nice complement to many missions that you have to do in a career game so will be a great addition.
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Yeah I get the nuclear engine ones. I've not looked into the error and have just ignored them for now though.
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The typical recommendation right now is SkyhawkScienceSystem, which supports almost all the mods that mesh well with BDB. I've had too many problems with Kerbalism so reverted to good old Tac LS, though Snacks works well too if you wanted a lighter touch (or add the Snacks optionals with stress for a heavier touch, indeed!)
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Heh, sounds like my usual playthroughs, with the added end game objective of "at least one viable colony on another planet that isn't Duna/Mars," which almost invariably breaks me because of transfer windows and life support requirement. It's quite a challenge not doing replicas with BDB though! It's on my To Do list! Just getting around to it whilst playing through a regular career game (also BG3 just came out...I know, there are other games apart from KSP, who knew!)